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Cultits

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About Cultits

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  1. Dodge at gitae's first step, literally
  2. get mission drives from order store or black market to get area report reward in purification for more transcendent dusts
  3. I've been ranting on discord some time about the mechanics of this dungeon but I'm gunna wait and see more of these for 1 week in order for me to give constructive criticism for the dungeon itself. As for the crafts, I believe the material cost for all the new pna strain boxes should be reduced, especially the low and mid tier ones. I'm gunna suggest certain crafting ideas along on my thread about this soon.
  4. 1. PNA pages are used for using separate PNA setups for certain preferences. 2. PNA pages are set up per character, meaning you can have 6 pages for each character with different setups. 3. What do you mean about improving robots? 4. There's no apparent bonus on pairing story missions with the target class other than making the quests take shorter time to finish.
  5. IMO Wolfgang is never non-viable after the bug fixes he received from long time ago in this server. He just requires more effort and skill for him to get the same damage Bai can do with less effort but it doesn't mean he is bad.
  6. Can't tell the problem about the pixelated images but in the item mall, i'm pretty sure the item mall doesn't support game resolutions smaller than 1920x1080 (1080p)
  7. RIP players playing in net cafe's with a single public ip address i guess
  8. You can start believing in one because 100% f2p players actually exist in this server and some of them, including myself, actually went into the rankings, whether previously or currently.
  9. there's no way we can transfer tunes from one effect accessory to another
  10. the lower the base cooldown, the lower its reduction is. also, i forgot to tell you that some chars have skills that have fixed cooldown, like misteltein's lance auras, seha's burst, etc
  11. the cooldowns aren't useless and they work as usual. the effective limit is 40% but it can still be exceeded because we have some buffs in this game that reduces skill cooldown, like some pet buffs
  12. What if the crafting material has the credit costs from the raw material from event rather than the event crafts added instead so that the economy behind the event crafts will rely solely on the material count requirement rather than the padded credits along with it.
  13. The item works as usual as a preservative in transcending manually. It's just that it has an untradeable property that makes it not qualified as a crafting requirement for 100% transcend stones
  14. I think staff should make TCP fears on this one, like 99,999,999 TCP so that they're informed that this is a "challenging" one. And ye, it's supposed to be an extra challenge for people who are dedicated/highly geared to get a separate material for a different crafting tab
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