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About cruzerblade1029

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    【KaiHaan | Harpy】 【MikoHaan | Yuri】 【SlamAndJam | J】
  • Birthday October 31

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  1. Nope. Penetration only goes through Defense. True Damage goes through not just Def, but also Damage Reduction. As long as your Phys or Psi Pene + Aerial/Back/Chase Pene (depending on which proc is relevant) is close to 100% (take buffs you can maintain into account), then you should be good.
  2. git gud I don't know about balance in recent years, but in my time I've played CN with so-so gears for PvP and held up against some of the more popular/rich players. kek Sorry to say, not too many people PvP. Distance lag doesn't help either. But anyway, welcome to C:C. Hope you enjoy your stay here. If you're ever interested in Harpy, don't hesitate to ask me. (I don't PvP though so I can't help you when it comes to that)
  3. I'm not one for goodbyes so... The game may not be fun but the real Code:Closers are the friends we made along the way. See you around Niles! Also, I'll be waiting for that 10-page essay.
  4. More Harpy players Welcome and hope you enjoy you time with Harpy!
  5. To be specific, it's when her Master cube effect triggers. It's been unlisted for so long, but it does proc Chase. - To provide feedback to the guide, it wouldn't hurt to list values. I think you're also leaving out minor things here and there (Cyclone also provides you a buff if you hit an enemy with its debuff). - I haven't done much testing, but I think for now it's wrong to assume that FM1 has forced Back procs. This is probably a similar case to Yuri's Awakened Lightning Fast. It does 2 hits and the 2nd hit has weird properties. If you cast from the front, it triggers back. But if you cast from the Back, it doesn't trigger. It's something about origin I guess. Another example is Yuri's Super Speed Assault (shadow clone version that you leave behind). It only triggers Back if the skill is behind the enemy, disregarding Yuri's own position. - FM2 debuffs the enemy, damage amplification (they take more damage) and Crit Dmg resistance. It's not forced Back. - Interlude Squall's mechanics can be explained better. - EX Sonic Boom iframes only starts when the attack starts (or if you use the one-hit version). While traveling, she's vulnerable. - EX Zephyr you forgot to mention it grants MOP buff (important consideration when you go BB core so you can use it as a starter, aside from Awk 4 Cards). - Not taking EX Wind Sting receiver is a BAD choice. It's her strongest DPS skill. 29.5k% full ABC during Master cube with 4 tunes and Receiver. Why waste the skill levels and damage boost for EX Zephyr. You can just tune for EX Zephyr once, or just let it be. There's a lot of work and polishing to do. But hey, good on you for exerting effort. I couldn't be assed to make a Harpy guide even if I wanted to. To give you an example of a really thorough guide for reference, you could check Esther's guide for Luna. I think it's got an ok format.
  6. To answer OP, check your missions from the Puri portal. You may have missed something. If you have access to Hunter's Night, you can craft the Area Gear there. It's an Epic rarity 5-pc set (Core, Mod, Shields), pretty good stats for how cheap it is (better than Irina). For your 2nd mod, you'll want to wear Extreme plus the 3 Extreme shields. For your 3rd mod, you can take the Epic mod you can get from quests (Heavy Metal Booster for Phys) until you get something better to replace this. Triggers do exist, you can drop non-Epic ones from Wolfgang/Hoffman (normal or OC) and their side dungeons, and from BB/Reverse Theater.
  7. Hey there and welcome Sooshie! I happen to know a certain Sushi that is also a Harpy player. You can always add me on Discord for your Harpy questions. (cruzerblade#2168) If you don't have a crew yet, you could always join us in Ambition. I recruit Harpy mains especially. I played Elsword (Ara Trinity / Eve CN / Add MM) and Dragon Nest (Dark Summoner / Soul Eater) as well. DN especially I enjoyed even though I didn't get to play it for long.
  8. If you're in the Discord you may want to ping XIIIthLight (lHgl#4109) for Seulbi questions. He's supposedly working on a guide, but it's not out yet.
  9. I've got some looks I'm forming in my head, or just curious to see what some costumes look like together. Preferably in front/back screenshots showing the costumes properly. I'd appreciate extra shots if you can show the other items from my choices. Thank you in advance to anyone who can help! Luna: Violet:
  10. Well, it has to come at some point, especially the balance patch since it's really needed. Just unfortunate that we Harpy/Seulbi/Seth players have to wait out our TF a little longer. These are the major updates that are next in line anyway, so I hope they're coming soon enough. One thing I do know is that Seth SA is already in the files since her SA preview video shows in the character creation screen. Soon(tm) :noeta: Also going off from something you said, as long as the system exists, we can take an update from KR right? So is our game still based on CN? CN runs their game a little differently (they had SS tunes and +20s, heck now it's +25, before KR even had them)... I mean, It'd be great if someone from the community (or even the devs themselves) are well-informed or are aware of the differences. Something we still don't have that's been long overdue is the system that reduces crafting costs of gear the more you craft it in your account. I'm not sure if CN even has this one. Is there a possibility to switch to a KR-based client if it's deemed the better choice or the only way to implement certain systems and features? Another thing I believe you have mentioned before is why Fatigue/Stamina is still in the game. This is an NA-specific feature as far as I know so I'd like to know how that'll work out, if the implementation is deemed worth the effort.
  11. Welcome to C:C and welcome back to Closers! Nata's been dubbed as the wheelchair ("weakest") nowadays. It doesn't seem like he's getting much love from Naddic. Would you still be willing to main Nata despite his current state?
  12. You forgot to mention Crew Dungeon stage 8. I would prefer if they follow the order for now, and pick up stuff that were still not implemented. So y'know, rather than a wishlist, they should have their to-do list. They mentioned in a thread that if the community is against an incoming feature or update, they can omit it. Just a reminder. (I'll dig this post later.)
  13. Would you recommend going high Atk Spd? I played around with my friend's Luna who had Atk Spd chips and Extreme Dual Swords and it felt really nice being fast. The 3 swings for vanilla Aegis Charge didn't take long. In comparison to my leveling up Luna, it really felt like such a big difference.
  14. Harpy. Although slower, Soma has stronger burst damage instead. Yuri meanwhile needs investment into Attack Speed because her late game weapon has slow base attack speed.
  15. It happened when we received more expansion slots. We previously didn't have the bottom two rows. Could just be a problem with implementation...
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