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SomeOne

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  1. IKR i wish i could use all of them in the housing XD. But for me, its kinda alright as long as i could use them
  2. errr from what ive experience, there will be always slots for rare sets emote on housing if you use 6 parts of that specific set and some of your emotes will be replaced by it saaaaame LF sauce ( just for the meantime while theyre still working on it) cuz i just really love making screenshots using them in housing
  3. Their emote chat commands arent working and they dont show up in the emote bar in union camp (means you cant use them inside of your house/garden) , so the only thing that you use them is putting them on skill slot
  4. oooh i see, so i can assume that youre still leveling Nata and currently on Official Operative?. Well Id really prefer having all the skills in my skill slot because like i said, Nata has high on cooldown especially at the early stage since you dont have that much CDR on your stats and maybe this will help you for your skill build up while lvling up your nata At 1st i just lvl up all my skills up to 10 and lv6 for FMs. As for the passive i just max their lvls; Reinforce power, Critical blow, Back dmg, Critical Phase force, and a lilbit of Air dmg. And then ill put the extra sp on the burst/nuke dmg of Nata and after doing Plane Gate quest, getting Special Agent, and hitting lvl70. Your skill build should be like this For me yes, cuz you need a tons of things to put it up on your skill slot on end game. Like Pots, Buffs, Pets skill, puri hell yod trinkets (lvl83 shield). But if youre fine without them, its alright
  5. Just a little update and adding some stuffs to my post ~
  6. Just updating Im just gonna copy whats it is said about Nata re-balances on this post: https://codeclosers.to/forums/index.php?/topic/7059-0x70-the-beast-unleashed/ Nata
  7. oooooooh i see if thats the case. Then i would still choose confirmation kill since it has a low on cooldown + high on damage
  8. Its not a great idea to use Epsilon mod in general for PvE since it has a lower stats compared to Tier 5 boosters (and other mods that i said above) But it is good to use for PvP, its because you dont need that much stats on pvp since most of it are cap inside of arena And yeah, like i just explain above. In PvP, Its either you go for Epsilon mod 2 ( Confirmation Kill ) or Tier5 booster, other than that is not worth it to take (imo)
  9. Oh my bad, thank you very much for correcting me
  10. Skill Build / Gears / PNA Skill Build PvE Skill Passive PvP Skill Passive Option Cube Im just gonna add this thing here Option FM Cube Purification Gears / Chips Purification Module Note Just what Vessaliux said: First of all, just to refresh our memories, the 2/2 set effect: 1) Does not affect EX skills 2) Does affect Awakened skills 3) Core Awakened skills receive a diminished bonus Tindalos Modulue - Torrent of Pain , Guillotine , Grinding Blade Do not use this module, since it doesnt work on EX skills. So youre only buffing up Grinding Blade which is not really good Iod Module - Lasso, Night Hunt, Endless Pursuit Do not use this module, since it doesnt work on awaken skills. So youre only buffing up Night hunt here. And buffing up awaken Lasso is not really a good idea since its not that much deals damage, and yeah, Core Awakened skills receive a diminished bonus So the only Module that good for Nata is Halphas 2/2 Halphas Confirmation Kill (48% damage increase) Punishment (38% damage increase) Skin Slayer (34% damage increase) Giving 48% damage increase on Confirmation kill makes it deals almost the same dmg as awaken Lunatic Explosion. In addition, when you reach "End Game Gears" Confirmation Kill has a lowest cooldown out of all Nata's skills, except for shadow hunting Enhancement damage doesnt work on EX skill, so punishment will be out Skin Slayer deals a great damage with FM4 buff. And you can reduce Skin Slayer's cooldown by using EX ToP by 2s, so you can use it every now and then This module is great for Nata on PvP too As for the PvE 3rd module, its either: Tier 5 Tindalos Mods Booster Tier 5 Iod Mods Booster Saturn Mods Booster Physical Hell Module As for the PvP 3rd module: You can use what you have for PvE too for more Raw base damage Or Use Epsilon module 2 ( Confirmation Kill ) - to enhance the damage of Confirmation kill on PvP. But its has a lower Raw base dmg than what you use for PvE Nitocris Receiver Nitocris Receiver 1 (EX Guillotine) - Color Yellow This Receiver only good for PvP (i just copied and paste it here) This is a misconception of most nata players ive seen in C:C Most of them are using Nata Nitocris Receiver#1 or EX Guillo Receiver which is not a really good one OK lets try to compare them EX guillo and EX punish cooldown are almost the same with the difference of 1s EX guillo has 15,011% physical attack on lvl 11 upon using the skill on aerial (Giant Guillotine Chop) While EX punish has 20,002% physical attack on lvl11 upon triggering (Super Close Cross Slash) (you can obviosly see the difference right ?) Yes, it can deal a great damage at start because of Master cube but its not enough dmg to compare on the dmg of EX punishment (Super Close Cross Slash) Nitocris Receiver 2 (EX Punishment) - Color Blue This Receiver is a good to go for PvE Out of all skills of Nata, EX Punishment is the closest one to deal dmg as same as FM3 (without Nitocris Receiver #2) No more additional explanation since ive already talked EX punishment is great and why you should boost it up..... So heres the 1b dmg hit by EX Punishment with this receiver : https://imgur.com/a/n49JRcB Nitocris Receiver 3 (EX Torrent of Pain) - Color Green Chips For Cores - Platinum Red, Red + Yellow, Yellow + Red ( Just like the other physical chars ) For Module - Purple The rest is Platinum BACK CHIP ALL DA WAE PNA This is my PNA setup
  11. PvP TRAINEE Torrent of Pain Active Max level 20 Info Nothing great about this skill aside from debuff and dmg reduc 1 spin or 1 hit from the skill is enough and then cancel it with other skills cuz most of the time it ruins your combo Its either you use this skill to stay a lil bit of time on the air or use this skill to minimize the damage that youve taken Reduces damage taken by 80% while casting Effect Level 1 Cyclone Slash: Physical Attack 189% Finishing Attack: Physical Attack 49% 7s Cooldown Level 20 Cyclone Slash: Physical Attack 228% Finishing Attack: Physical Attack 57% Blow Away: Physical Attack 142% 7s Cooldown Confirmation kill (sure kill) Active Max level 20 Info Even though it has been nerfed heavily in the past, its still great You can use this skill for: initiation, escape , deal a great nuke It deals even more damage when you have 2/2 halphas mods and if you have epsilon mod # 2, its even great If im going to use the Vessa's formula: 1 - [ (1 - 0.48) x (1 - 0.55) ] = 0.766 x 100 = 76.6% total damage increase will be added on the skills damage (i hope im correct) Effect Level 1 Throat Slit: Physical Attack 477% Throat Slit (Executioner): Physical Attack 716% 12.5s Cooldown Level 20 Throat Slit: Physical Attack 568% Go Away: Physical Attack 284% Throat Slit (Executioner): Physical Attack 852% 12.5s Cooldown Lasso Active Max level 20 Info Its actually a 2 grabs in 1 skill. 1st grab - swing the blade wide arc; downward (mid-air), sides (ground) 2nd grab - pull the enemy into you; parallel or in front of you (mid-air), upward diagonal (ground) Effect Level 1 Bind Up: Physical Attack 285% Downward Strike: Physical Attack 171% 20s Cooldown Level 20 Bind Up: Physical Attack 340% Downward Strike: Physical Attack 205% Drag:Physical Attack 169% 20s Cooldown Shadow Hunting Active Max level 10 Info Grab Resistance Enters invulnerable state when successfully hit. Duration 3s and upon landing on the ground, invulnerability will be gone even though the duration is still on Effect Level 1 Throw Kukri: Physical Attack 494% 15s Cooldown Level 10 Throw Kukri: Physical Attack 261% 11.4s Cooldown Finishing Move: Purgatory Active Max level 15 Info You cant use any skill beside Force Cancel when the skill is active Enters invulnerable state while casting Effect Level 1 Super armor crash lvl 3 Phase Power Storm: Physical Attack 1029% 70.1s Cooldown Level 15 Super armor crash lvl 3 Phase Power Storm: Physical Attack 1755% 70.1s Cooldown JUNIOR OPERATIVE Guillotine Active Max level 20 Info Restand Deals great damage A melee skill Triggers Aerial even when cast on ground Effect Level 1 First Slash: Physical Attack 448% Second Slash: Physical Attack 337% 17s Cooldown Level 20 First Slash: Physical Attack 930% Second Slash: Physical Attack 696% 17s Cooldown Punishment Active Max level 20 Info Deals great damage Theres a chance that this skill ruins your combo so becareful A melee skill Triggers Aerial even when cast on ground. Effect Level 1 Roundhouse Slash (per attack): Physical Attack 273% 15s Cooldown Level 20 Roundhouse Slash (per attack): Physical Attack 565% 15s Cooldown Night Hunt Active Max level 20 Info Restand You can use this skill for: initiation, escape Enters invulnerable state during slashes Effect Level 1 Pierce / Pull / Launch: Physical Attack 228% Chain Slash: Physical Attack 306% 20s Cooldown Level 20 Pierce / Pull / Launch: Physical Attack 313% Chain Slash: Physical Attack 420% Downward Strike: Physical Attack 523% 20s Cooldown Finishing Move: Infinite Hell Active Max level 15 Info IF youre gonna chase your enemy >> Use this skill on air for the longer duration of the skill Reduces damage taken by 80% while casting Effect Level 1 Super armor crash Lvl 3 Warm-up: Physical Attack 130% Wild Charge: Physical Attack 814% Finishing Bombardment: Physical Attack 315% 60.4s Cooldown Level 15 Super armor crash Lvl 3 Warm-up: Physical Attack 158% Wild Charge: Physical Attack 983% Finishing Bombardment: Physical Attack 1143% 60.4s Cooldown SKILL TICKET Lunatic Explosion Active Max level 15 Info Deals a great nuke Effect Level 1 Unstable Phase Power Explosion: Phyisical Attack 816% 30s Cooldown Level 15 Unstable Phase Power Explosion: Phyisical Attack 1173% 30s Cooldown OFFICIAL OPERATIVE Grinding Blade Active Max level 20 Info Its been nerf its duration of the skill down to 1s ( or 1.5s something like that ) Debuff - Increase damage taken by 10% to the enemy for 5s You can use this skill for to secure your combo or to hold the enemy while doing your combo Effect Level 1 Spinning Blade: Physical Attack 492% 25s Cooldown Level 20 Spinning Blade: Physical Attack 1084% 25s Cooldown Skin Slayer Active Max level 20 Info A great skill to use for trading damage to opponent Reduces damage taken by 80% while casting Effect Level 1 Mutilate: Physical Attack 540% 30s Cooldown Level 20 Mutilate: Physical Attack 844% Additional Mutilation: Physical Attack 425% 30s Cooldown Endless Pursuit Active Max level 20 Info You cant use any skill beside Force Cancel upon casting the skill If you cancel or stop casting the skill, the iframe will be cancel out and you cant still use any skill after Nata regain his composure (something like 0.3s) so be careful Enters invulnerable state while casting Effect Level 1 Slash Attack (per attack): Physical Attact 273% 30s Cooldown Level 20 Slash Attack (per attack): Physical Attact 428% 30s Cooldown Finishing Move: Fireworks Active Max level 15 Info There are times that its better to use this skill on ground to catch the enemy Reduces damage taken by 80% while casting Effect Level 1 Super armor crash lv3 Fireworks: Physical Attack 770% Kukri Chain Explosion: Physical Attack 1230% 96.5s Cooldown Level 15 Super armor crash lv3 Fireworks: Physical Attack 985% Kukri Chain Explosion: Physical Attack 1574% Kukri Simultaneous Explosion: Physical Attack 2163% 96.5s Cooldown SPECIAL OPERATIVE EX Torrent of Pain Active Max level 15 Info A great skill to use for trading damage to opponent Execution Spin no longers an iframe No longers debuff Reduces damage taken by 80% while casting Effect Level 1 Fierce Spinning Slash: Physical Attack 917% Additional Spinning Slash: Physical Attack 612% 14.3s Cooldown Level 10 Fierce Spinning Slash: Physical Attack 998% Additional Spinning Slash: Physical Attack 667% Execution Spin: Physical Attack 1000% 14.3s Cooldown EX Guillotine Active Max level 15 Info Restand Grab Resistance, Upon charging the Giant Guillotine Chop Grab Resistance will be gone upon reaching lvl10 of the skill or having master cube A great skill to use for trading damage to opponent In My Opinion, its not that reliable as a grab resist and for me, its better to have it on lvl10 for damage than to just make it into Lvl9, but its all depends on the player or your playstyle This time you can use Nitocris receiver # 1 or EX guillotine Receiver its because it deals a great damage on the arena Reduces damage taken by 80% while casting Triggers Aerial even cast on ground Effect Level 1 Guillotine Uppercut: Physical Attack 306% Guillotine Chop: Physical Attack 510% Giant Guillotine Chop: Physical Attack 612% Aerial - Guillotine Chop: Physical Attack 714% Aerial - Giant Guillotine Chop: Physical Attack 816% Ground Shock Wave: Physical Attack 204% 20.2s Cooldown Level 10 Guillotine Uppercut: Physical Attack 333% Giant Guillotine Chop: Physical Attack 666% Aerial - Giant Guillotine Chop: Physical Attack 889% Ground Shock Wave: Physical Attack 222% 20.2s Cooldown EX Punishment Active Max level 15 Info From a godly dmg on PvE down to normal damage on arena Triggers Aerial even cast on ground Effect Level 1 Powerful Cross Slash: Physical Attack 306% Powerful Cross Slash (Third Attack): Physical Attack 408% 25s Cooldown Level 10 Powerful Cross Slash: Physical Attack 333% Powerful Cross Slash (Third Attack): Physical Attack 444% Cross Slash Rear Blast: Physical Attack 555% Super Close Cross Slash: Physical Attack 777% 25s Cooldown About Nata's skills in PvP - Restand = Guillotine, EX guillotine, Night hunt - Grab Resist = Shadow hunting, Charging up the Giant Guillotine on EX Guillotine skill - Iframe = Endless Pursuit, Night hunt ( during slash ), Successful hit of Shadow hunting, FM1 - Nata has a high mobility but high on cooldown - Nata has the best grab among all chars (?) - Nata has a many dmg reduction skill so use them wisely. But true damage can penetrate them - Nata has a many 1 swing burst damage skill, so you can eat their hp fast before they can use their Force Cancel - Nata got heavily nerf on arena and has a low hit stun. You need to be fast pressing up on the inputs of your skills. Or else your combo will be cut off - IF youre a good at timings. While your enemy is on the air and you dont have any skills to continue your combo... when the enemy falls down use basic attacks before they fall off the ground but dont complete the basic attack and use dash attack to stall more time - When doing combos. Always go to the back of the enemy to maximize your damage - Becareful on using Endless Pursuit because the enemy might get you after you cast the skill or you might get out position - Always cancel the animation of Confirmation Kill and maximize its damage - PNA doesnt work on arena - Since Nata has a super high cooldown on skills and doesnt have any reset skill just like the other chars. Be Precise and Think or Plan whats the next skill you going to use.
  12. Thanks to Vessaliux for giving me a consent to copied his guide's format Heres the complete file link for this guide : https://docs.google.com/spreadsheets/d/1oVHxVY2pXht0-zoKZ5PJctUsWwesOo5q0OjCQvpX93A/edit#gid=0 Changelog 06 - 02 - 2019 Created 06 - 18 - 2019 Added Skill reworks and buffs Added Task Force Skill Description BASIC Phase Power Release Active Description Gains the buff [Lunatic Explosion] and Obtains Max(5)stacks of [Murderous Intent] on cast Notes Lunatic Explosion Back critical damage +(Skill level x 1.2)%, Back defense penetration +(Skill level x 1.2)% TRAINEE Carnage Passive Description Your Phyisical critical damage , Aerial critical damage, Back critical damage increase by 30% of your Back damage stats Gains [Murderous Intent] upon using any skill and can be stacked up to 5 times that last for 8s Notes Murderous Intent Attack speed + 2% (+1.96% per additional stack) Back damage + 2% (+1.96% per additional stack) Back critical rate + 2% (+1.96% per additional stack) Torrent of Pain Active Max level 20 Description Crouches and steps forward, and then quickly spins and charges forward, attacking surrounding enemies. Use the directional keys during the crouching motion to move Reduces damage taken by 80% while casting Effect Level 1 Cyclone Slash: Physical Attack 721% Finishing Attack: Physical Attack 190% 5.2s Cooldown Level 20 Cyclone Slash: Physical Attack 1545% Finishing Attack: Physical Attack 385% Blow Away: Physical Attack 963% 5.2s Cooldown Skill Cube Advance Extra activation upon additional input Hits the enemy with the kukri, dealing additional physical damage. Expert Status Enhance Aerial critical damage increased by 5% Master Skill Enhance Hit enemies have their physical defense reduced by 20% for 10s Confirmation kill (sure kill) Active Max level 20 Description Quickly charges forward and immobilizes the first enemy he touches then attacks as he move past, inflicting great damage Effect Level 1 Throat Slit: Physical Attack 1363% Throat Slit (Executioner): Physical Attack 4089% 8s Cooldown Level 20 Throat Slit: Physical Attack 2917% Go Away: Physical Attack 1459% Throat Slit (Executioner): Physical Attack 8749% 8s Cooldown Skill Cube Advance Extra activation upon additional input Reduces physical / magical attack of the enemy by 20% for 15s with a 50% chance Expert Status Enhance Back critical damage increased by 10% Master Skill Enhance Throat Slit - always triggers Back. Deals 30% increase damage to enemies with less than 30% HP Lasso Active Max level 20 Description Throws a kukri in a wide arc, gathering the enemies ahead, then hits them with a other blade, damaging the group and launching them in the air Effect Level 1 Bind Up: Physical Attack 494% Downward Strike: Physical Attack 741% Downward Strike (Fiery Fiend): Physical Attack 1704% 8.9s Cooldown Level 20 Bind Up: Physical Attack 1056% Downward Strike: Physical Attack 1584% Drag:Physical Attack 1322% Downward Strike (Fiery Fiend): Physical Attack 3756% 8.9s Cooldown Skill Cube Advance Extra activation upon additional input Uses the kukri to pull in the enemies lifted in mid-air by a special move Expert Status Enhance Physical damage increased by 20% when used 0 to 3 skill chains Master Skill Enhance Reduced the skill's cooldown by 2s if a skill chain is triggered by Lasso Note Fiery Fiend - Enhance the skill Surrounds the kukris with flames, then strike downward with a flame effect on the ground that deals additional damage Always triggers Back Shadow Hunting Active Max level 10 Description Throws a kukri at enemies at front, and then teleports behind them Gains [Shadow Hunting] buff and restore MP and phase power by 5% upon cast Enters invulnerable state when successfully hit. Duration 3s and upon landing on the ground, invulnerability will be gone even though the duration is still on Effect Level 1 Throw Kukri: Physical Attack 494% 4s Cooldown Level 10 Throw Kukri: Physical Attack 980% 4s Cooldown Notes Shadow Hunting Duration: 8s Total physical attack +5% (+0.4% skill per level ) Physical defense penetration +1% (+1% per skill level) Finishing Move: Purgatory Active Max level 15 Description Plants firmly on the ground and unleashes Phase Power, exploding for great damage on surrounding enemies Reduces damage taken by 80% while casting Effect Level 1 Super armor crash lvl 1 Phase Power Storm: Physical Attack 3374% 58.7s Cooldown Level 15 Super armor crash lvl 2 Phase Power Storm: Physical Attack 14273% 58.7s Cooldown Skill Cube Advance Skill Enhance Damage increased by 50% Expert Status and Skill Enhance Always triggers Back Damage increase by 5% while phase power is released Master Status Enhance Damage increase by 5% while phase power is released. Super armor crash increased by lvl 1 JUNIOR OPERATIVE Guillotine Active Max level 20 Description Moves up and down, slashin and inflicting physical damage on enemies ahead Triggers Aerial even when cast on ground Effect Level 1 First Slash: Physical Attack 845% Second Slash: Physical Attack 643% 9.7s Cooldown Level 20 First Slash: Physical Attack 3187% Second Slash: Physical Attack 2395% 9.7s Cooldown Skill Cube Advance Skill Enhance Damage increased by 50% Expert Status Enhance Back critical damage increased by 10% Master Status Enhance Back damage increased by 15% Punishment Active Max level 20 Description Leaps into the air and tumbles, cross-slashing the enemy. Press the skill to leap up to 3 times and attack Triggers Aerial even when cast on ground. Effect Level 1 Roundhouse Slash (per attack): Physical Attack 448% 9.9s Cooldown Level 20 Roundhouse Slash (per attack): Physical Attack 1699% 9.9s Cooldown Skill Cube Advance Skill Enhance Damage increased by 50% Expert Status Enhance Aerial critical damage increased by 5% Master Skill Enhance Gains 1 [Executioner] stack per cast of the skill. Can be stacked up to 6 stack Using Confirmation Kill skill and consuming 6 stacks of [Executioner] change the skill motion and increase the damage Night Hunt Active Max level 20 Description Shoots a kukri, striking through the enemy ahead, then pulls to propel himself, launching enemies in the air along the way. Afterwards, Nata dashes left and right, slashing the enemies multiple times Enters invulnerable state while casting Effect Level 1 Pierce / Pull / Launch: Physical Attack 591% Chain Slash: Physical Attack 789% Superfast Multi Slash (Fiery Fiend): Physical Attack 2366% 13.4s Cooldown Level 20 Pierce / Pull / Launch: Physical Attack 1491% Chain Slash: Physical Attack 1986% Downward Strike: Physical Attack 2488% Superfast Multi Slash (Fiery Fiend): Physical Attack 5957% 13.4s Cooldown Skill Cube Advance Extra activation upon additional input Throws the kukri towards the ground, to deal a Downward Strike Expert Skill Enhance Triples the attack power of Downward Strike Master Skill Enhance Chain Slash and Downward Strike always triggers Back Note Fiery Fiend - Enhance the skill Night Hunt becomes continuous and superfast multi slash. No longers need to press additional input Always Triggers Back Finishing Move: Infinite Hell Active Max level 15 Description Spins both kukris, attacking surroundings enemies multiple times, and then runs around, slashing at random enemies, while the skill key is pressed. Use the directional keys while running to change your direction. Release the skill or wait until the running phase is over, and then Nata leaps into the air and strikes the enemies in front of him with his kukris, inflicting physical damage and launching them in the air Reduces damage taken by 80% while casting Effect Level 1 Super armor crash Lvl 2 Warm-up: Physical Attack 440% Wild Charge: Physical Attack 2871% Finishing Bombardment: Physical Attack 1323% Finishing Bombardment (Fiery Fiend): Physical Attack 4763% 60.1s Cooldown Level 15 Super armor crash Lvl 3 Warm-up: Physical Attack 1280% Wild Charge: Physical Attack 8569% Finishing Bombardment: Physical Attack 11748% Finishing Bombardment (Fiery Fiend): Physical Attack 14098% 60.1s Cooldown Skill Cube Advance Skill Enhance Finishing Bombardment - Damage increased by 50% Expert Status and Skill Enhance Always triggers Back Damage increase by 5% while phase power is released Master Status and Skill Enhance Finishing Bombardment - Attack range increased Gains [Infinite Hell] buff when successfully hit Back damage increased by 10% Super armor crash increased by lvl1 Notes Infinite Hell - Total Physical Attack +5%, Physical critical damage +10%, Back critical damage +10% Fiery Fiend - Enhance the skill Skill damage increased SKILL TICKET Lunatic Explosion Active Max level 15 Description Imbues Nata's lunacy into phase power for an explosion. Attacks all nearby enemies, and launching them in the air Effect Level 1 Unstable Phase Power Explosion: Phyisical Attack 1950% Unstable Phase Power Explosion (Fiery Fiend): Phyisical Attack 3900% 30s Cooldown Level 15 Unstable Phase Power Explosion: Phyisical Attack 7027% Unstable Phase Power Explosion (Fiery Fiend): Phyisical Attack 9360% 30s Cooldown Skill Cube Advance Skill Enhance Damage and Range increased Expert Skill Enhance Deals 30% increase damage to the enemies with less than 30% HP Reduces the cooldown of the skill by 5s when cast above 2 skill chain Master Skill Enhance Phyisical damage increased by 10% when cast above 3 skill chain Note Advance cube: theres no given info about how much dmg increase, and i honestly dont know how to calculate it Fiery Fiend - Enhance the skill Skill damage increased Always triggers Back OFFICIAL OPERATIVE Grinding Blade Active Max level 20 Description Shoots a spinning kukri. You can move freely for this skill's duration. The blade spins for 2.5s, increase damage taken by 5% on the enemies if its hits Effect Level 1 Spinning Blade: Physical Attack 1188% 9s Cooldown Level 20 Spinning Blade: Physical Attack 5236% 9s Cooldown Skill Cube Advance Skill Enhance Size increased by 30%, Duration increased by 3.5s Expert Status Enhance Back critical damage increased by 5% Master Skill Enhance Deals 20% increase damage to the enemies with more than 80% HP Increase damage taken by 10% to the enemy for 5s Note Fiery Fiend - Enhance the skill Shoots a spinning kukri that travels in a straight line, dealing all of its damage in a single hit Always triggers Back Skin Slayer Active Max level 20 Description Swing a kukri by the chain, attacking enemies in a wide area Reduces damage taken by 80% while casting Effect Level 1 Mutilate: Physical Attack 1620% Mutilate (Fiery Fiend): Physical Attack 3240% 15.4s Cooldown Level 20 Mutilate: Physical Attack 5040% Additional Mutilation: Physical Attack 2520% Mutilate (Fiery Fiend): Physical Attack 10013% 15.4s Cooldown Skill Cube Advance Skill Enhance Swings the kukri additionally to inflict physical damage Expert Status Enhance Back critical damage increased by 5% Master Skill Enhance Gains [Murderous Intent] buff per swing up to max stacks Note Fiery Fiend - Enhance the skill Skill damage increased Always triggers Back Endless Pursuit Active Max level 20 Description Teleports to a random enemy in a 10-meter range of slashes at it, inflicting physical damage You can cast this skill up to 4 times in a row by repeateadly pressing the skill button Enters invulnerable state while casting Effect Level 1 Slash Attack (per attack): Physical Attact 882% 20s Cooldown Level 20 Slash Attack (per attack): Physical Attact 2725% 20s Cooldown Skill Cube Advance Extra activation upon additional input Skill can be cast up to 5 times Expert Status Enhance Aerial critical damage increased by 5% Master Skill Enhance Always triggers Back Gains [Endless Pursuit] buff upon casting the skill 5 times Note Endless Pursuit - Duration 10s, Back critical damage +10% Finishing Move: Fireworks Active Max level 15 Description Shoots a number of spinning, Phase power charged kukris at enemies, then explodes them at once, inflicting physical damage Reduces damage taken by 80% while casting Effect Level 1 Super armor crash lv3 Fireworks: Physical Attack 2442% Kukri Chain Explosion: Physical Attack 5484% 86.9s Cooldown Level 15 Super armor crash lv4 Fireworks: Physical Attack 7570% Kukri Chain Explosion: Physical Attack 17000% Kukri Simultaneous Explosion: Physical Attack 20788% 86.9s Cooldown Skill Cube Advance Extra activation upon additional input Makes all thrown kukris explode at once to inflict greater damage Restores phase power by 20% when no additional input is made Expert Status and Skill Enhance Always triggers Back Damage increase by 5% while phase power is released Master Status Enhance Physical defense penetration increased by 10% Physical critical damage increased by 10% Back critical damage increased by 10% Super armor crash increased by lv1 SPECIAL OPERATIVE Ruthlessness Passive Description The [Murderous Intent] buff changes into the [Ruthlessness] buff and can be stacked up to 5 times that last for 10s Notes Ruthlessness Physical critical damage +5% (+5% per additional stack) Attack speed +2% (+1.96% per additional stack) Back damage +4% (+3.84% per additional stack) Back critical rate +2% (+1.96% per additional stack) EX Torrent of Pain Active Max level 15 Description Furiously spins, inflicting great damage on surrounding enemies multiple times. You can move freely while casting the skill Reduces damage taken by 80% while casting Extra activation upon additional input - Additional Spinning Slash Effect Level 1 Fierce Spinning Slash: Physical Attack 2667% Additional Spinning Slash: Physical Attack 1778% 12.5s Cooldown Level 10 Fierce Spinning Slash: Physical Attack 5546% Additional Spinning Slash: Physical Attack 3698% Execution Spin: Physical Attack 11099% 12.5s Cooldown Skill Cube Advance Skill Enhance Restores MP and phase power by 10% upon casting the Additional Spinning Slash Expert Skill Enhance Always triggers Back Hit enemies have their critical resistance reduced by 15% for 10s Holding down the directional key down changes the skill into [Execution Spin] and consuming 6 stacks of [Executioner]. Enters invulnerable state upon casting the Execution Spin Master Status and Skill Enhance Physical damage increased by 15% Reduces the cooldown of Skin Slayer and Endless Pursuit by 2s upon casting the skill EX Guillotine Active Max level 15 Description Conjures up the image of a guillotine over Nata's kukri, swings it upward, and then swings it downward while in mid-air, beheading enemies [Giant Guillotine Chop] - Holding the skill button (or charging the skill) until the downward swing to deal greater damage. Reduces damage taken by 80% while casting Triggers Aerial even cast on ground Effect Level 1 Guillotine Uppercut: Physical Attack 1077% Guillotine Chop: Physical Attack 2873% Giant Guillotine Chop: Physical Attack 5746% Aerial - Guillotine Chop: Physical Attack 3950% Aerial - Giant Guillotine Chop: Physical Attack 6823% Ground Shock Wave: Physical Attack 718% 15s Cooldown Level 10 Guillotine Uppercut: Physical Attack 2239% Giant Guillotine Chop: Physical Attack 11951% Aerial - Giant Guillotine Chop: Physical Attack 14192% Ground Shock Wave: Physical Attack 1493% 15s Cooldown Skill Cube Advance Skill Enhance Reduces the cooldown of Confimation Kill by 2s upon casting the Giant Guillotine Chop Gains 6 stacks of [Executioner] upon casting the Giant Guillotine Chop Expert Status and Skill Enhance Always triggers Back Back critical damage increased by 20% Master Skill Enhance Giant Guillotine Chop - are now instant cast and no longer needs to be charged Giant Guillotine Chop - Deals 30% increase damage to enemies with more than 70% HP EX Punishment Active Max level 15 Description Performs a series of cross slashes, shooting a powerful spirit sword at enemies Gains 2 [Executioner] stack per casting the skill Triggers Aerial even cast on ground Effect Level 1 Powerful Cross Slash: Physical Attack 1331% Powerful Cross Slash (Third Attack): Physical Attack 1774% 16.7s Cooldown Level 10 Powerful Cross Slash: Physical Attack 1331% Powerful Cross Slash (Third Attack): Physical Attack 1774% Cross Slash Rear Blast: Physical Attack 4618% Super Close Cross Slash: Physical Attack 18911% 16.7s Cooldown Skill Cube Advance Skill Enhance Executioner - can now be stacked up to 12 Expert Skill Enhance The third spirit sword explodes as its disappears, inflicting additional damage When the skill is used within 2s after a successfully hitting the Shadow hunting, it changes to [Super Close Slash], which greatly reduced the attack range but increases the Physical Attack Super Close Slash - Always triggers Back and Chase - Restores HP by 5% upon successfully hitting the skill - Enters invulnerable state while casting until Nata starts to regain his composure Master Skill Enhance Deals 30% increase damage to enemies with less than 40% HP Finishing Move: Fiery Fiend Active Max level 10 Description Sends Nata's unstable Phase Power into overdrive, inflicting great damage on surrounding enemies Always triggers Back Gains 5 stacks of [Ruthlessness] buff upon using the skill Gains [Fiery Fiend] buff after successfully casting the skill that last for 20s While Fiery Fiend buff is active, its enhance the following skills: Lasso, Night Hunt, FM: Infinite Hell, Lunatic Explosion, Skin Slayer, Grinding Blade Enters invulnerable state while casting Effect Level 1 Super armor crash lv3 Condense Phase Power: Physical Attack 690% Release Rampaging Phase Power: Physical Attack 9656% 116.6s Cooldown Level 6 Super armor crash lv4 Condense Phase Power: Physical Attack 1207% Release Rampaging Phase Power: Physical Attack 16898% 116.6s Cooldown Skill Cube Advance Skill Enhance Restores 30% Phase Power when the Fiery Fiend buff obtained Expert Skill Enhance Reduced the cooldown of FM: Purgatory, FM: Infinite Hell, and FM: Fireworks by 10s upon using the skill Duration of Fiery Fiend buff increased by 20s and improved its skill buff effect Master Skill Enhance Gradually lose 2% HP every 10s while Fiery Fiend is active Duration of Fiery Fiend buff increased by 10s and greatly improved its skill buff effects Super armor crash increased by lv1 Note Fiery Fiend buff - Duration 20s - Physical critical damage +30% - Move Speed +15% - Physical damage +10% Expert Cube - Duration 40s - Physical critical damage +50% - Move Speed +15% - Physical damage +15% Master Cube - Duration 50s - Physical critical damage +50% - Move Speed +15% - Back critical damage +20% - Physical damage +20% You cant use any skill while casting the skill, even Force Cancel TASK FORCE T. Rebellion: Nata Passive Description Luna. Seha Lee, and Nata have joined forces and established the Task Force T. Rebellion to handle the situation in the Fantasy World. With their experience as special agents, they can respond quickly to any emergency Can use the T. Rebellion Formation C skill, which can be change to T. Rebellion Formation C - Urgent Deployment through EX upgrades, both skill summoning the T. Rebellion unit. Additionally, performs a T. Rebellion Impact attack upon casting the trainee finishing move. The damage scales based on the level of T.Rebellion Formation: C. T. Rebellion Formation C Active Description T. Rebellion Formation C focuses on securing attacks routes through close quarter combat This formation can break even the strongest defense lines. This attack always trigger Aerial, Back, Chase and always result in a Critical hit Effect Level 1 Super Armor Crash lv3 T. Rebellion Formation C : Physical Attack 18000% 250s Cooldown Level 2 Super Armor Crash lv3 T. Rebellion Formation C : Physical Attack 25200% 250s Cooldown T. Rebellion Formation C - Urgent Deployment Active Description Quickly dispatches colleagues in T. Rebellion to clear the battlefield This attack always trigger Aerial, Back, Chase and always result in a Critical hit Effect Level 1 Super Armor Crash lv3 Attack Support: Seha : Physical Attack 12600% Attack Support: Luna : Physical Attack 12600% 250s Cooldown Level 2 Super Armor Crash lv3 Attack Support: Seha : Physical Attack 16380% Attack Support: Luna : Physical Attack 16380% 250s Cooldown AWAKENED Lasso - Flame of Wrath Active Max level 20 Description [Awakened] Flame Blades Surrounds the kukris with flames, then strike downward. Deal additional damage from a flame effect on the ground. [Awakened] Stage 2 Reduces the cooldown of Lunatic Explosion by 3s upon using the skill The range of Lunatic Flames is increased Awakened skills are only affected by option skill cube Effect Level 1 Flame Kukri Slash: Physical Attack 556% Flame Kukri Downward Strike: Physical Attack 618% Lunatic Flame: Physical Attack 1205% Additional Downward Strike (Fiery Fiend): Physical Attack 1704% 8.9s Cooldown Level 20 Flame Kukri Slash: Physical Attack 1401% Flame Kukri Downward Strike: Physical Attack 1533% Lunatic Flame: Physical Attack 3036% Additional Downward Strike (Fiery Fiend): Physical Attack 4098% 8.9s Cooldown Endless Pursuit - Stabbing Active Max level 20 Description [Awakened] Stabby Stabby Charge an enemy and stab them repeatedly. Pressing up on a directional key while casting skips the charge, and proceeds straight to the stabbing. Triggers [Endless Pursuit] buff, and grants Invincible buff for 4s upon casting the skill Always triggers Back Awakened skills are only affected by option skill cube Effect Level 1 Stabbing: Physical Attack 5290% 20s Cooldown Level 20 Stabbing: Physical Attack 16348% 20s Cooldown Note Endless Pursuit - Duration 10s, Back critical damage +25% Lunatic Explosion - Extreme Active Max level 15 Description [Awakened] Extreme Madness Nata's madness-infused Phase Power explosion deals 30% more final damage to enemies with 50% or less HP, and decreases the cooldown of all Finishing Moves by 1 second. Always triggers Back Awakened skills are only affected by option skill cube Effect Level 1 Extreme Madness: Physical Attack 4290% Extreme Madness (Fiery Fiend): Physical Attack 5070% 30s Cooldown Level 15 Extreme Madness: Physical Attack 10296% Extreme Madness (Fiery Fiend): Physical Attack 12168% 30s Cooldown Note No longers drop to the ground when using the skill in the air Skill Rotation Want to maximize the cooldown usage and buffs/debuffs of the skills of Nata?. For instances In Puri hell or Overflow. You are dealing with stage 8 Yod ( the dps check ) and you already cast Phase Power Release FM2 > shadow hunting > FM4 > FF fidget spinner > awk Endless Pursuit > FF Skin Slayer > sure kill > cancel it with > EX ToP > shadow hunt > FM1 > cancel it with > EX Punishment > EX guillotine > awk Lunatic explosion > awk FF Lasso > FF Night hunt> sure kill > cancel it with > FF fidget spinner > FM3 you can just cast all this skill in just less than 15s XD Things To remember about Nata's skills in PvE - Prioritize and Maximize the cooldown usuage of Nata's skill since he has a super high cooldown. - Nata has a mana points (MP) issues so try to spam pots as much as possible - Most of Nata's skill is Melee, so try to be near on the enemy as much as possible - Be Fast on pressing up the buttons or inputs of the skills on Nata ( cuz Nata gotta go fast ) - Try to get Attack speed tunes on your gears or maximize it so that you could cast your skill faster - Try to stay on the Air as much as possible to maximize the damage of the skills, not just because of additional damage of Aerial damage. But because some of Nata's skill changed and has a slower animation on ground - Always check your Executioner Stack - Do not forget to cast Awaken Endless Pursuit and Skin Slayer Before using EX Torrent of Pain to maximize their cooldown - Do not forget to get EX Guillotine Tune on your Module - (Spam) Always debuf your enemy with Grinding Blade as much as possible - (Spam) Always buff up yourself with Awaken Endless Pursuit - (Spam) Always cancel the animation of Confirmation Kill and maximize its cooldown and damage - Always trigger Super Close Cross Slash on EX Punishment to maximize the damage of this skill - Since Nata has a super high cooldown on skills and doesnt have any reset skill just like the other chars, Be Precise and Think or Plan whats the next skill you going to use. Because you dont wanna end up using your basic attack to deal damage on your enemies just because you dont have any skill to cast since all of your skills are on cooldown Buffs and changes From Closers HQ Discord Server Balance Changes on 10/25/2018 Translated by Spectral | Vessaliux https://i.imgur.com/KoFJorY.png From Closers HQ Discord Server Skill Changes (25 Apr 2019) Translated by Spectral | Vessaliux Nata # Confirmation Kill - Added [Chase] proc to [Decapitation (Executioner)] attack (Does not apply in Union Arena) - Increased damage values
  13. i agree on what Date says Kindly please add more in game description; effects / buffs / i frame / dmg reduc You can just base those skills description in game and add with the tips/advices like what some peeps there who made their own guide but i prefer to follow what Vessa did on his/her guide adding some information Confirmed Kill you can cancel the animation of the skill so that you wont be touching off the ground and it will still hits. Its a great thing to cancel it because it synergize along with the other skills and they becomes a powerful nukes. For example Confirmed kill cancel it by ex torrent of pain (excecution version) Skin Slayer from what ive experience playing nata in our current patches. With or without FF buff, you dont need to press the skill once again to be able to activate the additional input of the skill (game description) Advanced skill cube: Skin Slayer: Additional Hit = (Enhancement) swings the kukri additionally to inflict physical dmg Ex Punishment from what i know, we dont have this kind of effect yet in our current patch Endless Pursuit - Stabbing (game description) Triggers [Endless Pursuit] buff = gives back crit dmg %25% and 4 second i frame always deals back dmg Lunatic Explosion - Extereme (game description) deals 30% more final dmg to enemies with 50% or less hp reduces all fms by 1 second FF buffs increase its dmg
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