Jump to content

Nata

Field Officer
  • Content Count

    309
  • Joined

  • Last visited

Community Reputation

499 Excellent

About Nata

Recent Profile Visitors

21,500 profile views
  1. Welcome to [FO]Nata's Event Costume preview! In our current event [0x80 Summer Island] we have quite a few different costumes set our for your crafting pleasure with so much to think about this thread is here to give a visual on each of the costumes packages we have set out for you as well as whom can craft it in plain sight for those curious. DISCLAIMER For some characters, in order to give better visuals of their costumes, I have taken the liberty of substituting different hairs for their back view example images in order to give better visuals on the costumes. These changes will be listed here. Yuri = Back View, Draconian Hair | Levia = Back View, Dark Command Hair | Harpy = Back View, Onyx Domestic Hair Tina = Back View, Draconian Hair | Violet = Back View, Onyx Domestic Hair | Wolfgang = Back View, High Tide Hair Luna = Back View, Dark Command Hair | Soma = Back View, Dark Command Hair | Bai = Back View, Draconian Hair Blue Wave / Jade Yukata Contains References for : Blue Wave Yukatas for Male & Jade Yukatas for Female Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia, Harpy, Tina, Violet, Wolfgang, Luna, Soma, Bai # of Pieces : 3pc ( Top, Bottom, Shoe ) Sunshine Wave Contains References for : Sunshine Wave A, B, and C Types Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia, Harpy, Tina, Violet, Wolfgang, Luna, Soma, Bai # of Pieces : 5pc ( Hair, Top, Bottom, Glove, Shoe ) Note : This costume will grant a portrait when all pieces are equipped or in inventory. Summer Vacation Contains References for : Wangsan, Sokcho, & Naksan Beach Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia, Harpy, Tina # of Pieces : 5pc ( Hair, Top, Bottom, Glove, Shoe ) Note : This costume will grant a portrait when all pieces are equipped or in inventory. Beach Splash Contains References for : Big, Tidal, & Ocean Splash Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia # of Pieces : 4pc ( Top, Bottom, Glove, Shoe ) Beach Poolside Contains References for : Morning, Afternoon, & Evening Poolside ) Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia # of Pieces : 4pc ( Top, Bottom, Glove, Shoe ) Blue Striped Bikini Avaliable for : Seulbi, Yuri, Levia, Harpy, Tina, Violet # of Pieces : 2pc ( Top, Bottom ) Green Striped Bikini Avaliable for : Seulbi, Yuri, Levia, Harpy, Tina, Violet # of Pieces : 2pc ( Top, Bottom ) Dust Swimsuit Avaliable for : Seulbi, Yuri, Levia, Harpy, Tina, Violet # of Pieces : 2pc ( Top, Bottom ) Summer Swim Meet Contains References for : Charcoal, White, & Navy Swim Meet sets Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia, Harpy, Tina, Violet, Wolfgang, Luna, Soma, Bai # of Pieces : 2pc ( Top, Bottom ) Exclusive to Misteltein this costume is 4pc, having 2 tops & 2 bottoms. Rainbow Beach Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia, Harpy, Tina, Violet, Wolfgang # of Pieces : 2pc ( Top, Bottom ) Camilla Wetsuit Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia, Harpy, Tina, Violet, Wolfgang, Luna, Soma, Bai # of Pieces : 2pc ( Top, Bottom ) Summer Weapons Avaliable for : Seha, Seulbi, Yuri, J, Misteltein, Nata, Levia, Harpy, Tina, Violet, Wolfgang, Luna, Soma, Bai, Seth Let me know if you guys want more posts like this by liking the thread!
  2. Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler

    i'm fast

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  3. High / Low / & Flood Tide are not craftable in the current event.
  4. Wow, looks like @Harpy beat me to beach, tch. I let you get a head start is all, I could've lapped circles around you if I had gone at my full speed.

    rs4WHRa.png

    1. Harpy

      Harpy

      Sorry Nata, I just couldn't wait!

  5. Waiting for everyone to get here so we can go to the beach already.

    b1UDs2a.png

  6. This is the first thread where I'll be providing images to showcase cosmetics on characters as well as list methods they can be obtained. Depending on the reception of the post, there may be more guides like this in the future. Keep in mind, 1. This thread may not be up to date. It's quite plausible this thread will become outdated at some point. I will update it again when possible, but be patient with me when that time arrives. 2. This methods of obtaining are only stated as how they were either originally / currently obtainable or have been in the past for CODE: Closers. Methods of acquisition are subject to change moving forward, so never take anything below as set in stone. If any information is missing or incorrect feel free to let me know! Each section will feature visual references for every character, split by team. Black Lambs consist of ( Seha, Seulbi, Yuri, J, & Misteltein ) Wolfdogs consist of ( Nata, Levia, Harpy, Tina, & Violet ) Wildhüters consist of ( Wolfgang, Luna, Soma, Bai, & Seth ) Basic Eye How to Obtain: Equip [Transparent Dimensional Eye] or have no other Eye costumes equipped. Visual References : Gray Eyes [Event] How to Obtain: Event / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. *Note: This lens overlay your characters BASE eye color. (Black in Seha's Case) Visual References : Veronica's Staring Dimensional Eyes How to Obtain: Can be obtained as a rare drop from [Special Quarantine Area] on Assault difficulty in [Sky Ship Bridge] for both Black Lambs and Wolfdogs teams. Uncertain where/if Wildhüters can obtain them for normal maps, however, they can also be obtained as from [Training Program: Virtual Sky Ship] from the Program I tab in most <MissionMinder> NPCs. Wildhüters consist of Wolfgang, Luna, Soma, Bai, and Seth. Visual References : Forest Green Contact Lenses How to Obtain: Item Mall / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. Visual References : Ash Gray Contact Lenses How to Obtain: Item Mall / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. Visual References : Sunset Yellow Contact Lens How to Obtain: Item Mall / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. Visual References : Turquoise Contact Lenses How to Obtain: Item Mall / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. Visual References : Nightmarish Queen's Eye How to Obtain: Can be obtained as a rare drop from [Tiamat's Abyss] on any difficulty in [Dimensional Ops Center] for Black Lambs, Wolfdogs, and Wildhüters / Can be crafted in [Dimension Ops Center] using materials obtained from [Tiamat's Abyss]. Visual References : Blue Starfish Eyes [Event] How to Obtain: Event / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. *Note: This lens overlay your characters BASE eye color. (Black in Seha's Case) Visual References : Cawdor's Glaring Eye How to Obtain: Can be obtained as a rare drop from [Heart of the Mine] on Assault difficulty in [Refit Sky Ship] for both Black Lambs and Wolfdogs teams. Uncertain where/if Wildhüters can obtain them for normal maps, however, they can also be obtained as from [Training Program: Refit Sky Ship] from the Program I tab in most <MissionMinder> NPCs. Wildhüters consist of Wolfgang, Luna, Soma, Bai, and Seth. Visual References : Hot Spring Quick Eye How to Obtain: Can be obtained from Material Conversion (Gacha) when in season / Events. *Note: This lens overlay your characters BASE eye color. (Black in Seha's Case) Visual References : Punisher Quick Eye How to Obtain: Can be obtained as a rare drop from [Subjugation Program: Irina] in [Union Division HQ] for both Black Lambs and Wolfdogs teams. [Subjugation Program: Irina] is accessible for Wildhüters in [Guro Station]. Visual References : Judge's Eye How to Obtain: Can be obtained as a rare drop from [Subjugation Program: David Lane] in [Union Division HQ] for both Black Lambs and Wolfdogs teams. [Subjugation Program: David Lane] is accessible for Wildhüters in [Guro Station]. Visual References : Gremory's Mischievous Eye How to Obtain: Can be obtained as a rare drop from ALL variations of Dr. Gremory whom can be found in dungeons from in [Gremory's Dimensional Gate] located in [Planar Gate] after completing the quest [PNA Special Strain, and the Doctor - Here Comes the Doctor]. Visual References : Fairy's Sprout-colored Eye How to Obtain: Can be crafted in Union Camp. Visual References : Tinatonka Eye [Event] How to Obtain: Event / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. *Note: This lens overlay your characters BASE eye color. (Black in Seha's Case) Visual References : Cybernetic Overdrive Cube Eye How to Obtain: Event / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. *Note: This lens overlay your characters BASE eye color. (Black in Seha's Case) Visual References : Shub Abyss's Eye How to Obtain: Can be obtained as a rare drop from [Special Quarantine Area] on Assault difficulty in [Prison Skies] for Wolfgang and Bai. No other characters can obtain this lens, however it can be sealed and traded. Visual References : Omega Queen's Eye How to Obtain: Cannot be obtained anymore. Visual References : Tindalos's Eye How to Obtain: Can be obtained as a rare drop from [Warden Tindalos] on any difficulty in [Purification Ops Center]. Can also be obtained from the Purification Mission Level 3 List for completing [Blind Wardens Contamination Lvl. 5 - 6] 90 times under 7 minutes with an SS rank. Visual References : Harpas's Eye How to Obtain: Can be obtained as a rare drop from [Monster Bird Harpas] on any difficulty in [Purification Ops Center]. Can also be obtained from the Purification Mission Level 3 List for completing [Monster Bird's Followers Contamination Lvl. 5 - 6] 90 times under 7 minutes with an SS rank. Visual References : Yod's Eye How to Obtain: Can be obtained as a rare drop from [Yod's Domain] on any difficulty in [Purification Ops Center]. Visual References : Lion's Eye How to Obtain: Obtained by ranking in the top 3 of the Total Combat Power rankings. Visual References : Halloween Pumpkin Eye [Event] How to Obtain: Event / Can be at random from [Divine Battle [Eye] Costume Random Box] which can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. Visual References : Christmas Snow Eye How to Obtain: Through special select packages / Event. Visual References : Anna's Eye How to Obtain: Can be obtained from Material Conversion (Gacha) when in season. Visual References : Stray Cat's Eye How to Obtain: Can be obtained from Material Conversion (Gacha) when in season. Visual References : Summer Magenta Eye [Event] How to Obtain: Event only. Visual References : Night dance butterfly pupil How to Obtain: Through special select packages / Event. Visual References : Dogra's Flaming Eyes How to Obtain: Can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. Visual References : Magra's Icy Eyes How to Obtain: Can be crafted in [Fantasy World: Dream Theater] using materials awarded through Divine Battle. Visual References : Halloween Night Eye (A) How to Obtain: Can be obtained from Material Conversion (Gacha) when in season. Visual References : Halloween Night Eye (B) How to Obtain: Can be obtained from Material Conversion (Gacha) when in season. Visual References : Halloween Night Eye (C) How to Obtain: Can be obtained from Material Conversion (Gacha) when in season. Visual References : Hot Summer Night Eye [Custom Created by @Icarus] How to Obtain: Event Visual References : Summer Island Eye How to Obtain: Can be obtained from Material Conversion (Gacha) when in season. Visual References : Dark Command Iris How to Obtain: From Code: Foundation's Dark Command Accessory Box. *Note on certain hairs, these lens will change your eyebrow color. Visual References : Cybernetic Hologram Lens How to Obtain: From Code: Foundation's Cybernetic Accessory Box. Visual References : Zenith Eye How to Obtain: From Code: Foundation's Zenith Cube. Visual References : Nightfall Eye How to Obtain: From Code: Foundation's Nightfall Accessory Box. Visual References : Draconian Eye [Rare] How to Obtain: Can be obtained from Material Conversion (Gacha). Visual References : Seha's Special Agent Contact Lenses How to Obtain: Can be obtained temporarily from [Special Agent 1-Star Package (3-Day)] craft-able in [Dimensional Ops Center] / Event. *Note: These eyes are exclusive to Seha. Visual References :
  7. Nata

    Triggers

    Trigger Quest To unlock triggers, you'll need to complete a quest chain in Hunter's Night which unlocks at level 85. This quest also serves as the prerequisite to entering Beelzebub's area, so it is necessary to compete in the latest raids. The quest is called Another Nightmare - Unexpected Subject and can be obtained from <Jaeri Kim> in <Hunter's Night> after completing Chapter 1 of Hunter's Night for Black Lambs / Wolfdogs or immediately upon entering <Hunter's Night> if you're part of the Wildhüters team. Quest names may vary a tad between different teams, however, the quest requirements will never change. -- Quest 1 Another Nightmare - Unexpected Subject Hunter's Night - talk to <Shop - Jaeri Kim> Fantasy World: Dream Theatre - talk to <Count D> -- Quest 2 Another Nightmare - The Answer on the Path Fantasy World: Dream Theatre - talk to <Count D> The Stage of Recollection - Reanimator Origin 0/1 Mission Item Hunter's Night - talk to <Shop - Jaeri Kim> -- Quest 3 Unknown Material - In Search of Clues Hunter's Night - talk to <Shop - Jaeri Kim> Hunter's Night - talk to <Interdimensional Material Conversion - Bitna> -- Quest 4 Unknown Material - Program Rampage Hunter's Night - talk to <Interdimensional Material Conversion - Bitna> Battle Program: Hoffman clear 0/1 (Any difficulty will do) Hunter's Night - talk to <Shop - Jaeri Kim> -- Quest 5 Unknown Material - Oncoming Disaster Hunter's Night - talk to <Shop - Jaeri Kim> Hoffman's Lab[Assault] - VHF Control Device 0/1 Mission Item Hoffman's Lab[Assault] - Oxidant Catalyst 0/10 Mission Item Fantasy World: Dream Theatre - talk to <Count D> After completing this quest, if you've cleared all other Episode quests in Fantasy World: Dream Theater a new Episode quest line will unlock, with the first quest being named Fume Theater - Behind the Curtain. This is the beginning to the Beelzebub quests! How do Trigger's work? Triggers operate differently than other gear, in the sense they; Do not have grades, Can not be enhanced, Can only be tuned (to see all grades & tunes available for triggers read here), and require Combustion Energy in order to activate their most powerful effects. That leads to the next question, what is Combustion Energy? In your gear UI by clicking the rectangle titled "Off" you'll be taken to the Combustion Energy menu. Here, the bar at top is your Combustion Energy, and the menu below are the materials which can be fed to it in order to feel it up, along with clear readings of how much each item will fuel it.
  8. PNA (Default key "J") is a system that can be unlocked upon reaching Planar Gate and completing a quest given to you by <Choi Bona>. By leveling it, which can be done so by playing in a plethora of areas capping at level 80, you'll be able to further increase your damage with the help of "Genes". There are quite a variety of genes, spanning through various different content, so in this page we'll take a look at each one one at a time to help give a more concise focus on each critera. Places you can expect to gain PNA EXP from include Disaster Recovery Center Planar Gate Dimension Ops Center Purification Ops Center Fantasy World: Dream Theater Fantasy World: Dream Theater <<Reverse>> To find your PNA level, simply open the PNA menu (Default key "J") once you've unlocked it and you'll see a clear PNA Level beside an EXP bar. (*Note: Simply unlocking slots for PNA awards additional SP! Make sure to unlock these as soon as possible!) 1. Basic (Offensive, Defensive, Utility) Starting simple, this is the initial range of PNA that will be made available to you upon completing <Choi Bona>'s initial quest for PNA. The ones here can be as simple as crafting them at <MatterMixer v3 Allan> in <Planar Gate> under the Special Ops tab using various materials you'll find throughout your Planar Gate explorations. Be careful, as the highest rank of PNA that can be crafted from here require a PNA Level of 30 to use, and can even be upgraded further, which will require a PNA Level of 40 to use. To boot, the PNA you'll be obtaining from said genes is purely RNG. When opening any specific gene, one of it's contents will be awarded at random. Here, I'll list the primary genes you should consider, as trivial(or in most cases just plain useless) stats can be discarded in order to get materials to better enhance the ones which you wish to use. Genes to keep Previously mentioned, you can enhance PNA with the remains of the discarded. These "remains" are called Enhancement Material shown with a red pill like icon in the top right of the PNA menu. A short legend to explain what each button does. Is to upgrade the gene using "Enhancement" Material. Means that the PNA cannot be enhanced further. Is to salvage the unwanted PNA for "Enhancement" Material. 2. Special In order to begin upgrading Special Mechanism genes you'll first need to unlock <Gremory's Dimensional Gate>. The game will notify you once you're within the range to do so, so fret not, and anytime following that notification you may meet Planar Gate's <Choi Bona> to begin. Her first task will direct you two a new portal, this being the aforementioned <Gremory's Dimensional Gate>, where you will need to complete two supplementary dungeons twice each. Following completion of this quest, Choi Bona will direct you Caroline whom will issue you a bottle containing your initial Special genes primed for upgrading (It is impossible to obtain this item twice). Special Strain Sample - A bottle containing the initial strains of Special Mechanism PNA. This item cannot be discarded or traded. Gremory's Special PNA require Evolution material (shown with a yellow pill like icon)to be upgraded, as opposed to the Enhancement material the basic strains require. In order to get Evolution material, you'll need to tackle Gremory's dungeons, whereby she will award them to you per clear, as well as drop various trinkets and nick-nacks which can be converted into random boxes that may contain further materials! Upgrading Special genes are quite different than upgrading generic genes. To begin, they have 35 stages in which they can be upgrade, increasing in rarity every 10; and also have the chance to fail when upgrading. You can mitigate the damage with various additives which will be listed below. Special strains of interest would be Which increases Raw and Total Attack And 2 of the following at the players digression Air Strike Crit Damage Back Attack Crit Damage Chase Crit Damage 3. Amplify (Credits to @Vessaliux for the table!) The latest from Gremory, requiring the previous two to be unlocked in order to access a quest from <Choi Bona> which will unlock the Amplify tab. This new PNA sports all sorts of basic stats, but when arranged in specific patterns provide additional effects to boot. Below, you'll find a table consisting all the combinations for this PNA, it's up to you which pattern you want to use! Upgrading this PNA is similar to upgrading Special genes, in the sense it can fail and uses the same additives, however certain tiers of each strand will require Enhancement Material as opposed to Evolution, so make sure you stock up on both!
  9. Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler

    :zzz:

     

     

     

     

     

     

     

     

     

     

     

     

     

  10. I see this was made yesterday, in the event the issue still hasn't been resolved, I want you to check a few things for me.. Can you check the quest book for me? (Default hotkey U) and make sure that neither the accepted or available show a job promotion quest. If you're certain that there is no job promotion quest there, then I want you to check the journal. (Esc menu, 3rd row, 3rd column) check to make sure that the promotion quest is entirely complete, so that you can be certain it's bugged that you haven't received skills.
  11. What is harder to catch the faster you run?

  12. Task force, the next promotion for Special Agents/Crew members, is available to specific characters. This is a quick guide detailing the process of how to obtain this promotion. First and foremost, in order to be able to receive this quest, you'll need to be level 83 and have <Fantasy World: Dream Theater> unlocked. This is an Epic Quest that can be accepted from <Dr. Jung> in <Dimensional Ops Center>. After all the aforementioned steps are completed, and if the promotion is available for your character, you'll be able to accept the quest from <Count D> in <Fantasy World: Dream Theater>. Similar to the Special Agent quest lines, this quest beings with dungeons that are accessible in party play, however it the majority of the quest will take place in dungeons that must be tackled solo, so remember to be prepared in advance. In order, here at the dungeons and mats you will need to obtain in order. Clear <The Stage of Recollection> once. The main dungeon housed in <Fantasy World: Dream Theater> Clear [Solo] <The Stage of Solidarity> once. A secondary dungeon, like in special agent, is only accessible to those in the proper part of their promotion quest. Collect 4 [X] of Bonding. / / / / These are awarded 2 per run at from [Solo] <The Stage of Solidarity> this dungeon has an entry limit of one per day. As well as Gather: Sticky Residue x100 Chromatic Phase Essence x1 Amplified Dimensional Essence x200 Alien Pressure Valve x250 Synchronization Gene x250 Dimension Core x250 After completing the final step talk <Count D> at <Fantasy World: Dream Theater> and claim your promotion!
  13. PNA Level Cap is 70
    Experience for PNA is static, meaning it is not affected by Additional EXP % from any source.

    Disaster Recovery Center

    Epilogue Dungeons ( Easy ): 48,291 PNA exp
    Epilogue Dungeons ( Normal ): 55,749 PNA exp
    Epilogue Dungeons ( Hard ): 69,415 PNA exp
    Epilogue Dungeons ( V.Hard ): 89,951 PNA exp

    Plane Gate

    Red & Blue Gates

    Sides

    Plane Gate Step 1 Sides: 127,436 PNA exp
    Plane Gate Step 2 Sides: 136,751 PNA exp
    Plane Gate Step 3 Sides: 142,463 PNA exp
    Plane Gate Step 4 Sides: 157,889 PNA exp
    Plane Gate Step 5 Sides: 173,679 PNA exp

    Bosses

    Plane Gate Step 1 Bosses: 146,553 PNA exp
    Plane Gate Step 2 Bosses: 157,264 PNA exp
    Plane Gate Step 3 Bosses: 163,833 PNA exp
    Plane Gate Step 4 Bosses: 181,572 PNA exp
    Plane Gate Step 5 Bosses: 199,730 PNA exp

    Stage Singularity

    Stage Singularity Blue Invader & Red Legion Armies ( Easy ): 136,528 PNA exp
    Stage Singularity Blue Invader & Red Legion Armies ( Normal ): 147,384 PNA exp
    Stage Singularity Blue Invader & Red Legion Armies ( Hard ): 158,554 PNA exp
    Stage Singularity Blue Invader & Red Legion Armies ( V.Hard ): 170,038 PNA exp

    Stage Singularity Bytess & Mephisto ( Easy ): 196,600 PNA exp
    Stage Singularity Bytess & Mephisto ( Normal ): 209,061 PNA exp
    Stage Singularity Bytess & Mephisto ( Hard ): 226,364 PNA exp
    Stage Singularity Bytess & Mephisto ( V.Hard ): 247,599 PNA exp

    Raids

    Bytess & Mephisto ( Hard & V.Hard, PGs Lv73 & Lv75 ): : 219,703 PNA exp

    Gremory

    Intelligence Development Lab & Body Reinforcement Lab ( Basic Course ): 199,730 PNA exp

    Intelligence Development Lab & Body Reinforcement Lab ( Intermediate Course ): 219,703 PNA exp

    Gremory's Main Laboratory: 247,599 PNA exp

    Tiamat Room Dimension
    Tiamat Side A & B: 157,890 PNA exp
    Tiamat Abyss ( Hard & V.Hard ): 219,703 PNA exp

×
×
  • Create New...