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  1. Vessaliux

    Bai Skills & Guide

    Bai released POGGERS Changelog 31/10/2018 Created 25/11/2018 Added Task Force skill information BASIC Phase Power Release Active Description Gains the buff [Cold Assassination] on cast. Notes Cold Assassination - Physical/magical defense penetration +(Skill Level x 1)%, physical/magical critical damage +(Skill Level x1)% TRAINEE Assassin of Ice Passive Description Combines the knowledge of the Assassin's techniquies with phase power. Increases the aerial critical damage / back critical damage / chase critical damage by 30% of the respective values of aerial damage / back damage / chase damage. Piercing Point Active Max Level 20 Description Performs a series of rapid forward stabs. Reduces damage taken by 80% while casting. Effect Level 1 Consecutive Stab - Physical Attack 1679% 5s Cooldown Level 20 Consecutive Stab - Physical Attack 3275% Assault Stab - Physical Attack 1193% 5s Cooldown Skill Cube Advanced Extra activation upon additional input Penetration - Performs the Assault Stab attack upon additional input. Expert Status Enhance A Step Forward - Back critical rate 50%. Back critical damage 25%. Master Skill Enhance Pressure Point - Increases physical critical damage when casting the skill under 10 skill chains. Physical critical damage 20%. Approaching Slash Active Max Level 20 Description Performs a series of consecutive spinning slashes and finishes with a quick draw slash. When cast in air, performs a charging attack which grabs enemies before finishing with a slash and kick. The down directional key can be held while in air to perform a rapid descending slash. All attacks from [Approaching Slash] always triggers Back and triggers Aerial even when cast on ground. Effect Level 1 Spinning Slash - Physical Attack 1185% Quick Draw Slash - Physical Attack 416% 9s Cooldown Level 20 Spinning Slash - Physical Attack 2582% Quick Draw Slash - Physical Attack 968% Descending Slash - Physical Attack 1291% 9s Cooldown Skill Cube Advanced Extra activation upon additional input Quickblade - Ascends into the air and performs a rapid descending slash upon additional input. Performs a circular slash from the target's back when used in air, or performs a rising slash if the descending slash attack is used, rising back up into the air. Expert Status Enhance A Step Forward - Back damage increased by 10%. Aerial damage increased by 10%. Master Skill Enhance Malice - Increases physical damage when casting the skill under 10 skill chains. Physical damage increased by 10%. Hurl Shards Active Max Level 20 Description Attacks the enemies by launching multiple ice shards. Fires 5 shards forward in a linear path, or fires diagonally upwards if the up directional key is held on cast. The down directional key can be held on cast to release the 5 shards at once into a spread attack, increasing damage but only hits for a single instance. The down directional key can be held while in the air to fire the shards diagonally donwards. Effect Level 1 Ice Shards (Per Hit) - Magical Attack 399% Ice Shards - Disperse (Down Directional Key) - Magical Attack 1995% 5.5s Cooldown Level 20 Ice Shards (Per Hit) - Magical Attack 853% Ice Shards - Disperse (Down Directional Key) - Magical Attack 4269% 5.5s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Magical critical rate 20%. Magical damage increased by 10%. Expert Skill Enhance Memorization - Hit enemies have their physical/magical defense reduced by 20% for 7s. Master Skill Enhance Afflux - Obtains [Afflux] buff on cast. Notes Afflux - Duration 10s, physical/magical critical rate +50% Freeze! Active Max Level 10 Description Releases the sword of ice, unleashing a frigid wave on nearby enemies. Gains the [Sword of Ice] buff and recovers phase power and MP by 10% on cast. Hit enemies receive a Snowflake mark upon them for 8s; attacking a marked enemy for 30 hits or upon sheathing her sword after a [Finishing Move] causes the mark to be released, dealing damage that triggers Chase / Back and always results in a critical hit. Resets the cooldown of [Freeze!] upon releasing the mark. Casting [Freeze!] on enemies that already have the mark causes an instant mark release without the cooldown reset effect. Increases physical/magical defense penetration by 10% (+1% per skill level) and the skill is not affected by cooldown reduction. Triggers Aerial even when cast on ground. Effect Level 1 Chilling Winds: Magical Attack 1020% Snowflake Mark Release: Magical Attack 3536% Snowflake Mark Release - Enhanced: Physical/Magical Attack 2652% Fixed 10s Cooldown Level 10 Chilling Winds: Magical Attack 2121% Snowflake Mark Release: Magical Attack 7354% Snowflake Mark Release - Enhanced: Physical/Magical Attack 5515% Fixed 10s Cooldown Notes Sword of Ice - Duration 15s, total physical/magical attack +1% per level and attack speed +1.5% per level Skill Hit Counts [Piercing Point]: 8+1 (additional input) [Hurl Shards]: 5-6 [Extending Swords]: 9 (Deployment), 10 (Scattering), 12 (Whirling) [Unsheathe and Slash]: 9+2 (additional input) [Pouncing Slash]: 10-12 [Lifetaker]: 7 [Howl, Sword]: 15-16 [Freezing Tears]: 14 Finishing Move: Arte - Flaunting Dance Active Max Level 15 Description Performs a powerful stab attack on nearby enemies. If the stab attack hits an enemy, traps them in a large pillar of ice and performs a rapid bidirectional slash to obliterate the pillar of ice along with the enemies. Reduces damage taken by 80% while casting, and enters invulnerable state upon a successful initial stab attack until the end of the skill and all attacks other than the initial stab trigger Aerial even when cast on ground. Releases all Snowflake marks upon sheathing her blade. Effect Level 1 Super Armor Crash Lv.1 Stab: Physical/Magical Attack 421% Rapid Bidirectional Slash: Physical/Magical Attack 2106% Ice Pillar Shatter: Physical/Magical Attack 631% Sword & Girls Impact: Super Armor Crash Lv.4, Physical/Magical Attack 5400% 45s Cooldown Level 15 Super Armor Crash Lv.2 Stab: Physical/Magical Attack 1128% Rapid Bidirectional Slash: Physical/Magical Attack 5642% Ice Pillar Shatter: Physical/Magical Attack 1690% Sword & Girls Impact: Super Armor Crash Lv.4, Physical/Magical Attack 5400% 45s Cooldown Skill Cube Advanced Skill Enhance Enemy of Ten Thousand - Always triggers Back. Expert Status Enhance A Step Forward - Damage increased by 10% while phase power is released. Aerial damage increased by 15%. Master Skill Enhance Strength of a Thousand - All attacks always results in a critical hit and deals 20% increased damage to enemies with more than 60% HP. Super armor crash increased by 1 level. JUNIOR AGENT Extending Swords Active Max Level 20 Description Replicates the sword and makes them hover around. Damages nearby enemies on cast and gains the [Flying Sword] buff. (The buff scales based on skill level.) Casting the skill while having the [Flying Sword] buff causes a different varation of attacks from the extended blades depending on the directional key, and all basic attacks performs an additional stab attack from the extended blade while having the [Flying Sword] buff. Neutral directional key - Scattering Sword Down directional key - Whirling Sword Increases physical/magical critical damage by 2% (+2% per skill level). Effect Level 1 Swords Deployment: Physical/Magical Attack 621% Scattering Sword (Neutral Directional Key): Physical/Magical Attack 1210% Whirling Sword (Down Directional Key): Physical/Magical Attack 1380% Extended Sword Slash (On Basic Attack / Per Hit): Physical/Magical Attack 123% 13s Cooldown Level 20 Swords Deployment: Physical/Magical Attack 2040% Scattering Sword (Neutral Directional Key): Physical/Magical Attack 3965% Whirling Sword (Down Directional Key): Physical/Magical Attack 4526% Extended Sword Slash (On Basic Attack / Per Hit): Physical/Magical Attack 404% 13s Cooldown Skill Cube Advanced Skill Enhance Extended Sword - Gains [Extended Sword] buff on cast. Buff scales based on skill level. Expert Skill Enhance Soul Blade - Always triggers Back / Chase and deals 20% increased damage to enemies with more than 50% HP. Master Skill Enhance Essence - Enhances [Flying Sword] buff. Notes Flying Sword - Permanent, physical/magical critical damage +0.5% per skill level, movement speed +10% Extended Sword - Duration 7s, total physical/magical defense +1% per skill level, super armor level 1, damage reduction 30% Flying Sword (Master Cube) - Permanent, physical/magical critical damage +1% per skill level, skill cooldown reduction +0.5% per skill level, movement speed +10% Momentary Penetration Active Max Level 20 Description Conjures a large frigid drill at the tip of the blade and performs a lunge attack. Reduces damage taken by 80% while casting. Effect Level 1 Ice Drill Stab: Magical Attack: 1828% 9.5s Cooldown Level 20 Ice Drill Stab: Magical Attack: 4605% Omnidirectional Icicles: Magical Attack: 3455% Omnidirectional Icicle Shatter: Magical Attack: 576% 9.5s Cooldown Skill Cube Advanced Extra activation upon additional input Ever-changing - Performs the Omnidirectional Icicles attack after the lunge. Additional input triggers Aerial even when cast on ground. Expert Skill Enhance and Status Enhance Full Bloom - Deals 30% increased damage to enemies with more than 40% HP. Aerial/Back/Chase critical damage +15%. Master Skill Enhance An Empty Dream - Reduces the cooldown of [Momentary Penetration] by 2s when [Hurl Shards] is cast. Unsheathe and Slash Active Max Level 20 Description Conjures sharp pillars of ice from the ground, grabbing enemies and launching them before mercilessly slashing them. Triggers Aerial even when cast on ground and enters invulnerable state while casting. Effect Level 1 Ice Pillar Grab: Magical Attack: 198% Slice and Dice: Physical Attack: 1799% Ice Pillar Shatter: Magical Attack: 395% 12s Cooldown Level 20 Ice Pillar Grab: Magical Attack: 498% Slice and Dice: Physical Attack: 6791% Ice Pillar Shatter: Magical Attack: 995% Icicle Descent: Magical Attack: 1493% Icicle Crash: Magical Attack: 995% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Falling Flower Petals - Performs an additional Icicle Crash attack. Expert Skill Enhance Fury Arte - Always triggers Back. Master Skill Enhance Cutting the Gordian Knot - Damage of Slice and Dice is increased by 50% and always results in a critical hit. Finishing Move: Arte - Dancing with the Winds Active Max Level 15 Description Covers the surrounding area in ice and rushes back and forth, slashing enemies followed up by a landing slam attack from the air. Immediately performs the slam attack after covering the surrounding area in ice if cast in air. Enters invulnerable state and triggers Aerial when cast on ground, reduces damage taken by 80% when cast in air. Releases all Snowflake marks upon sheathing her blade. (Releases marks upon lifting her sword from the ground if used in air) Effect Level 1 Super Armor Crash Lv.2 Frigid Field: Physical/Magical Attack 1218% Ground - Bidirectional Slash (Per Hit): Physical/Magical Attack 488% Ground - Descending Slam: Physical/Magical Attack 1461% Air - Descending Slam: Physical/Magical Attack 2435% 60s Cooldown Level 15 Super Armor Crash Lv.3 Frigid Field: Physical/Magical Attack 3605% Ground - Bidirectional Slash (Per Hit): Physical/Magical Attack 1445% Ground - Descending Slam: Physical/Magical Attack 4324% Air - Descending Slam: Physical/Magical Attack 7207% 60s Cooldown Skill Cube Advanced Skill Enhance Dazzling Elegance - Enemies hit by the ice have their physical/magical critical resistance rate reduced by 20% for 20s. Expert Skill Enhance Unlabored Flawlessness - The Descending Slam attack deals 30% increased damage to enemies with less than 50% HP and all attacks always trigger Back. Master Status Enhance Skittish - Damage increased by 20% while phase power is released. Super armor crash level increased by 1. SKILL TICKET Freezing Tears Active Max Level 15 Description Awakens the dormant powers within the sword and unleashes an ice dragon to attack nearby enemies. Triggers Aerial even when cast on ground. Effect Level 1 Summon Ice Dragon: Physical/Magical Attack 529% Ice Dragon's Breath: Physical/Magical Attack 1068% 30s Cooldown Level 15 Summon Ice Dragon: Physical/Magical Attack 1271% Ice Dragon's Breath: Physical/Magical Attack 5104% 30s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Magical damage increased by 15%. Expert Skill Enhance Ice Dragon's Ascent - Gains [Ice Dragon's Aura] buff on cast. Master Skill Enhance Finishing Touch - Always triggers Back / Chase and Ice Dragon's Breath damage is increased by 100%. Reduces the cooldown of all [Finishing Moves] by 2s on cast. Notes Ice Dragon's Aura - Duration 30s, aerial/back/chase critical damage +5% (+1% per skill level) OFFICIAL AGENT Pouncing Slash Active Max Level 20 Description Freezes the floor and approaches the enemies, slashing them down and breaking their formations. Upon additional input, creates a wall of ice before scaling it and jumping off to slaughter the trapped enemies below. When cast in air, performs a diagonal descending slash and immediately performs the additional attack with the wall of ice upon landing. The down directional key can be held while casting in air to immediately perform the Aerial Rampage attack on the spot. Triggers Aerial even when cast on ground and enters invulnerable state while casting. Effect Level 1 Ground Slash: Physical/Magical Attack 564% Leaping Rampage: Physical/Magical Attack 1554% Aerial Rampage (Down Directional Key While in Air): Physical/Magical Attack 2072% 16.7s Cooldown Level 20 Ground Slash: Physical/Magical Attack 1742% Leaping Rampage: Physical/Magical Attack 4803% Aerial Rampage (Down Directional Key While in Air): Physical/Magical Attack 6404% Ground Slash (6 Snow Moon Flower Stacks): Physical/Magical Attack 2796% Leaping Rampage (6 Snow Moon Flower Stacks): Physical/Magical Attack 7699% Aerial Rampage (Down Directional Key While in Air / 6 Snow Moon Flower Stacks): Physical/Magical Attack 10266% 16.7s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Aerial/back/chase critical damage increased by 10%. Expert Skill Enhance Linkage - Reduces the cooldown of the skill by 1s when casting it with above 2 skill chains and magic damage is increased by 15%. Master Skill Enhance Snow Moon Flower - Obtains a [Snow Moon Flower] stack upon releasing a Snowflake mark. (Maximum of 6 stacks) Enhances the damage and effect of [Pouncing Slash] while having a specific amount of [Snow Moon Flower] stacks. (The stacks are not consumed on cast) Possesses 2 [Snow Moon Flowers] - Damage enhanced by 20% / Always results in a critical hit. Possesses 4 [Snow Moon Flowers] - Damage enhanced by 40% / Always triggers Chase. Possesses 6 [Snow Moon Flowers] - Damage enhanced by 60% / Always triggers Back. Lifetaker Active Max Level 20 Description Throws a sharp ice lance forward, quickly approaching the enemies' back upon impact and performs a backstab attack. The down directional key can be held while in the air to throw the ice lance diagonally downwards. All attacks from [Lifetaker] always trigger Back. Effect Level 1 Ice Lance: Magical Attack 657% Backstab: Physical Attack 1533% 12s Cooldown Level 20 Ice Lance: Magical Attack 2154% Backstab: Physical Attack 7544% Consecutive Spinning Slash: Physical Attack 3593% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Burden - Upon additional input, adjusts her posture and performs the Consecutive Spinning Slash attack. Triggers Aerial even when cast on ground. Expert Skill Enhance Rebound - Always triggers Chase and resets the cooldown of [Lifetaker] if the Ice Lance attack does not hit a target. (Does not reset again after being reset once) Master Skill Enhance Absolute Annihilation - Backstab attack damage is increased by 50% and deals 30% increased damage to enemies with less than 30% HP. Howl, Sword Active Max Level 20 Description Conjures a frigid tempest using the chilling powers within the sword. The Frigid Tempest attack temporarily pulls nearby enemies towards it. Effect Level 1 Frigid Tempest: Magical Attack 3780% 25s Cooldown Level 20 Frigid Tempest: Magical Attack 13116% Frigid Tempest (After casting Freeze! 3 times): Magical Attack 19688% 25s Cooldown Skill Cube Advanced Status Enhance and Skill Enhance Elegant Ice Cold Arms Under the Clear Moon - Reduces the cooldown of [Freeze!] by 5s on cast. Magical critical damage 20%, damage increased by 10% while phase power is released. Expert Skill Enhance The Approaching Midnight Moon - Enemies hit by the tornado receive a debuff that increases damage taken by 10% for 10s. Master Skill Enhance Thus the River Flows Under the Moon - [Howl, Sword] attack damage is increased by 50% and always triggers Back / Chase if cast after casting [Freeze!] 3 times. Finishing Move: Mystic Arte - Sonic Rend Active Max Level 15 Description Conjures a large blade of frost and performs a single strike at a decisive moment. Conjures sharp icicles upon hitting enemies and performs a shredding attack, along with her blade, to deal massive damage. Enters invulnerable state while casting and triggers Aerial even when cast on ground. Releases all Snowflake marks upon sheathing her blade. Effect Level 1 Super Armor Crash Lv.3 Sword of Frost: Physical/Magical Attack 2448% Shatter: Physical/Magical Attack 2142% 85s Cooldown Level 15 Super Armor Crash Lv.4 Sword of Frost: Physical/Magical Attack 7221% Shatter: Physical/Magical Attack 6318% 85s Cooldown Skill Cube Advanced Status Enhance Permanent Battlfield - Aerial/back/chase damage increased by 10%. Expert Skill Enhance Twilight Pledge - Always results in a critical hit and always triggers Back and Chase. Master Skill Enhance Heavy Snow - Enhances the skill [Freeze!]. Release Snowflake Mark is transformed to deal both physical and magical damage, increasing overall damage by 50%. Enhances the [Sword of Ice] buff. Notes Enhanced Sword of Ice - Adds to the buff: physical/magical damage +(Skill Level x 1)% SPECIAL AGENT Regression Passive Description Upon receiving damage and being stunned or knocked back, Bai's phase powers instinctively activates and protects her from imminent danger. Instantly recovers her posture and temporarily enters invulnerable state. Recovers 25% HP, MP and phase power upon activation. Regression enters a 40s cooldown upon activation. EX Piercing Point Active Max Level 15 Description Performs a powerful stab attack that penetrates through the enemies' guts, before pulling the blade out to inflict massive damage. Reduces damage taken by 80% while casting. Effect Level 1 Penetrating Stab: Physical Attack 1123% Extraction: Physical Attack 2621% 12s Cooldown Level 10 Penetrating Stab: Physical Attack 2336% Extraction: Physical Attack 5451% Superspeed Consecutive Stab: Physical Attack 3895% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Ascending Slash - Lunges into the air before diagonally descending, performing rapid consecutive stab attacks upon additional input. The movement can be influenced by the directional key and the Superspeed Consecutive Stab attack triggers Aerial even when cast on ground and always results in a critical hit. Expert Skill Enhance Continuous Effort - The Extraction attack deals 30% increased damage to enemies with more than 60% HP and always results in a critical hit. Reduces cooldown by 1s and increases physical damage when casting the skill under 10 skill chains. Physical damage increased by 20%. Master Skill Enhance One With the Blade - All attacks always trigger Back and performs both Scattering Sword and Whirling Sword attacks upon casting [Extending Swords]. EX Approaching Slash Active Max Level 15 Description Slashes enemies in a straight line with the frost infused sword, then performing a rapid rotating slash to suppress them. The directional keys can be inputted to control the distance travelled by the rotating slash. [EX Approaching Slash] always triggers Back and triggers Aerial even when cast on ground. Effect Level 1 Slash (Per Hit): Physical/Magical Attack 756% Rotating Slash: Physical/Magical Attack 378% Rotating Slash - Finisher: Physical/Magical Attack 1386% 17s Cooldown Level 10 Slash (Per Hit): Physical/Magical Attack 1436% Rotating Slash: Physical/Magical Attack 718% Rotating Slash - Finisher: Physical/Magical Attack 2633% White Lotus Slash - Onslaught: Physical/Magical Attack 3830% White Lotus Slash - Fatality: Physical/Magical Attack 4788% Transient White Lotus Slash - Onslaught: Physical/Magical Attack 5745% Transient White Lotus Slash - Fatality: Physical/Magical Attack 7182% 17s Cooldown Skill Cube Advanced Extra activation upon additional input White Lotus Slash - Within 7s, allows the usage of the White Lotus Slash attack upon additional input. White Lotus Slash activates upon striking an enemy with the sheathe; the attack always triggers Chase and always results in a critical hit. Enters invulnerable state while performing the white lotus slash attack. Expert Skill Enhance Iron Cutting Blade - Deals 20% increased damage to enemies with more than 40% HP. (Applies for all attacks from [EX Approaching Slash]) Master Skill Enhance Transient White Lotus Slash - Performs the Transient White Lotus Slash attack while possessing 6 Snow Moon Flower stacks upon additional input. Physical/magical critical damage 20% Notes Transient White Lotus Slash is the same as White Lotus Slash, but with 50% increased values. EX Hurl Shards Active Max Level 15 Description Bai exerts her phase powers in a wide area, conjuring a field that freezes all enemies within. Enters invulnerable state while casting. After temporarily concentrating her focus, she shatters the field and impales enemies with the conjured ice shards, dealing additional damage. Gains an enhanced [Afflux] buff upon cast. All attacks have super armor crash level 5. Effect Level 1 Super Armor Crash Lv.5 Field Generation: Magical Attack 985% Field Attack: Magical Attack 2465% Field Release: Magical Attack 1478% Icicle Crash: Magical Attack 1232% Icicle Giantization: Magical Attack 3695% 25s Cooldown Level 10 Super Armor Crash Lv.5 Field Generation: Magical Attack 2315% Field Attack: Magical Attack 5795% Field Release: Magical Attack 3473% Icicle Crash: Magical Attack 2895% Icicle Giantization: Magical Attack 8683% Field Generation (Enhanced): Magical Attack 3010% Field Attack (Enhanced): Magical Attack 7534% Field Release (Enhanced): Magical Attack 4516% Icicle Crash (Enhanced): Magical Attack 3762% Icicle Giantization (Enahnced): Magical Attack 11289% 25s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Magical critical rate 20%, magical damage increased by 10%. Expert Skill Enhance Conqueror of the Abyss - Always triggers Back and damage is increased by 30% if [EX Hurl Shards] is cast within 5s of casting [Freeze!]. Master Skill Enhance My Own World - Reduces the cooldown of [Freeze!], [Unsheathe and Slash] and [Pouncing Slash] by 2s on cast. Notes Afflux - Duration 30s, physical/magical critical rate +50%, physical/magical critical damage +10% Finishing Move Fatal Arte - Snow White Active Max Level 10 Description Bai and her blade resonates, drawing out each others' full potential. Unleashes the resonating frigid powers onto nearby enemies before gripping her blade, generating a powerful shockwave. Obtains the [Snow White] buff upon drawing her sword and allows the usage Fatal Blade attack within 15s through additional input. Provides another 15s window to perform an additional input upon using the Fatal Blade attack, up to 3 times. Performs the Fatal Blade - Ultimatum attack upon final input, after 3 Fatal Blade attacks. (A cooldown of 2s is present between each Fatal Blade attack) Triggers Aerial even when cast on ground and enters invulnerable state while casting Resonance and Fatal Blade - Ultimatum. Reduces damage taken by 80% while casting Fatal Blade - First Strike, Second Strike, Third Strike. Releases all Snowflake marks upon sheathing her blade after the Resonance and Fatal Blade - Ultimatum attacks. Effect Level 1 Super Armor Crash Lv.3 Resonance: Physical/Magical Attack 4320% Fatal Blade (Per Hit): Physical/Magical Attack 3240% Fatal Blade - Ultimatum: Physical/Magical Attack 3600% 110s Cooldown Level 6 Super Armor Crash Lv.4 Resonance: Physical/Magical Attack 7560% Fatal Blade - First Strike: Physical/Magical Attack 6237% Fatal Blade - Second Strike: Physical/Magical Attack 6804% Fatal Blade - Third Strike: Physical/Magical Attack 7371% Fatal Blade - Ultimatum: Physical/Magical Attack 8820% 110s Cooldown Skill Cube Advanced Skill Enhance For My Sibling - All attacks always trigger Back and Chase. Increases the duration of the [Snow White] buff to 30s. Expert Skill Enhance For Myself - Increases damage while phase power is released and increases physical/magical damage when casting the skill above 3 skill chains. Releases all Snowflake marks upon performing the Fatal Blade - Ultimatum attack rather than upon sheathing. Damage increased by 30% while phase power is released Physical/Magical damage increased by 10% Master Skill Enhance My Own Arte - Gains 3 Snow Moon Flower stacks upon initial cast and maximum [Howl, Sword] stacks. Increases damage dealt by 10% for each Fatal Blade attack used. (Maximum of 40%) Fatal Blade - First Strike, Second Strike, Third Strike attacks deal 20% increased damage to enemies with more than 50% HP. Fatal Blade - Ultimatum attack deals 25% increased damage to enemies with less than 50% HP. Notes Snow White - Duration 15s, aerial/back/chase damage +(Skill Level)% TASK FORCE Sword & Girls: Bai Passive Description The Task Force: Sword & Girls was formed with Bai, Violet and Yuri as a response to the incident in the phantasmal world. Taking into account of the experience and authority of these special agents, it was formed with the purpose of a deadly and swift response force. The skill 'Sword & Girls Formation: C' becomes available along with the swifter version 'Sword & Girls Formation: C-Urgent Deployment'. These skills can be used to call upon the Sword & Girls task force to perform a joint attack. Additionally, performs a 'Sword & Girls Impact' attack upon casting the trainee finishing move. The damage scales based on the level of 'Sword & Girls Formation: C'. Sword & Girls Formation: C Active Description Sword & Girls Formation C is a close quarters formation crafted to secure an attack route for allied forces. This formation would easily break through even the firmest of defense lines. This attack always triggers aerial, chase, back and always results in a critical hit. Effect Level 1 Super Armor Crash Lv.3 Sword & Girls Formation C : Physical/Magical Attack 10800% 250s Cooldown Level 2 Super Armor Crash Lv.3 Sword & Girls Formation C : Physical/Magical Attack 15120% 250s Cooldown Sword & Girls Formation: C-Urgent Deployment Active Description The other Sword & Girls members performs a swift support attack. This attack always triggers aerial, chase, back and always results in a critical hit. Effect Level 1 Super Armor Crash Lv.3 Attack Support: Violet: Physical/Magical Attack 7560% Attack Support: Yuri: Physical/Magical Attack 7560% 250s Cooldown Level 2 Super Armor Crash Lv.3 Attack Support: Violet: Physical/Magical Attack 9828% Attack Support: Yuri: Physical/Magical Attack 9828% 250s Cooldown AWAKENED Unsheathe and Slash - Shrouding in Frost Active Max Level 20 Description [Skill Awakening] Shrouding in Frost Conjures pillars of ice nearby, shrouding her presence. Performs a series of relentless consecutive slashes. Enemies are grabbed when then pillars of ice are conjured and enters invulnerable state while casting the skill. Triggers Aerial even when cast on ground and always triggers Back. [Skill Awakening] 2nd Stage Unleashes an enhanced [Freeze!] attack upon performing the Shattering Rampage attack. Chilling Winds and Snowflake Mark Release scale based on the level of [Freeze!] ※Awakened skills are only affected by option skill cube. Effect Level 1 Concealed Rampage: Physical Attack 3199% Shattering Rampage: Physical Attack 2172% Chilling Winds: Magical Attack 5363% Snowflake Mark Release: Physical/Magical Attack 6846% 15s Cooldown Level 20 Concealed Rampage: Physical Attack 8066% Shattering Rampage: Physical Attack 5470% Chilling Winds: Magical Attack 5363% Snowflake Mark Release: Physical/Magical Attack 6846% 15s Cooldown Notes The additional [Freeze!] cast functions like the default [Freeze!] skill; damage does not activate instantly, rather a new enhanced [Freeze!] debuff is placed on enemies. Damage from Chilling Winds and Snowflake Mark Release are not enhanced by purification core skill % damage increase. Momentary Penetration - Breaking Point Active Max Level 20 Description [Skill Awakening] Breaking Point Rotates the drill of ice at the tip of the blade and charges forward. The charging attack can be cast twice through additional input. Leaps into the air and perfoms an icicle explosion attack through additional input after the charging attacks. Reduces damage taken by 80% while casting. Triggers Aerial even when cast on ground and always triggers Back. Deals 30% increased damage to enemies with more than 40% HP. Reduces the cooldown of the skill by 2s when [Hurl Shards] is cast when the skill level is 10 or higher. (Cooldown reduction effect does not apply while additional input is active) ※Awakened skills are only affected by option skill cube. Effect Level 1 Ice Drill Stab: Physical/Magical Attack: 1143% Omnidirectional Icicles: Physical/Magical Attack: 1257% Omnidirectional Icicle Shatter: Physical/Magical Attack: 229% 16s Cooldown Level 20 Ice Drill Stab: Physical/Magical Attack: 2881% Omnidirectional Icicles: Physical/Magical Attack: 3168% Omnidirectional Icicle Shatter: Physical/Magical Attack: 576% 16s Cooldown Notes Reduces the cooldown of the skill by 3s when EX Hurl Shards is cast. Freezing Tears - Ice Dragon's Descent Active Max Level 15 Description [Skill Awakening] Ice Dragon's Descent Further awakens the dormant powers within the sword, unsleashing a meteor of ice when the dragon is summoned. Gains the Ice Dragon's Aura - Awakened buff and reduces the cooldown of all finishing moves by 3s on cast. Triggers Aerial even when cast on ground and always triggers Back and Chase. ※Awakened skills are only affected by option skill cube. Effect Level 1 Frigid Meteor: Physical/Magical Attack 2670% Ice Dragon's Breath: Physical/Magical Attack 2140% 30s Cooldown Level 15 Frigid Meteor: Physical/Magical Attack 6408% Ice Dragon's Breath: Physical/Magical Attack 5136% 30s Cooldown Notes Ice Dragon's Aura - Awakened - Duration 30s, aerial/back/chase critial damage 15% (+1% per skill level) Detailed Summary Bai pretty much procs Back on every single skill, and some skills having Chase proc as well. Chase & Back Freeze! Extending Swords (Expert Cube) Freezing Tears (Master Cube) / Awakened Freezing Tears Pouncing Slash (Master Cube - 6 Snow Moon Flower stacks) Lifetaker (Expert Cube) Howl, Sword (Master Cube) Finishing Move: Mystic Arte - Sonic Rend (Expert Cube) EX Approaching Slash (Advanced Cube) Finishing Move: Fatal Arte - Snow White Back Approaching Slash Finishing Move: Arte - Flaunting Dance (Advanced Cube) Awakened Momentary Penetration Unsheathe and Slash / Awakened Unsheathe and Slash Finishing Move: Arte - Dancing with the Winds (Expert Cube) EX Piercing Point (Master Cube) EX Hurl Shards (Expert Cube) None Piercing Point Hurl Shards Momentary Penetration Once you get all her awakened skills and SA, every skill procs Back. And on top of that, roughly half her kit procs Chase. Hence she benefits greatly from all 3 situational stats (Aerial, Back and Chase). Invincibility Frames Finishing Move: Arte - Flaunting Dance (Only when successfully hitting an enemy) Unsheathe and Slash / Awakened Unsheathe and Slash (Entire cast duration, no lingering i-frame) Finishing Move: Arte - Dancing with the Winds (Only ground version) Pouncing Slash (Entire cast duration, no lingering i-frame) Finishing Move: Mystic Arte - Sonic Rend (Entire cast duration until sword is sheathed, no lingering i-frame) EX Approaching Slash (On additional input) EX Hurl Shards Finishing Move: Fatal Arte - Snow White (Initial cast and final cast only) Critical Resistance Reduction Finishing Move: Arte - Dancing with the Winds (20% for 20s) Cinematic Skip Approaching Slash Pouncing Slash (Ground version only, right before she actually jumps) Finishing Move: Fatal Arte - Snow White (Entirety of the initial cast)
  2. Hello! My IGN is Hellawes, and I've decided to make an in-depth Luna guide because she needs more love on the forums, and seeing Luna's Guide Section dead and empty hurts my soul. This is my first guide, like, ever, and I've never been determined enough to create things like that, but my love towards this adorable child (no homo) is stronger than my anxiety. Please do help the guide improve by leaving feedback/criticism/info I might've missed/messed. I'll include it in the guide and mention you. You'll be famous ;^) Side note: some skill effect names (especially skill cube ones) may differ from in-game ones due to me not having access to those skill cubes/descriptions anymore because ✨endgame✨. With that being said, let's begin. Table of Contents: 1. Introduction; 1-1. Pros; 1-2. Cons; 2. Skills; 2-1. Trainee; 2-2. Novice Agent; 2-3. Regular Agent; 2-4. Special Agent; 2-5. Awakened Skills; 2-6. Skill Overview; 2-7. Rotations; 3. Skill Build; 4. Passives; 5. Endgame Gear Setup; 6. PNA, Chips and Tunes; 6-1. PNA; 6-2. Chips; 6-4. Tunes; 7. Credits. 1. Introduction Luna is a Physical Damage-type character with great damage and insane sustain. Her kit allows her to survive in many dangerous situations without much efforts, provides a great sustain due to an amount of i-frames and heals, and her counter mechanic makes her an unstoppable damage dealer. All her attacks have built-in Air Strike, which means you don't have to bother staying in the air at all ez life, right? Remember one thing: if Luna dies, she does it for fun. 1-1. Pros Nice damage; Excellent sustain, a walking i-frame; No jumps thank god; Easy Phase Force stacking; Easy to learn; Comfortable for soloing; Cute. 1-2. Cons Slow compared to other characters; (benefits slowpokes like myself) Mana hungry. Very. Hard to stay airborne for long time when needed; Lewd costumes. 2. Skills 2-1. Trainee Goddess' Pure Shield While on the ground, all skills count as [Air Strike] Each successful [Counter] adds [Best Shield] stack, and a [Counter]'s attack applied as [Super Armor Crash Level 5]. [Best Shield] lasts for 40 seconds and stacks up to 5 times. *Obtains max stacks during Empowered State. 5 Stacks Stats: Empowered State: Luna Standard ability for every character, Luna's Phase Force Burst grants her all 5 stacks of [Best Shield] upon activation, which still last for 40 seconds. Leveling this ability increases Empowered State duration and Damage Bonus during Empowered State. Cancel: Luna Another standard ability for each Closer, this is your "Force Cancel" a.k.a "Combo Break". Leveling this ability provides longer i-frame and lowers its cooldown. Combat Dodge This skill allows you to dodge incoming damage if timed properly and/or decreases the damage taken by 60% for the entire animation. To get the "Perfect Dodge", you have to press it just before the damage is about to be done, at the very beginning of skill's animation. If you succeed, Luna will neglect damage taken and receive an i-frame after. 🌟 Some Bosses' attacks ignore any other i-frames and can only be dodged by this skill's "Perfect Dodge", Yod's "Accept your death" phase being a good example. Raven Chase Does 3 hits while dashing forward (you can choose the direction with arrow keys). You have to press skill button again in order to do additional hits, and the range of the last attack is increased. A great repositioning and movement ability. Decent damage as well. ◼️ Skill Cubes: Homing Antares You're gonna love this skill. Throws Shield ahead, which tracks and attacks up to 7 enemies. Gets 1 charge whenever the skill refreshes, and can be used up to 2 (3 with the Skill Cube) times in a row. Nice damage, excellent range and low cooldown allow you to spam this gift of the gods and disrespect mobs from a disgustingly safe distance. ◼️ Skill Cubes: Orion's Hunt A nice tool for gathering mobs or dealing damage, this skill comes in two versions: grab + kick, or a dash attack (if target can't be grabbed). While the grab&kick attack does not deal very impressive damage, dash attack can be triggered manually, deals twice more the original damage with a Skill Cube applied, and can also be spammed for Crit Damage Reduction debuff. ✨Utility✨. 🌟You can use this skill as a quick mobility double-dash if you hold the down arrow key and movement arrow key. Just saying. ◼️ Skill Cubes: Defense Posture This is a masterpiece. This is what makes Luna a Luna. This is what will help you deal with that nasty mana issue if you use it as intended. This is your bread and butter and the reason you can stay in combat and smash back while others have to dodge or waste their precious i-frames. Abuse it and make them jealous Luna lifts the Shield to block an enemy's attack. If she gets damaged during skill cast, it will activate [Counter]; [Counter]'s damage increases with each Special Move learned; [Counter] is an i-frame for the entire cast duration; If [Counter] is activated successfully, it will restore 15% Phase force and 25% HP and MP. 🌟Luna is invincible not only during the skill animation, but also during a successful [Counter] animation, which makes the i-frame duration long enough for you to pat your cat. 🌟Some certain Boss' attacks, however, do NOT trigger [Counter], but Luna is still invincible while hiding under her shield. (Example: David's AoE DoT with 2 green circles, Tiamat's arrow keys move, Tindalos' "Whoever dares to confront it shall be burnt" attack - a flash of fire). 🌟Using [Defense Posture] (even without triggering [Counter]), augments some of Luna's skills: Homing Antares, Magic Sword Harpe, Pegasus Kick and EX/Non-EX Lion Charge. All skills remain augmented until you use them, only exception being EX/Non-EX Lion Charge (More info in respective skills' Skill Cubes). 🌟Besides augmenting [Homing Antares], also restores 1 charge of it so you can deploy it instantly even if all charges are on cooldown. Special Move: Astraea (FM1) A fidget spinner ultimate which comes in two versions: it either helps you to gather mobs in a middle distance from cast spot, or deals a full-damage one-hit strike and flies straight to infinity and beyond (with the power Skill Cube, of course). ◼️ Skill Cubes: 2-2. Novice Agent Lion Charge A bit wonky skill to use due to the movement patterns it uses, however it can be avoided by, wow, holding down the down arrow key. IIRC, initially this skill has 3 charges, which turn into 5 when the Skill Cube is applied. Also an i-frame (which i never bothered to get used to, tbh) ◼️ Skill Cubes: Hydra's Anger A tasty skill in terms of damage, which gets its cooldown reset by successful [Counter], and becomes even tastier because of that (Skill Cube required). 🌟Use this skill as close as possible, since every rift has its own hitbox, thus dealing greater damage when used face-to-face (Master Skill Cube). ◼️Skill Cubes: Magic Sword Harpe Yet another tasty source of damage, as well as an i-frame, normal version of this skill does a triangle-trajectory dash (2 dashes with Skill Cube), while augmented one makes it a single full-damage dash without losing its i-frame (though it obviously has way lower duration). ◼️ Skill Cubes: Special Move: Ariadne's Crown (FM2) Second ultimate we get. Nice damage, i-frame for the entire cast duration, great range if used normally, can be used on current location if pressing the down arrow key. 🌟You can cancel its cast altogether and still gain the buff by using it in air and cancelling it before you actually land on the ground. - the more you know, credits to Vessaliux ◼️ Skill Cubes: Meteor Jump (Skill Ticket) Guess what? Another i-frame, hold the skill button to extend its duration, the whole landing animation counts as an i-frame. Nice damage as well. 🌟Due to Luna being high above during this skill, Its i-frame can be used to avoid some of the Bosses' attacks which hit through regular i-frames (Example: Advanced Gremory Lab, Clones Phase - Bear/Rabbit bombardment, can also jump over adv Gremory's walls; Rep/Hell/OF - Tindalos' Blue&Red portals explosion if timed properly; OF Wave 5 Vortex - though since this skill will always end up landing you on the ground you will most likely instadie if use it too early) ◼️Skill Cubes: 2-3. Regular Agent Pegasus Kick This is your second [Defense] stance, which can trigger a [Counter] (Skill Cube needed). Normal version is a slow "dash", which can be used on current location (guess how). Augmented version is a swift diagonal jump. Both have 80% Damage Reduction for the entire cast duration. 🌟Pegasus Kick's [Defense] stance does NOT trigger [Defense Posture]'s augmented stacks and [Best Shield] stack upon successful counter, neither it restores Luna's Phase Force. However, it DOES restore 25% HP and MP, DOES provide i-frame similar to [Defense Posture], including i-frame during successful counter animation, DOES reset Hydra's Anger cooldown, and DOES give you a stack of [Guardian of 12 Constellations] (SA Passive). 🌟To trigger the second [Pegasus Comet Kick] instead of [Defense] stance, use the [Defense Posture] before casting [Defense] stance. ◼️ Skill Cubes: Constellation's Blessing One word: Sexy✨. This is your pocket version of Tein's FM3, but with fixed 20 seconds cooldown instead. It attacc, it protecc, it heals, it gives Phase Force. It does the same to your adorable fragile squadmates, who will give you some extra pats if you cast it for them. You can either jump on a nearest ally within 20-meters radius if cast normally, or selfishly place it on yourself by holding the Down arrow key. If you're still thinking your Luna is not a walking i-frame, just wait. There's more. 🌟Luna gets i-frame straight from the start of the skill animation. Her allies, however, only get it when the skill is deployed. Keep that in mind when timing this save for yourself and/or for your team. ◼️ Skill Cubes: Satellite Canis A neat buff for you and your squad, while also a nightmare for all the poor mobs around you. Suddenly not an i-frame. Creates 3 floating stars around Luna, each providing a certain buff for you and your buddies, as well as some debuffs for those fools who dare to spawn nearby. And no, this is not an i-frame. Seriously. Wow. You can maintain 100% uptime for this skill. Please do. ◼️ Skill Cubes: Special Move: Universe (FM3) Your One-Hit-Burst ultimate which hurts A LOT. Love it. Spam it. Oh, did i mention it's an i-frame? For the entire cast duration, of course. 🌟You can cancel its animation by casting any other skill and keep the DPS while it charges, however, keep in mind that you will lose its i-frame as well. ◼️ Skill Cubes: 2-4. Special Agent Guardian of the Twelve Constellations here we go baby it only begins Luna can better utilize Aegis’ power. [Counter] attack from [Defense Posture] and [Pegasus Kick] will be amplified by 2x and 1.5x respectively, and Luna will gain [Guardian of the Twelve Constellations] stack. [Guardian of the Twelve Constellations] can be stacked up to 12, and will increase Luna’s Physical Power & Physical Crit Damage Bonus. Upon gaining 1st stack, Luna will also receive 20% Damage Reduction effect. (Damage Reduction can NOT be stacked further) - These stacks are permanent btw. Even if you die (for fun, obviously). Stacks ain't going anywhere. :^))) *Listed effects will only apply when FM3: Universe is learned, and will not activate in UNION Arena. 12 Stacks Stats: The time has come for our skills to evolve on a new levels beyond broken. EX Raven Chase Changes the skill into 2 consecutive hits, plus a shield summon&charge on additional input (Hello Skill Cube). The damage is HUGE, the speed is NICE, and input time in-between hits changed from 1,4 seconds to... 5 seconds, yes. You can pat a cat yet again. No i-frame, wow. 🌟You can change the direction of Luna's second dash before placing shields charge, but you have to react quickly, since the animations compared to non-EX version are much faster. ◼️ Skill Cubes: EX Lion Charge This skill is underestimated on so many levels. At first glance back when i just got promoted, this skill seemed worse than non-EX version for me. No i-frame, no stacks, like, wtf. But then I've become strong, smart, and realized how very wrong I was. Despite losing its stacks and i-frames (which i never used it for anyway, kek), it gains an insane amount of BURST and becomes one of the most used skills in your kit due to its [Defense Posture]-augmented damage and short cooldown (6,40 seconds with 40% CDR, considering you utilize [Defense Posture]'s Cooldown Reduction for it wisely) Augmented version makes your explosion a TWO explosions instead, each dealing lesser damage, but way greater damage together. And i must say, missing even 1 of them, considering the hitboxes, is pretty hard. ⭐You can still go for non-EX version, it's up to you and is explained why in the Skill Build section by Vessaliux. ◼️ Skill Cubes: EX Satellite Canis Just when you thought this skill couldn't be any better, you get an EX version of it which makes it a crazy both Damage and Utility tool. It's not that good in terms of utility when you've just learned it. The buffs and debuffs are removed along with floating stars, leaving only a powerful laser attack. however, later, when you get at least an Advanced Skill Cube, you'll change your mind immediately. The three stars are back and they've brought couple new friends with them. Now this skill provides even stronger boost for you and your squad, and even more humiliating debuffs for dem fools who still dare to spawn around. 🌟It has a pretty long start-up channeling animation. Be careful to not use another skill right after you used EX Satellite Canis, wait for the lasers to fire and then continue casting, otherwise you won't get anything except your strongest buff going on at least 18 seconds cooldown. 🌟For the same reason use it wisely and watch out for what Boss does. You wouldn't want to start casting it right before Gremory's bear is about to fist you in the face, or when Yod is starting to cast his Merry-Go-Round bs. ◼️ Skill Cubes: Special Move: Cosmo Blast (FM4) Last, but not least, your final SA skill - the ultimate. It is, of course, an i-frame for the entire cast duration. It deals great damage, has the widest AoE range of all your skills (covers the entire Tiamat arena if cast in the center of it), and the DoT before the big blast does a small hit-stuns to everything that is not in your squad. Gives a shield at Master Cube which gives a super armor enough to facetank, in example, David's Final phase's scythe swings, without any fear to be ping-ponged to death. It also has a very neat animation, check it out someday ;^) 🌟My hobby is to cast it right after FM3 and enjoy the view ◼️ Skill Cubes: 2-5. Awakened Skills Awakened Skills replace normal ones when you get certain piece/set of gear from Purification Ops, a.k.a PG:Deep Orion's Hunt While losing its mob gathering and mobility aspects, gets a nice wide AoE damage + keeps Crit Damage Reduction debuff. [Awakened] Scorpion Combo Summons Aegis and punches it along with the enemies in front. All attacks considered as [Back Attack] and the enemies hit by [Summon Aegis] (first couple hits) will have their Crit Damage Reduction decreased by 20% for 10 seconds Damage taken is reduced by 80% for the entire cast duration. [Awakened] Stage 2 Creates a bigger AoE shockwave when hitting Aegis. Hydra's Anger If you land on someone's head with it, it's gonna hurt. [Awakened] Six-headed Ancient Dragon Jumps to the air and strikes the ground, creating 6 rifts around and dealing damage. The Constellation Rift Wave has 40% increased damage on targets with 20% or less HP and always counts as [Critical]. When the skill level is 3 and above, successful [Counter] (both from [Defense Posture] and [Defense] stance), the cooldown is reset. Meteor Jump The Swords slightly pull enemies towards your landing spot and deal sweet additional damage before the explosion. [Awakened] Sky Tearing Shield After landing, multiple Magic Sword Harpe appear and deal some additional attacks. Meteor Jump always counts as [Chase] and Harpe Random Fire has 30% increased damage on targets with 60% or less HP.
  3. caetho

    Guide to Levia (UPDATED)

    Guide to Levia THE BEST GIRL Here's a Guide about the BEST GIRL in Closers, I made this guide because I really like Levia, and she is the character that I've mained for a while. Please note that this means that this guide will lose it's value when used as reference for any other version. Overview She's the best girl, obviously. Levia is the Witch of Closers who specializes in aerial combat like many other Closers characters. What makes Levia different is the fact that she is more dependent on Phase Force and Phase Force Release. Some of her abilities generate Phase Force as others consume them. Phase Force consumption via abilities is unique to Levia as it is. She's very strong in PvE oriented environments along with PvP, but I will not discuss her pros and cons in PvP within this guide. This guide will cover her abilities,their effects and their purpose along with Passives. This guide in general will address the aerial usage of all abilities, unless it is stated that it also has a purpose on the ground. Abilities Character-unique Passive Demonic Release "By unleashing her hidden potential as a Dimensional, Levia uses Phase Force more effectively than anyone. Converts 50% of Damage Increase during Empowered State into PSI Critical Damage and 15% into Aerial Damage Increase." Converts 50% of Damage Bonus during Empowered State into PSI Crit DMG. Converts 15% of Damage Bonus during Empowered State into Aerial DMG This passive makes it so that Levia, who is already dependent on Phase Force Release even more so and it compliments her greatly to build Phase Force Release with things like PNA and Tuning. Trainee Phase Force Release: Levia As every character in this game has their own "Awakening" ability, Levia's Phase Force Release activates her Damage Bonus during Empowered State and gives her 13.55% PSI Critical Hit Rate and 30.70% PSI Crit DMG at level 10. On top of this, once she uses this ability, she will gain another buff called “Dragon’s Potential”. This buff affects her Finishing Moves. I will go over this in more detail with each Finishing Move. A nice thing about Levia's Phase Force Release is that you can cancel out of it immediately since it grants both the buff and the MP as you cast it. This is unique to Levia, other character’s have to finish their animation in order to get it. In some cases you do want to finish the cast as it tends to not grant the properties of Dragon's Potential to FM3 and FM4 Cancel: Levia This ability is the "Combo Breaker" of each character in Closers. Leveling this ability increases the duration of I-frames and lowers the cooldown of this ability. Combat Dodge This ability allows you to dodge incoming attacks if you time it properly. Timing the dodge properly is also known as "Just Evade", the I-frames that you gain from Just Evading is just as long as Forced Cancel. This ability's I-frames become longer the higher level Forced Cancel is. The dodge frame is around the start of doing it until halfway towards the end of the dodge animation for Levia which is about 0.5 Seconds. Offensive Usage: This ability puts Levia in the air slightly which makes it a great tool for setting up Aerial buffs like Mamushi Swamp or a nuke on a boss since Levia FM3 requires to touch the ground in order to do their damage the fastest. Since this ability only lifts her a tiny bit off of the floor, she will gain her aerial multiplier quite fast due to this. Horn Smash Level: 10 Levia does two strikes, one horizontal and one downward. With Master Cube, both strikes apply a 20% PSI Defense Reduction debuff. The first strike passes through the enemy where as the second one does not. In general this ability is used for its debuff component and for repositioning in the air as the first strike allows you to pass through enemies vs bosses you can combine the first swing of this ability with Tail Whip and Serpent's Waltz vs Bosses as both them are close range attack which does a fair amount of damage. Get it to level 10 so you can unlock EX Horn Smash once you obtain the Special Operative Promotion. Advanced: Additional Input. Expert: Increased Stats. Back Attack Crit Damage 10% Master: Improved Function. Decreases targets' Psi Defense by 20% for 10 seconds. Tail Whip Level: MAX This ability is a grab, which means it can interrupt enemies that don't have grab resistance. Upon grabbing you latch onto them and allows you to throw them into the air. Throwing them into the air requires another press so be mindful of that. Those who do have grab resistance make her bounce off and do a chunk of damage instantly. This ability is alright for mobbing as it tends to home onto mobs, on top of that, using this ability on a boss that has grab resistance is a nice bit of instant damage. In general The master cube of this ability lowers its cooldown by 2 seconds when used at a Skill Chain of 3 or higher. Special Operative: This skill will no longer grab the enemy and will do all its damage at once. This skill will change properties once Awakened which will make it very important later on. Advanced: Additional Input. Expert: Increased Stats. Damage Bonus during Empowered State 5% Master: Improved Function. Decreases cooldown by 2 seconds if used in a skill chain of 3 or more. Fang Stab Level: 10 This attack's damage is pretty decent and generates 1% Phase Force per attack. In total this ability has 6 attacks, so it generates up to 6% Phase Force if you have Master Cube unlocked. It's part of your rotation if your stronger abilities are on cooldown or if you want to generate Phase Force. You can sometimes even fire it into nothing if you have the time for it since the cooldown of this ability is fairly short. Thiis ability has 80% Damage Reduction during its cast. Get it to level 10 so you can unlock EX Fang Stab once you obtain the Special Operative Promotion. Advanced: Improves function. Additional damage.. Expert: Increased Stats. Damage Bonus during Empowered State 5% Master: Improved Function. Each attack gives 1% phase power Summon Familiar Level: MAX This is a buff ability that grants 20% Movement Speed, 8.6 Total PSI Power and restores 20% Phase Force instantly along with an additional 20% over 10 seconds. This is one of Levia's important buffs that she is heavily dependent on for mobility and Phase Force generation that she dearly needs in order to do her stronger abilities. If you don't use this ability you might as well stop reading this guide and delete your Levia this instant. This skill upon use resets Horn Smash and lowers EX Horn Smash cooldown by 4.5 seconds. Cooldown reduction will not apply if EX Horn Smash is pressed again while Summon Familiar is used. Rank 1 Special Move: Black Sabbath Level: 6 or MAX Normal: The Aerial use of this ability lunges you forward and does your first swing as the second press of this ability makes her slam the ground which has a pretty good reach and has restand. Solid damage and great reach make this ability a very nice tool in both your mobbing and bossing kit. Dragon’s Potential: You lunge forward at the same trajectory dealing all of its damage at once. It loses its mobbing component, but specializes more in bossing at this point. Advanced: Additional Input. Expert: Increased Stats. Damage Bonus during Empowered State 5% Master: Increased Function. Increases Super Armor Crash level by 1, Damage Bonus during Empowered State 15% Novice Operative Designated Sacrifice Level: MAX This ability on activation is held. The longer you hold this ability, the further you move forward upon letting go after that you have two additional attacks that follow up which is the end of the animation. Now this ability has two purposes, the first is aerial mobility for when you know you're safe to try and get behind the boss for some nice Back Attack multiplier to add to your damage. The second is I-frame, the first part of this ability's animation is I-frame based on how long you hold it. In general this ability is your aerial dodge along with aerial mobility. It has decent damage and also pretty nice clearing for when you mob and great bossing potential because it makes it so you don't have to land in order to dodge an attack that comes from the boss. Special Operative: This ability becomes instant cast while under the effects of EX Horn Smash. It keeps its I-frame properties, but you will lose it upon landing. This skill will change properties once Awakened which will make it very important later on. Advanced: Additional Input. Expert: Increased Stats. Air Strike Crit Damage 5% Master: Increases Stats. Back Attack Crit Damage 15% Dimensional Singularity Level: 10 This ability leaves a singularity in front of Levia. The singularity draws in enemies that are nearby which makes grouping up mobs easier in order to clean them up faster. When used in the air this ability allows you to choose where it lands based on how long you hold it. The abilities activation is instant, making it a very nice damage over time ability vs both mobs and bosses. Another nice thing about this ability is that upon detonation it restores 15% if Lv. 10 or 20% MP if MAX level. Get it to level 10 so you can unlock EX Dimensional Singularity once you obtain the Special Operative Promotion. Advanced: Improves Function. Restores 10% MP (+0.5% per level) on explosion Expert: Increased Stats. Damage Bonus during Empowered State 5% Master: Improved Function. Draws in nearby enemies. Snake Signet Level: 10 or MAX This skill has forced Back Attack no matter from where you activate it from. This ability is your other I-frame move which is a channeled ability. While channeling this ability you won’t be able to use any other ability, but in return it also does an incredible amount of damage. Amazing mobbing tool and a nice way to avoid mechanics on bosses while dealing damage at the same time. Snake Signet applies a debuff on the enemy which reduces the Crit Damage Reduction of an enemy by 20%, this means that it makes them more vulnerable to your Crit Damage values, which is where all your power comes from, especially against raid bosses and end-game content. Advanced: Improved Function. Increases damage by 50% Expert: Improved Function. Inflicts 30% more damage on enemies with 30% or less HP. Master: Improved Function. Each hit decreases targets' Crit Damage Reduction by 20%, lasts 7 seconds. Hell's Trap Level: MAX This Skill has forced Air Strike when used on the ground. Normal: Holding this ability upon use will allow you to choose where you will release the ability. The secondary input of this skill interrupts enemies. Using this ability when you are on the ground will also put you back into the air again, this is nice when you can't wait for an ability that grounded you to end so you can jump back up again, which can be the case of FM1 and Serpent's Waltz if your Designated Sacrifice is on cooldown. Improved Function: Holding the "Down" Arrow Key input makes your Hell’s Trap a single hit skill. This gets rid of its restand and its ability to interrupt in return for instant damage and it still puts you in the air once activated. This skill will change properties once Awakened which will make it very important later on. This ability has 80% Damage Reduction during its cast. Advanced: Improved Stats. Increased damage Expert: Improved Stats. Air Strike Damage 10% Master: Improved Function. Recovers 15% Phase Force on use Rank 2 Special Move: Walpurgis Level: MAX Normal: This finishing move drops a larger version of Dimensional Singularity. Though this ability has no suction its huge reach makes it so that it covers a lot of ground which can take out large groups of mobs. It deals pretty good damage and has huge coverage. Its animation timer is a bit iffy to work around if you enjoy cancelling animations in order to get more damage done but in the end is deals pretty solid damage against both mobs and bosses. Dragon’s Potential: You do all of its damage at once against everything that is in front of you. Large reach, insane damage, ideal for both mobbing and bossing. It can even skip phases because of the fact it has time freeze and instant damage which allows it to be chained into other abilities that require set up. It loses its ability to kill multiple waves, but in return you can basically slam dunk everything. While under the effects of Dragon's Potential the animation cancel timer of this skill is briefly after its start up. This ability has 80% Damage Reduction during its cast. Advanced: Improved Stats. Increases Walpurgis duration by 100% Expert: Improved Function. Gains the [Walpurgis Night] buff. Master: Improved Function. Increases Super Armor Crash level by 1, Psi Crit Damage Bonus 20% Regular Operative Serpent’s Waltz Level: MAX This skill has forced Back Attack no matter from where you activate it from. This ability has 3 attacks. It has a brief moment of I-frames when you spike with this ability on its first use. This spell uses Phase Force instead of MP. This skill is very powerful as it's one of your main mobbing and bossing skills since it has very high damage and pretty large range to top it off. This ability grants a stacking buff that gives 1.235% Attack Speed and 3.75% PSI Crit DMG per stack, this can stack up to 4 times. In general you can get all 4 stacks in one move and maintain those 4 stacks before the buff runs out with enough Cooldown Reduction. You can cancel this skill into other skills for utility depending on what your strategy is but in general you want to use its full damage since it is very powerful. Special Operative: This ability becomes instant cast while under the effects of EX Horn Smash, will grant all 4 stacks instantly and gains forced Chase. This ability has 80% Damage Reduction during its cast. Advanced: Additional Input. Two additional attacks. Expert: Increased Stats. Back Attack Crit Damage 10% Master: Improved Function. Each attack stacks a buff that lasts 14 seconds (Max stacks: 4) Flash of Pain Level: MAX This skill has forced Back Attack no matter from where you activate it from. This ability has to be held in order to channel the spell. This spell uses Phase Force instead of MP. This is the ability you normally play around when you aren't using your Finishing Moves. This is your strongest ability before Finishing Moves. it is a beam like spell that doesn't have that much mobbing potential, unless you put those mobs inside a Dimensional Singularity. Its Master Cube grants 15% damage to Back Attack DMG, making this ability best used when behind an enemy. It also has grab resistance when you channel it. Special Operative: This ability becomes instant cast while under the effects of EX Dimensional Singularity Advanced: Improved Function. Intensifies the flash attack. Expert: Increased Stats. Back Attack Crit Rate 50% Master: Improved Stats. Back Attack Damage 15% Mamushi Swamp Level: 10 or MAX This ability places a field around you that does damage overtime. Very simple and straightforward. Its damage over time component is nice but what makes it even better is the buff that you gain and the debuff that they gain. You deal 7% more PSI Damage while the enemy receives 5% increased PSI Damage taken from PSI attacks, 10% Bonus Physical Damage and 5% Additional Damage while within the Area of Effect. This makes it so the buff is beneficial in party play as well. Advanced: Improved Function. Increased damage on enemies within range by 5%. Additionally gain the buff [Mamushi Fang] which increases all Psi damage by 7% Expert: Improved Function. Decreases cooldown for Snake Signet (1 second) and Serpent's Waltz (2 seconds). Disabled in pvp. Master: Improved Function. Increases duration by 12 seconds and attack range by a certain amount. Enemies within range receive 5% more damage. Rank 3 Special Move: Judgement Star Level: MAX This skill has forced Back Attack no matter from where you activate it from. This is one of Goku's special moves, the Spirit Bomb. This is Levia's 3rd Special Move. It's very straightforward. You drop a star on them and it really hurts. It deals tremendous damage but what makes this thing a bit weird to use is its trajectory of impact. Due to its pathing it makes it very hard to hit sometimes unless you line up the shot properly. To offset this I make sure to do Combat Dodge to put myself in the air and then use FM3 in order to make its falling distance shorter, thus making it easier to land and you can also deal its final damage faster. One important thing to know about this ability is that when it's used in the air, the star will appear ALMOST instantly. Meaning that you can directly cancel out of it into a new skill. Making this ability pretty great when you want to burst bosses or mob packs. Dragon’s Potential: Guaranteed Crit and Increases its damage by 10% This ability has 80% Damage Reduction during its cast. Advanced: Improved Function. Judgement Star explodes, dealing additional damage. Expert: Increased Stats. Damage Bonus during Empowered State 5% Master: Improved Function. Increases Super Armor Crash level by 1, Psi Defense Penetration 20%, Psi Crit Damage Bonus 10% Special Operative Dragon’s Will "Each time Phase Force is consumed, Levia’s latent power is released and receives the Dragon’s Will buff, increasing PSI Damage by 10% for 10 seconds." Dragon’s Will also causes her willpower to materialize and increase the damage of abilities by 1/3 of the Total Damage inflicted. The affected moves show her materialized willpower assisting her in combat. Empowered State: Levia and Summon Familiar also gain additional attacks upon activation, these persist even when animation cancelled. There are 6 things that can cause Dragon’s Will to activate. Those abilities are: Empowered State: Levia, Flash of Pain, Serpent’s Waltz, the Final input of EX Fang Stab, Awakened Hell's Trap, and Rank 4 Special Move: Dragon of Salvation. EX Skills, Flash of Pain, Special Moves and Awakened Skills, do not benefit from the 1/3 additional Total Damage inflicted. EX Horn Smash Level: 10 This ability has 4 attacks in total, which all have 4 seconds in-between upon use. The first 3 strikes pass through the enemy where as the last strike only moves her a tiny bit forward which leads to her colliding with the boss if it is in front of her. The 4 seconds interval between each strike causes the ability to be "Active", this makes it so that with the Expert Skill Cube that some abilities will do all their damage instantly. Those abilities are Tail Whip, Designated Sacrifice and Serpent’s Waltz. This ability is amazing for both mobbing and bossing unlike its non EX counterpart. It has everything you need: pretty far reach and it makes other skills that were alright at mobbing even better than before on top of that EX Horn Smash also resets the cooldown of your EX Fang Stab this means you can utilize EX Fang Stab's cooldown reduction on Serpent Waltz's and Flash of Pain in order to fire both of them twice in a single EX Dimensional Singularity. Since your goal as Levia is to stay in the air, it might be a good idea to practice animation cancelling Serpent's Waltz, the timing that you want to have in order to cancel is after you see yourself spike and start coming back, as the attack itself still connects with the enemy due to its weird hitbox. As Summon Familiar reduces its cooldown by 4.5 seconds it cannot reduce its cooldown while it is active so be careful when you use this in conjunction with Summon Familiar's buffing components. Advanced: Improved Stats. Air Strike Crit Rate 50%. Air Strike Crit Damage Increase 30% Expert: Improved Function. Until the Additional Attacks are entered or before the last additional attack: Tail Whip, Designated Sacrifice and Serpent’s Waltz hit only once Master: EX Horn Smash’s debuff, instead of decreasing PSI Defense by 20%, increases incoming PSI Damage by 10%. EX Fang Stab Level: - This ability can be pressed 6 times, each attack gives you 1% Phase Force. Using the last attack of this skill activates Dragon's Will along with cooldown reduction of Serpent Waltz's and Flash of Pain by 3 seconds with each activation. EX Horn Smash resets this skill immediately so that you can use it in between each input. This makes it so that when you use Serpent’s Waltz and Flash of Pain during the start of EX Dimensional Singularity if you do it correctly, you can do Serpent’s Waltz and Flash of Pain twice over the duration of EX Dimensional Singularity. This ability has 80% Damage Reduction during its cast. Advanced: Improved Stats. Increase skill damage by 20% Expert: Improved Function. Decreases Phase Force skill cooldown by 3 seconds. Target Skills: Flash of Pain / Serpent’s Waltz Master: Improved Function and Stats: Attacks always inflict Back Attack damage, deals 130% damage on those with 50% or less HP. EX Dimensional Singularity Level: 10 or Higher Using this ability leaves a singularity in front of Levia upon being used. The appearance of this singularity after cast is almost instant and lasts 5 seconds. The singularity that is spawned will draw in enemies as long as it remains making it very nice for grouping up mobs. Be careful when using this because the pull is extremely strong, so even heavy weight bosses can get pulled into a location you don't want them to be if you don't consider what you are facing and can perhaps mess up a nice combo that you created in order to kill it to begin with. The singularity itself restores 35% MP upon detonation at Level 10. On top of that, you can no longer choose where to drop it by holding it, instead its cast will instantly drop the singularity. Using this skill will make it so that when the Expert Skill Cube is unlocked, that Flash of Pain will do all of its damage instantly, on top of that, when the enemy is below 80% HP this ability will deal an additional 30% damage. Flash of Pain does not gain the 1/3* extra damage from Dragon's Will, but keeping the 10% bonus from the buff along to power up this spell is already amazing because of how obscenely hard this attack hits for. Advanced: Improved Stats. Decreases PSI Crit Damage Resistance of the opponent in EX Dimensional Singularity by 20% Expert: Improved Function. During Ex Dimensional Singularity, Flash of Pain becomes a single hit skill for as long as EX Dimensional Singularity is active, and inflicts 130% damage on targets with 80% or less HP Master: Improved Stats. EX Dimensional Singularity increases PSI Damage by 10% for its duration. Rank 4 Special Move: Dragon of Salvation Level: 6 This is Levia's 4th Special Move. Upon activation her willpower manifests, pulling in all enemies around her and causing an explosion that deals damage to anything that was within the 15 meter range of detonation. When the Advanced Skill Cube is unlocked on this skill she gains 3% Phase Force per second for 30 seconds along with an additional 50% Phase Force instantaneously upon detonation if the Expert Skill Cube is unlocked. This ability, just like Judgement Star will do its animation even when cancelled out of. This means that it can be combined with other abilities when you want to burst with it. Lining this ability up with other Special Moves or strong hitting abilities can sometimes skip a boss phase or even outright kill it if you have the proper amount damage. The Master Cube of this Skill gives a buff that grants 15% PSI Crit Damage and 15% Total Damage for 30 seconds. Dragon’s Potential: Guaranteed Crit and deals 15% Bonus Damage Advanced: Improved Function: Recovers 3% of Phase Force per second for 30 seconds after using the skill. Expert: Improved Function. Recovers 50% Phase Force upon detonation. Master: Improved Function and stats. Reset Snake Signet, Flash of Pain and Serpent’s Waltz. Grants Dragon of Salvation buff which lasts 30 seconds. Increases PSI Crit Damage by 15% and increases Total Damage by 15% Awakened Skills Awakened Skills have no Skill Cubes, but the Optional Cube is still available. Awakened Skills do not benefit from Dragon's Will but they do activate it. Awakened Tail Whip: Dimensional Melting Core Awakening This Skill has forced Air Strike when used on the ground. Using this ability drops a small Dimensional Rift on the floor which draws in enemies and detonates after 2 seconds, the enemies hit by this will have 10% decreased PSI Defense for 20 seconds. on top of that it restores massive amounts of MP upon detonation. The second tier awakening of this skill grants an additional explosion and MP restoration. This skill is excellent at mobbing, it draws in mobs just like EX Dimensional Singularity but it also does colossal damage on top of that. It's MP restoring component basically makes it so you can no longer run out of MP as long as you press this skill as soon as it comes up. Due to it forcing you into the air it fulfills the role of Combat Dodge before you set up for a massive damage combo vs a boss. Due to the core awakening skill buffing the skill's output, it is something you absolutely have to use on cooldown or you will lose out on damage and be MP starved for when you burst. Awakened Designated Sacrifice: Chain Explosion Tindalos Shield Awakening This Skill has forced Air Strike when used on the ground. The Awakened version of this skill has identical properties to its non-Awakened counter part, except for the additional AoE granted, the AoE of this skill is a frontal cone in front of where Levia is. So if you i-frame with this skill, you need to predict where you will fire it or you will generally make poor use of it as its reach becomes greater the further away you are from the target. This makes it work nicely in conjunction with EX Dimensional Singularity's mob gathering skill. This skill gains 50% additional damage when used after Awakened Hell's Trap Awakened Hell's Trap: Indomitable Will Halphas Shield Awakening This Skill has forced Air Strike when used on the ground. This skill no longer has the ability to restand or interrupt enemies but instead does massive damage on use. As this skill resets the cooldown of EX Fang Stab it's best used mid combo for when you want to set up for double laser more easily. Passives Passives for Levia change based on your gear and PNA progression. The ones that are listed generally have a purpose based on that very concept. Choose them carefully as they change with progression. Raw and Crit Damage are your bread and butter no matter what content you do, it’s important to have these maxed out as they work in tandem with each other. More raw makes it so that the high crit damage becomes more effective and higher crit damage compliments high raw in the same regard Lvl.20 [Reinforce Blow] Lvl.20 [Critical Blow] Before we get Situational Damage, newer players should first focus on getting as much PSI/Situational Defense Penetration as possible. If you can’t pierce the enemy’s defense you will do no damage, which kind of defeats the purpose of building damage in the first place. Please note that PSI Defense Penetration, Air Strike Defense Penetration, Back Attack Defense Penetration and Chase Defense Penetration have their own separate values which get added up together, not multiplied to get the total Defense Penetration. For example: 50% PSI Defense Penetration and 25% Air Strike Defense Penetration makes 75% Total Defense Penetration. Lvl. 20 [Material Penetration] Lvl. 10 [Phase Force Detection] As you get more PSI/Situational Defense Penetration from Tuning, PNA and Chips you will build out of these in favor of more offensive passives. Which is where you move on to Situational Damage. Levia benefits greatly from Air Strike since she is always in the air and from Back Attack due to some of her strongest abilities have guaranteed Back Attack built into them. Lvl. 10 [Air Strike Killer Move] Lvl. 10 [Watch Your Six] Lvl. 10 [Critical Phase Force] These are optional if you favor utility over pure brute force. High mobility is very important when navigating dungeons or fighting bosses along with extra HP in order to survive better. I did not include Phase Armor as most of the damage dealt to you can be mitigated by 80% reduction skills. It’s either that or the enemy does Direct Damage, which ignores defense entirely. Lvl. 10 [Endurance Training] Lvl. 10 [Gazelle Type] PNA Your aim with gear and PNAs is to reach 40% Cooldown Reduction within dungeons. Third-party buffs like Circle Buff, Pet Debuff and Seulbi Teamwork buff all affect the total value upon entering a dungeon. Keep those in mind as you build your character. Offensive Arranged: PSI Power (Rate) Combined: Physical/PSI Defense Penetration Mutated: Air Strike Crit Damage Bonus Defensive Arranged: HP (Rate) Combined: 1 Total Physical Defense (Rate) + 1 Total PSI Defense (Rate) Mutated: HP (Rate) Utility Arranged: MP (Rate) or Movement Speed Combined: Cooldown Decrease or Damage Bonus during Empowered State Mutated: Cooldown Decrease or Damage Bonus during Empowered State Special Strain Weapon Affinity: Physical/PSI Power 200, Total Physical/PSI Power +5.00% Aerialist: Air Strike Crit Rate +15.00%, Air Strike Crit Damage +15.00%, Air Strike Damage +10.00% Backstabber: Back Attack Crit Rate +22.50%, Back Attack Crit Damage +22.50%, Back Attack Damage +15.00% Chips Weapon Platinum: Platinum Blue Chip Blue: Dual Chip Green/Blue Green: Dual Chip Green/Blue Module Platinum: Platinum Air Strike Chip Purple: Damage Bonus during Empowered State Shields Platinum: Platinum Air Strike Chip or Platinum Back Attack Chip Tuning Generally you want to prioritize from 1 to 5, but if you get S rank with one of them it's better to keep that tune. Weapon Core PSI Crit Damage Total PSI Damage Back Attack Crit Damage Air Strike Damage [Rank 4 Special Move: Dragon of Salvation] Lv+1 or Attack Speed Module PSI Crit Damage Back Attack Crit Damage [EX Dimensional Singularity] Lv+1 or Attack Speed Back Attack Damage or Air Strike Damage Shield Total PSI Damage PSI Crit DMG Bonus Air Attack Damage Increase PSI Defense Penetration or HP Receiver PSI Crit DMG Bonus Increase Damage on Unarmored Skill Cooldown Reduction [Endurance Training] Lv+1 Costume Weapon/Gloves: Total PSI Power + PSI Crit Damage Bonus Costume Hair/Hat: Attack Speed + Damage Bonus during Empowered State Costume Top/Bottom/Back: HP Costume Boots/Arms/Waist: Back Attack Crit Damage + Air Strike Crit Damage Costume Upper Face/Face/Chin/Leg: Skill Cooldown Reduction + Skill Cost Reduction Costume Effect: Total PSI Power + PSI Crit Damage Bonus + Back Attack Crit Damage Costume Lens: [Reinforce Power] Lv+1 or [Critical Blow] Lv+1 I hope this guide has helped you become the best at the best girl. If there's anything you'd like to ask or if I missed any information please let me know. I will add videos in the future for visual reference. PS: Levia is best girl
  4. Vessaliux

    Soma Skills & Guide

    Probably coming in 2k20 (Kappa), but hey, why not. Coming soon PogChamp Changelog 24/05/2018 Created 06/08/2018 Updated and changed format 30/10/2018 Added guide section BASIC Phase Power Release Active Description Gains the buff [Song of Lightning and Fire] on cast. Notes Song of Lightning and Fire - Total physical attack +(Skill Level x 0.25)%, physical defense penetration +(Skill Level x 1)% TRAINEE Cycle of Heaven and Earth Passive Description Soma possesses outstanding talent to utilize and convert multiple properties, she gains a huge burst of destructive power whenever a transition of phase power occurs. Gains [Cycle of Heaven and Earth] for 20s whenever a stance is taken. Notes Cycle of Heaven and Earth - Total physical attack +10%, physical critical rate +30% Asura's Advent Active Max Level 20 Description Swings an arm cloaked in flames, launching nearby enemies into the air. An enhanced attack can be activated by holding the skill key. Effect increases based on skill level and gains [Asura's Advent] buff for 20s. Triggers Aerial even when cast on the ground. Enters [Asura's Stance] on cast. Effect Level 1 Asura's Advent: Physical Attack 2100% Asura's Advent (Charged): Physical Attack 2800% 6s Cooldown Level 20 Asura's Advent: Physical Attack 4494% Asura's Advent (Charged): Physical Attack 5992% 6s Cooldown Skill Cube Advanced Status Enhance Annihilating Blow - Always results in a critical hit. Aerial damage increased by 10%. Expert Skill Enhance Dharmapāla - Always performs the enhanced attack without having to hold the skill key. Master Status and Skill Enhance Invincible Asura - Always triggers chase and back. Gains [Invincible Asura] buff for 20s. Notes Asura's Advent - Duration 20s, physical critical damage +(Skill Level x 1.5)%, damage increase +(Skill Level x0.75)% Invincible Asura - Damage reduction +40% Indra's Lightning Active Max Level 20 Description Cloaks the entire body in lightning and charges forward at lightning speed. Pierces through enemy while casting. Direction can be changed using the up and down directional keys. Charges towards the ground if the down directional key is held on cast while in air. Effect increases based on skill level and gains [Indra's Lightning] buff for 20s. This skill charges up to 3 stacks. Enters [Indra's Stance] on cast. Effect Level 1 Storm Charge: Physical Attack 1284% Constrict: Physical Attack 428% 5.1s Cooldown Level 20 Storm Charge: Physical Attack 2994% Constrict: Physical Attack 998% 5.1s Cooldown Skill Cube Advanced Status Enhance Om Vajra - Deals 20% increased damage to enemies with more than 50% HP. Expert Skill Enhance Almighty Śakra - Increases maximum stacks to 5. Master Skill Enhance Airaavatha - Damage is increased by 15% whenever the skill deals a critical hit. Notes Indra's Lightning - Duration 20s, skill cooldown reduction +(Skill Level x 1)%, attack speed +(Skill Level x1)% Two Moons Active Max Level 20 Description Fiercely swings the weapon cloaked in phase power to pull in nearby enemies. Directional keys can be inputted while casting to shift towards the specific direction. Effect Level 1 First Moon - Full Moon: Physical Attack 250% 12s Cooldown Level 20 First Moon - Full Moon: Physical Attack 487% Second Moon - Lunar Eclipse: Physical Attack 1462% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Beheading Rakshasa - An additional grab attack can be performed by activating the additional skill input. Expert Status Enhance Marmaga - Deals 20% increased damage to enemies with more than 50% HP. Master Skill Enhance Kālī's Epiphany - Enemies hit by the additional attack have their physical and magical defense reduced by 20% for 15s. Mantra Active Max Level 10 Description Activates healing powers to mend flesh wounds and recharges phase power. The skill key can be held after cast to prolong the Mantra state. Heals HP, MP and phase power over time while in Mantra state. The healing rate increases based on skill level. Enters invulnerable state while casting. Effect Level 1 Fixed 20s Cooldown Level 10 Fixed 20s Cooldown Notes Heals a maximum of 35% HP, MP and phase power at Lv10 Finishing Move: Āgneyāstra Active Max Level 15 Description Jumps up and then rapidly descends onto the ground, infusing it with unstable phase powers. After a short duration, the unstable phase power causes a violent explosion dealing massive damage to enemies within the area. Triggers Aerial even when cast on ground. Effect Level 1 Super Armor Crash Lv.1 Unstable Earth: Physical Attack 1530% Āgneyāstra: Physical Attack 3059% 50s Cooldown Level 15 Super Armor Crash Lv.2 Unstable Earth: Physical Attack 4100% Āgneyāstra: Physical Attack 8194% (Kshana) Unstable Earth: Physical Attack 6150% (Kshana) Āgneyāstra: Physical Attack 12304% 50s Cooldown Skill Cube Advanced Status Enhance Scorched Earth - Aerial critical damage increased by 15%, chase critical damage increased by 15%. Expert Status Enhance Falling Heavens - Always triggers Chase. Master Skill Enhance Avīci - The skill key can be inputted again at a precise timing to activate [Kshana]. If Kshana is successfully activated, skill damage is increased by 50% and enters invulnerable state while casting. JUNIOR AGENT Destructive Hit Active Max Level 20 Description Throws a punch infused with destructive phase powers. The skill key can be inputted again at a precise timing to activate [Kshana]. If [Kshana] is successfully activated, skill damage is increased by 50% and enters invulnerable state while casting. Triggers Aerial even when cast on the ground. Cannot be cast while not in [Asura's Stance]. Effect Level 1 Destructive Hit: Physical Attack 1994% (Kshana) Destructive Hit: Physical Attack 2991% 13s Cooldown Level 20 Destructive Hit: Physical Attack 5024% (Kshana) Destructive Hit: Physical Attack 15075% 13s Cooldown Skill Cube Advanced Status Enhance Death Genesis - Aerial critical damage increased by 30%. Expert Status Enhance Sabaha! - Always triggers Chase and Back. Master Skill Enhance The Supernatural - Damage increased by an additional 100% upon activating [Kshana]. Skanda Active Max Level 20 Description Rapidly dashes around the targeted point causing phase explosions. The directional key cast be used to specify the movement direction. If the skill key is held, the afterimage hits are skipped and Saptarishi is triggered instead. Descends diagonally towards the ground if Saptarishi is activated while the down directional key is held. Enters invulnerable state while casting Skanda or Saptarishi. Cannot be cast while not in [Indra's Stance]. Effect Level 1 Afterimage Hit (Per Hit): Physical Attack 307% Skanda: Physical Attack 1157% Saptarishi: Physical Attack 2048% 9.9s Cooldown Level 20 Afterimage Hit (Per Hit): Physical Attack 1006% Skanda: Physical Attack 5710% Saptarishi: Physical Attack 10075% 9.9s Cooldown Skill Cube Advanced Skill Enhance Soul Striking Single Hit - Damage dealt from final hit and Saptarishi increased by 50%. Expert Status Enhance Dragon God Step - Always triggers Chase. Master Skill Enhance The Magic Traveller - Reduces the cooldown of [Finishing Move: Vasavi Shakti] by 3s on cast. Phase Wave Sphere Active Max Level 20 Description Consecutively fires phase infused shots forward. Maximum of 3 shots. Effect Level 1 Consecutive Shot (Per Hit): Physical Attack 763% 13.3s Cooldown Level 20 Consecutive Shot (Per Hit): Physical Attack 2481% Phase Transformation - Core: Physical Attack 1219% Phase Transformation: Physical Attack 813% 13.3s Cooldown Skill Cube Advanced Extra activation upon additional input Bullet Replacement - Holding the skill key fires a different shot that pulls enemies towards the point over time. Expert Status Enhance Saṃghāta - Always results in a critical hit. Master Status Enhance Arian Varuna - Damage of consecutive shots increased by 20%. Finishing Move: Vasavi Shakti Active Max Level 15 Description Fires the mass of phase powers agglutinated on both arms. Enters invulnerable state while casting. Effect Level 1 Super Armor Crash Lv.2 Lightning God's Strike: Physical Attack 8453% 65s Cooldown Level 15 Super Armor Crash Lv.3 Lightning God's Strike: Physical Attack 25020% 65s Cooldown Skill Cube Advanced Status Enhance Hunt Initiation - Damage increased by 20% while phase power is released. Expert Skill Enhance Deadly Finisher - Always triggers Chase and always results in a critical hit. Master Status Enhance God-Killing Spear - Deals 20% increased damage to enemies with less than 50% HP. SKILL TICKET The Lion's Roar Active Max Level 15 Description Cries out a deafening shout infused with phase powers which distorts the nearby spaces and damage the enemies. Enters invulnerable state while casting. Super armor crash level 1. Super armor crash effect is not applied in Union Arena. Effect Level 1 Super Armor Crash Lv.1 Resounding Roar: Physical Attack 1710% 15.3s Cooldown Level 15 Super Armor Crash Lv.3 Resounding Roar: Physical Attack 4104% 15.3s Cooldown Skill Cube Advanced Status Enhance Deafening Roar - Damage increased by 15% while phase power is released. Expert Skill Enhance Resounding Thunder - Super armor crash increased to level 3. Master Status Enhance World Breaking Revolution - Hit enemies have their critical resistance reduced by 20% for 15s. OFFICIAL AGENT Asura Devastation Active Max Level 20 Description Gathers a mass of strength and charges forward with an intent to kill. Descends diagonally towards the ground if the down directional key is held on cast. Cannot be cast while not in [Asura's Stance]. Effect Level 1 Asura Devastation: Physical Attack 2415% (Kshana) Asura Devastation: Physical Attack 3623% 20s Cooldown Level 20 Asura Devastation: Physical Attack 8381% (Kshana) Asura Devastation: Physical Attack 25141% 20s Cooldown Skill Cube Advanced Status Enhance Asura's Charge - Aerial critical damage increased by 30%. Expert Status Enhance Asura's Rage - Always triggers Chase and Back. Back and chase damage increased by 10%. Master Skill Enhance Asura's Judgement - Damage increased by an additional 100% upon activating [Kshana]. Lightning God Arts Active Max Level 20 Description Generates a mass of electricity and consecutively strikes forward. Reduces damage taken by 80% while casting. Cannot be cast while not in [Indra's Stance]. Effect Level 1 Lightning God Arts - 12 Consecutive Strikes: Physical Attack 5544% 17.6s Cooldown Level 20 Lightning God Arts - 12 Consecutive Strikes: Physical Attack 18175% Lightning God Arts - Thunderstrike: Physical Attack 12122% 17.6s Cooldown Skill Cube Advanced Extra activation upon additional input Śakra's Smite - Can perform a final blow after performing the full consecutive strikes. Resets cooldown of Skanda upon cast. Expert Status Enhance Śakra's Pursuit - Always triggers Chase. Chase critical damage increased by 20%. Master Skill Enhance Śakra's Greatness - Gains [Indra's Authority: Saptarishi] buff for 5s upon casting the additional input. While the buff is active, the next [Skanda] that is cast is automatically transformed into Saptarishi and can be cast consecutively twice. (Skanda's master cube effect is only applied once.) Casting both consecutive Saptarishi provides [Indra's Authority: Vasavi Shakti] buff for 10s. While the buff is active, the next [Finishing Move: Vasavi Shakti] that is cast is instantly activated without having to perform the charge motion. Rakshasa's Karma Active Max Level 20 Description Strikes nearby enemies with powerful kicks. Directional keys can be inputted to influence the direction of the kicks. Effect Level 1 Yaksha's First Strike: Physical Attack 1680% Yaksha's Second Strike: Physical Attack 1680% 14.3s Cooldown Level 20 Yaksha's First Strike: Physical Attack 5191% Yaksha's Second Strike: Physical Attack 5191% Rakshasa's Karma: Physical Attack 10382% 14.3s Cooldown Skill Cube Advanced Extra activation upon additional input Yaksha King's Blade - An additional attack can be performed by activating the additional skill input. Expert Status Enhance Yaksha King's Onslaught - Deals 20% increased damage to enemies with more than 50% HP. Master Skill Enhance Yaksha King's Locus - Increases damage of the final hit by 50%. Finishing Move: Brahmastra Active Max Level 15 Description Soma transforms herself into a mass of brilliance flash and charges forward. The down directional key can be held on cast to charge towards the ground. Enters invulnerable state while casting. Effect Level 1 Super Armor Crash Lv.3 Brahmastra: Physical Attack 9945% 85s Cooldown Level 15 Super Armor Crash Lv.4 Brahmastra: Physical Attack 30830% Flaming Echo: Physical Attack 7115% 85s Cooldown Skill Cube Advanced Skill Enhance Brahma's Miracle - Resets cooldown of [Destructive Hit] on cast. Causes an additional Flaming Echo attack when enemies are hit. Expert Status Enhance Brahma's Feat - Always triggers Chase and Back. Master Status Enhance Brahma's Sentence - Gains [Brahma's Sentence] buff that increases damage dealt by 15% to unarmored and transcendent armor types for 20s. SPECIAL AGENT All Things in Universe Passive Description [Mantra] is enhanced into [Maha Mantra]. Increases the recovery rate of [Mantra] and applies to all allies. Recovers 10% phase power and 5% MP whenever Kshana is activated. "Soma, our teacher says to hurry up and return the martial arts novel?" EX Asura's Advent Active Max Level 15 Description Scatters flames in a large area and launches enemies into the air. Gains the [Asura] and [Invincible Asura] buff on cast. Triggers Aerial even when cast on the ground. Enters [Asura's Stance] on cast. Effect Level 1 Slash and Sunder: Physical Attack 4479% 12s Cooldown Level 10 Slash and Sunder: Physical Attack 9317% 12s Cooldown Skill Cube Advanced Skill Enhance Asura: Limitless - [Asura] buff is enhanced to [Asura: Limitless]. Always results in a critical hit and always triggers Chase and Back. Expert Status Enhance Utterly Invincible - [Invincible Asura] buff is enhanced to [Invincible Asura: Limitless]. Master Skill Enhance Conflict's End - Hit enemies have their critical resistance reduced by 15% for 20s. Notes Asura - Same as [Asura's Advent] buff Asura: Limitless - Duration 20s, physical critical damage +50%, damage increase +20% Invincible Asura: Limitless - Duration 20s, damage reduction +60% EX Indra's Lightning Active Max Level 15 Description Rapidly warps across the battlefield, dealing damage to enemies in the path. Gains the [Indra] buff on cast. Performs the Thunderclap attack which always triggers Chase on 2 random nearby targets on cast. Direction can be changed using the up and down directional keys while on the ground. Charges towards the ground if the down directional key is held on cast while in the air. This skill triggers Aerial even when cast on the ground. Enters [Indra's Stance] on cast. Effect Level 1 Storm Charge (Per Hit): Physical Attack 1224% Thunderclap: Physical Attack 612% 8s Cooldown Level 10 Storm Charge (Per Hit): Physical Attack 2325% Thunderclap: Physical Attack 1162% 8s Cooldown Skill Cube Advanced Skill Enhance Indra: Limitless - Increases maximum stacks to 3 and [Indra] buff is enhanced to [Indra: Limitless]. Expert Skill Enhance Electric Current Burst - Performs the Thunderclap attack on every additional input. Reduces cooldown of [Finishing Move: Vasavi Shakti] by 1.5s on cast. Master Skill Enhance Primordial Creation - All Indra related skills triggers the Thunderclap attack on cast. Notes Indra - Same as [Indra's Lightning] buff Indra: Limitless - Duration 20s, skill cooldown reduction +30%, attack speed +30% EX Asura Devastation Active Max Level 15 Description Rapidly charges forward and suppresses enemies. The skill key can be inputted again at a precise timing to activate [Kshana]. If [Kshana] is successfully activated, skill damage is increased by 50% and enters invulnerable state while casting. The skill key can be input once more while charging to cancel the charge and immediately perform the attack. This skill triggers Aerial even when cast on the ground. Effect Level 1 Heaven Ringing Blow: Physical Attack 4991% Heaven Ringing Blow (Kshana): Physical Attack 7487% 33s Cooldown Level 10 Heaven Ringing Blow: Physical Attack 11728% Heaven Ringing Blow (Kshana): Physical Attack 35184% 33s Cooldown Skill Cube Advanced Skill Enhance Overkill Move - Always triggers Chase and Back upon successfully triggering Kshana. Expert Skill Enhance Pledge of Heresy - Damage increased by an additional 100% upon activating Kshana. Master Skill Enhance Dance of the Ghost, Opening Act - Deals 40% increased damage to enemies with more than 80% upon successfully triggering Kshana. Finishing Move: Omnipotence Active Max Level 10 Description Activates Omnipotence to cure herself while dealing damage to enemies. Recovers 50% HP, MP and phase power after cast. Gains [Superhero Time!] buff for 20s which allows Soma to use all her stance based skills for the duration. Enters invulnerable state while casting. Effect Level 1 Super Armor Crash Lv.3 Omnipotence: Physical Attack 8424% 120s Cooldown Level 6 Super Armor Crash Lv.4 Omnipotence: Physical Attack 14742% 120s Cooldown Skill Cube Advanced Skill Enhance Proof of Completion - Restoration amount is increased to 100% and affects all allies within range. Expert Skill Enhance Proof of Masterpiece - Always triggers Chase and Back. Increases duration of Superhero Time! to 30s. Master Skill Enhance For a Single Smile - Gains [Hero Time!] buff whenever [Manta] is used, which has the same effects as [Superhero Time!] but with a 10s duration. Resets cooldown of all Asura and Indra related skills upon cast. AWAKENED Destructive Hit - Flames of Eternity Active Max Level 20 Description [Skill Awakening] Flames of Eternity Throws a punch infused with destructive phase powers. The skill key can be inputted again at a precise timing to activate [Kshana]. If [Kshana] is successfully activated, skill damage is increased by 100% and enters invulnerable state while casting. Triggers aerial even when cast on ground. Cannot be cast while not in [Asura's Stance]. [Skill Awakening] 2nd Stage Enemies hit by the Fissure attack are burnt and receive damage over time. ※Awakened skills are only affected by option skill cube. Effect Level 1 Destructive Hit: Physical Attack 1994% (Kshana) Destructive Hit: Physical Attack 5982% (Kshana) Fissure: Physical Attack 1595% (Kshana) Burn: Physical Attack 1398% 13s Cooldown Level 20 Destructive Hit: Physical Attack 5024% (Kshana) Destructive Hit: Physical Attack 15075% (Kshana) Fissure: Physical Attack 4091% (Kshana) Burn: Physical Attack 3518% 13s Cooldown Skanda - Echoing Thunder Active Max Level 20 Description [Skill Awakening] Echoing Thunder Rapidly dashes around 1 target enemy causing phase explosions. If the skill key is held, the afterimage hits are skipped and Saptarishi is triggered instead. Enters invulnerable state while casting and always triggers chase. Reduces cooldown of Finishing Move: Vasavi Shakti by 3s on cast. Cannot be cast while not in [Indra's Stance]. ※Awakened skills are only affected by option skill cube. Effect Level 1 Echoing Thunder: Physical Attack 3072% Skanda: Physical Attack 1024% Saptarishi (Per Hit): Physical Attack 1434% Saptarishi Final Strike: Physical Attack 1741% 9.9s Cooldown Level 20 Echoing Thunder: Physical Attack 10079% Skanda: Physical Attack 3359% Saptarishi (Per Hit): Physical Attack 4703% Saptarishi Final Strike: Physical Attack 5710% 9.9s Cooldown The Lion's Roar - Heaven Shaking Roar Active Max Level 15 Description [Skill Awakening] Heaven Shaking Roar Releases an even stronger cry. Cries out a deafening shout infused with phase powers which distorts the nearby spaces and damages the enemies. Enters invulnerable state while casting. The roar attack has super armor crash level 3 and hit enemies have their critical resistance reduced by 20% for 15s. ※Awakened skills are only affected by option skill cube. Effect Level 1 Super Armor Crash Lv.3 Resounding Roar: Physical Attack 3849% 15.3s Cooldown Level 15 Super Armor Crash Lv.3 Resounding Roar: Physical Attack 9237% 15.3s Cooldown Detailed Summary Soma has forced Chase proc on almost every skill, along with Back proc on half of her skill set. Chase & Back Asura's Advent (Master Cube) Destructive Hit (Expert Cube) / Awakened Destructive Hit Asura Devastation (Expert Cube) Finishing Move: Brahmastra (Expert Cube) EX Asura's Advent (Advanced Cube) EX Asura Devastation (Advanced Cube) Chase Finishing Move: Āgneyāstra (Expert Cube) Skanda (Expert Cube) / Awakened Skanda Finishing Move: Vasavi Shakti (Expert Cube) Lightning God Arts (Expert Cube) EX Indra's Lightning (Thunderclap only) None Two Moons Phase Wave Sphere The Lion's Roar / Awakened The Lion's Roar Rakshasa's Karma From the above, you can basically tell that all Asura based skills proc Chase & Back, Indra based skills proc Chase and "neutral" skills do not have any situational proc. Hence, Soma is generally able to utilize all 3 situational stats (Aerial, Back and Chase) effectively. Going in further details: Invincibility Frames Mantra - For the held duration Finishing Move: Āgneyāstra - On Kshana proc Destructive Hit - On Kshana proc, including awakened Skanda - Both Skanda (non held version) and Saptarishi (held version), including awakened Finishing Move: Vasavi Shakti - Includes instant version The Lion's Roar - Lingering i-frame till you touch the ground or move, including awakened Asura Devastation - On Kshana proc Finishing Move: Brahmastra EX Asura Devastation - On Kshana proc Finishing Move: Omnipotence Critical Resistance Reduction The Lion's Roar / Awakened The Lion's Roar (20% for 15s) EX Asura's Advent - Master cube (15% for 20s) Cinematic Skip Skanda / Awakened Skanda - Non held version, use on ground
  5. caetho

    Guide to Levia (THE BEST GIRL)

    Here's a Guide about the BEST GIRL in Closers, I made this guide because I really like Levia, and she is the character that I've mained since I started playing on Code: Closers. Please note that this means that this guide will lose it's value when used as reference for any other version. If you are here for SC Levia only I suggest scrolling down until you get to the Special Crew section of this guide. I will be using a guide model that is almost the same if not identical to @Nata. Overview She's the best girl, obviously. Levia is the Witch of Closers who specializes in aerial combat like many other Closers characters. What makes Levia differrent is the fact that she is more dependent on Phase Power and Phase Power Release. Some of her abilities generate Phase Power as others consume them. Phase Power consumption via abilities is unique to Levia as it is. She's very strong in PvE orientated enviroments along with PvP, but I will not discuss her pros and cons in PvP within this guide. This guide will cover her abilities,their effects and their purpose along with Passives. This guide in general will adress the aerial usage of all abilities, unless it is stated that it also has a purpose on the ground. Abilities Demonic Release "By unleashing her hidden potential as a Dimensional, Levia uses Phase Power more effectively than anyone. Converts 50% of Damage Increase during Phase Power Release into Magical Critical Damage and 15% into Aerial Damage Increase." Converts 50% of Phase Power Release Boost into Magical Crit DMG. Converts 15% of Phase Power Release Boost into Aerial DMG This passive makes it so that Levia, who is already dependent on Phase Power Release even more so and it compliments her greatly to build Phase Power Release with things like PNA and Tuning. You can check how much it gives by mousing over the passive itself. Trainee Phase Power Release: Levia As every character in this game has their own "Awakening" ability, Levia's Phase Power Release activates her Phase Power Release Boost and gives her 13.55% Magical Critical Hit Rate and 30.70% Magical Crit DMG at level 10. Lv. 10 When Phase Power Release for Levia is activated you also gain the Dragon's Possibility buff, which makes it so that her Finishing Moves gain a bonus effect to them. I will go into more detail about it at each Finishing Move. A nice thing about Levia's Phase Power Release is that it doesn't require you to finish its animation in order to gain the MP and buff, This means that you can cancel out of it immediately and continue attacking. One draw back is that it will treat attacks as if they do not have Dragon's Will if you do this method and will make attacks function normally again once you proc Dragon's Will by other means. More about this in Special Crew. Forced Cancel: Levia This ability is the "Combo Breaker" of each character in Closers. Leveling this ability increases the duration of I-frames and lowers the cooldown of this ability. Lv. 10 Quick Evasion This ability allows you to dodge incoming attacks if you time it properly. Timing the dodge properly is also known as "Just Evade", the I-frames that you gain from Just Evading is just as long as Forced Cancel. This ability's I-frames become longer the higher level Forced Cancel is. The dodge frame is around the start of doing it until halfway towards the end of the dodge animation for Levia which is about 0.5 Seconds. Offensive Usage: This ability puts Levia in the air slightly which makes it a great tool for setting up Aerial buffs like Mamushi Swamp or a nuke on a boss since Levia's FM1 and FM3 require to touch the ground in order to do their damage the fastest. Since this ability only lifts her a tiny bit off of the floor, she will gain her aerial multiplier quite fast due to this. Horn Gouge Levia does two strikes, one horizontal and one downward. With Master Cube, both strikes apply a 20% Magic Defense Reduction debuff. The first strike passes through the enemy where as the second one does not. In general this ability is used for its debuff component and for repositioning in the air as the first strike allows you to pass through enemies vs bosses you can combine the first swing of this ability with Tail Whip and Serpent Waltz vs Bosses as both them are close range attack which does a fair amount of damage. Lv. 10 this skill so you can upgrade it to EX when you get Special Crew Tail Whip This ability is a grab, which means it can interrupt enemies that don't have grab resistance. Upon grabbing you latch onto them and allows you to throw them into the air. Throwing them into the air requires another press so be mindful of that. Those who do have grab resistance make her bounce off and do a chunk of damage instantly. This ability is alright for mobbing as it tends to home onto mobs, on top of that, using this ability on a boss that has grab resistance is a nice bit of instant damage. In general The master cube of this ability lowers its cooldown by 2 seconds when used at a Skill Chain of 3 or higher. Lv. 10 Fang Dive This attack's damage is pretty decent and generates 1% Phase Power per attack. In total this ability has 6 attacks, so it generates up to 6% Phase Power if you have Master Cube unlocked. It's part of your rotation if your stronger abilities are on cooldown or if you want to generate Phase Power. You can sometimes even fire it into nothing if you have the time for it since the cooldown of this ability is fairly short. Lv. 10 this skill so you can upgrade it to EX when you get Special Crew Summon Familiar This is a buff ability that grants 20% Movement Speed, 8.6% Total Magical Attack and generates 20% Phase Power over 10 seconds. This is one of Levia's important buffs that she is heavily dependent on for mobility and Phase Power generation that she dearly needs in order to do her stronger abilities. Summon Familiar also lowers the cooldown of Horn Gouge and EX Horn Gouge by 5 seconds which makes it too important to not use it.. MAX this ability. Finishing Move: Black Sabbath The Aerial use of this ability lunges you forward and does your first swing as the second press of this ability makes her slam the ground which has a pretty good reach. In general I use this ability to clear mob packs, or to cause slight hit stun on bosses in an attempt to skip their transition phase. Solid damage, and great reach make this ability a very nice tool in both your mobbing and bossing kit. Using this ability reduces your damage taken by 80% once you start up your swing animation. This means you will NOT have the damage reduction during the lunge. MAX this ability. Dragon's Possibility: You lunge forward at the same trajectory dealing all of its damage at once. It loses its mobbing component, but specializes more in bossing at this point. It also grounds you so if you wish to regain height you can use Designated Sacrifice to go back up into the air. Intern Designated Sacrifice This ability on activation is held. The longer you hold this ability, the further you move forward upon letting go after that you have two additional attacks that follow up which is the end of the animation. The Master Cube of this ability grants 15% Back Attack Crit DMG. Now this ability has two purposes, the first is aerial mobility for when you know you're safe to try and get behind the boss for some nice Back Attack multiplier to add to your damage. The second is I-frame, the I-frame of this ability lasts from use until the second input of this ability. In general this ability is your aerial dodge along with aerial mobility. It has decent damage and also pretty nice clearing for when you mob and great bossing potential because it makes it so you don't have to land in order to dodge an attack that comes from the boss. Lv. 10 Dimensional Singularity This ability leaves a singularity in front of Levia. The singularity draws in enemies that are nearby which makes grouping up mobs easier in order to clean them up faster. When used in the air this ability allows you to choose where it lands based on how long you hold it. The abilities activation is instant, making it a very nice damage over time ability vs both mobs and bosses. Another nice thing about this ability is that upon detonation it restores 14.5% if Lv. 10 or 19.5% MP if MAX level . Lv. 10 this skill so you can upgrade it to EX when you get Special Crew Serpent Seal This ability is your other I-frame move which is a channeled ability. While channeling this ability you won’t be able to use any other ability, but in return it also does an incredible amount of damage. Amazing mobbing tool and a nice way to avoid mechanics on bosses while dealing damage at the same time. Serpent Seal applies a debuff on the enemy which reduces the Crit Damage Reduction of an enemy by 20%, this means that it makes them more vulnerable to your Crit Damage values, which is where all your power comes from, especially against raid bosses and end-game content. MAX this ability if you can. Hell's Trap This ability has 3 attacks, the first one releases a torrent which raises the enemy into the air, the second crushes them together as the third detonates it. This skill's cooldown when the master skill cube is acquired reduces the cooldown of the ability by 10 seconds when used at a skill combo that's equal to or greater than 3. Holding this ability upon use will allow you to choose where you will release the ability. Using this ability when you are on the ground will also put you back into the air again, this is nice when you can't wait for an ability that grounded you to end so you can jump back up again, which can be the case of FM1 and Serpent Waltz. Hell's Snake(Expert Cube): This makes it so that after using Hell's Trap the next Hell's Trap that is used within 10 seconds will do all of its damage at once. It will no longer interrupt enemies but in return will deal a huge amount of damage at once. I recommend using Hell's Trap early in a combo rotation so that when you have uptime on a boss you can basically use this on cooldown for more damage in between your combos. Amazing damage and decent AoE. It also still puts you back into the air so you can also use it for when you ground yourself by accident. MAX this ability if you can. Finishing Move: Walpurgis This finishing move drops a larger version of Dimensional Singularity. Though this ability has no suction its huge reach makes it so that it covers a lot of ground which can take out large groups of mobs. It deals pretty damn good damage and has huge coverage. Its animation timer is a bit iffy to work around if you enjoy cancelling animations in order to get more damage done but in the end is deals pretty solid damage against both mobs and bosses. This ability has 80% Damage Reduction during its cast MAX this ability Dragon's Possibility: You do all of its damage at once against everything that is in front of you. Large reach, insane damage, ideal for both mobbing and bossing. It can even skip phases because of the fact it has time freeze and instant damage which allows it to be chained into other abilities that require set up. It loses its ability to kill multiple waves, but in return you can basically slam dunk everything. Official Crew Serpent Waltz This ability has 3 attacks. It has a brief moment of I-frames when you spike with this ability on its first use. This spell uses Phase Power instead of MP. This skill is very powerful as it's one of your main mobbing and bossing skills since it has very high damage and pretty large range to top it off. This ability grants a stacking buff that gives 1.235% Attack Speed and 3.75% Magical Crit DMG per stack, this can stack up to 4 times. In general you can get all 4 stacks and maintain those 4 stacks before the buff runs out with enough Cooldown Reduction. You can cancel this skill into other skills for utility depending on what your strategy is but in general you want to use its full damage since it is very powerful. This ability has 80% Damage Reduction during its cast. Max this Ability Tormenting Light This ability has to be held in order to channel the spell. This spell also uses Phase Power instead of MP. This is the ability you normally play around when you aren't using your Finishing Moves. This is your strongest ability before Finishing Moves. it is a beam like spell that doesn't have that much mobbing potential, unless you put those mobs inside a dimensional singularity. Its Master Cube grants 15% damage to Back Attack DMG, making this ability best used when behind an enemy. This is a spell I really like when fighting bosses. As it also has grab resistance when you channel it. MAX this Ability Mamushi Swamp This ability places a field around you that does damage overtime. Very simple and straight forward. Its damage overtime component is nice but what makes it even better is the buff that you gain, and the debuff that they gain. At Master cube this skill grants you 7% bonus Magic Damage while the enemy receives 10% additional Magic Damage and 15% additional physical damage. Keep this buff up at all times. I usually use Quick Evasion into this so that I can more easily get into the air while having super armor. Lv. 10 Finishing Move: Judgement Star This is Goku's signature move, the Spirit Bomb. This is Levia's 3rd Finishing Move. It's very straight forward. You drop a star on them and it really hurts. It deals tremendous damage but what makes this thing a bit weird to use is its trajectory of impact. Due to its pathing it makes it very hard to hit sometimes unless you line up the short properly. To offset this I make sure to do Quick Evasion to put myself in the air and then use FM3 in order to make its falling distance shorter, thus making it easier to land and you can also deal its final tick faster. One important thing to know about this ability is that when it's used in the air, the star will appear ALMOST instantly. Meaning that you can directly cancel out of it into a new skill. Making this ability pretty great when you want to burst. This ability has 80% Damage Reduction during its cast. MAX this Ability Dragon's Possibility: This ability gains 10% more damage when Dragon's Possibility is active. Special Crew Every time Phase Power is consumed, Levia gains the Dragon's Will buff that increases Magical Damage by 10%. Dragon's Will also causes her Stand willpower to materialize and increases the damage of abilities by 1/3 of the total damage with the exception of EX Skills, Tormenting Light and Finishing Moves. There are 4 things that can cause Dragon's Will to activate. Those abilities are: Phase Power Release: Levia, Tormenting Light, Serpent Waltz and the final attack of EX Fang Dive. Try keep this ability up as much as possible because this is where Levia's insane damage comes from. EX Horn Gouge This ability has 4 attacks in total, which all have 4 seconds in-between upon use. The first 3 strikes pass through the enemy where as the last strike only moves her a tiny bit forward which leads to her colliding with the boss if it is infront of her. The 4 seconds interval between each strike causes the ability to be "Active", this makes it so that with the Expert Skill Cube that some abilities will do all their damage instanly. Those abilities are Tail Whip, Designated Sacrifice and Serpent Waltz. This ability is amazing for both mobbing and bossing unlike its non EX counterpart. It has everything you need: pretty far reach and it makes other skills that were alright at mobbing even better than before though it really depends on how you use your kit though. The only ability that will feel a slight loss in mobbing would be Serpent Waltz but that's how I feel about it. In general you want to do the affected skills to be used in between each swing, but it is up to you how you use EX Horn Gouge. A few important things to know about the affected skills is that Designated Sacrifice will have a reduced I-frame time since it no longer has the traveling component to it, Tail Whip loses its grabbing component and Serpent Waltz will gain all its stacks in the animation when it is used. If you still wish to use the abilities for their original purpose, like grabbing with Tail Whip or longer I-framing with Designated Sacrifice make sure that EX Horn Gouge is not active. Since your goal as Levia is to stay in the air, it might be a good idea to practice animation cancelling Serpent Waltz, the timing that you want to have in order to cancel is after you see yourself spike and start coming back, as the attack itself still connects with the enemy if you have Dragon's Will active. There is currently a bug going on in Code: Closers that makes it so that when Summon Familiar is used while EX Horn Gouge is active, it will immediately deactivate EX Horn Gouge and will not reduce its cooldown. Be careful when you use this in conjunction with Summon Familiar's buffing components. All of the attacks that are affected by EX Horn Gouge are also affected by Dragon's Will's 1/3* bonus damage multiplier. The Master Cube of this ability makes it so that all enemies struck by this ability take an additional 10% Magical Damage instead of reducing their Magical DEF by 20%. EX Fang Dive This ability can be pressed 6 times, each attack gives you 1% Phase Power. Using the last attack of this skill activates Dragon's Will along with a buff that when you unlock the Expert Skill Cube of this skill on activation, will lower the cooldown of Serpent Waltz and Tormenting Light by 3 seconds. Since these the previously mentioned spells are your hardest hitting abilities before Finishing Moves, it's very important to keep casting this when you have both of them on cooldown in order to maximize DPS. The Master Cube of this ability makes it so that all hits become Back Attack regardless of positioning. EX Dimensional Singularity Using this ability leaves a singularity in front of Levia upon being used. The appearance of this singularity after cast is almost instant making it great to follow upon. The singularity that is spawned will draw in enemies as long as it remains making it very nice for grouping up mobs. Be careful when using this because the pull is extremely strong, so even heavy weight bosses can get pulled into a location you don't want them to be if you don't consider what you are facing and can perhaps mess up a nice combo that you created in order to kill it to begin with. The singularity itself restores 16% MP upon detonation at Level 5 which would make it slightly less than the non EX equivalent if that non EX version was Lv. 14 or higher. On top of that, you can no longer choose where to drop it by holding it, instead its cast will instantly drop the singularity. Using this skill will make it so that when the Expert Skill Cube is unlocked, makes it so that Tormenting Light will do all of its damage instantly, and when the enemy is below 80% HP this ability will deal an additional 30% damage. Tormenting Light was already an amazing choice for Levia before her Special Crew came out, but now that they added a condition for it to actually deal all of its damage at once makes this ability even more insane for bursting mobs and bosses. I really like combining this with Serpent Waltz vs bosses because of the burst that is does. Tormenting Light does not gain the 1/3* extra damage from Dragon's Will, but keeping the 10% bonus from the buff along to power up this spell is already amazing because of how obscenely hard this attack hits for. The Master Cube of this ability grants 15% additional damage while EX Dimensional Singularity is up.. Finishing Move: Dragon of Salvation This is Levia's final Finishing Move. Upon activation her willpower manifests, pulling in all enemies around her and causing an explosion that deals damage to anything that was within the 3 meter range of detonation. When the Expert Skill Cube is unlocked on this skill she gains 50% Phase Power upon detonation. This ability, just like Judgement Star will do its animation even when cancelled out of. This means that it can be combined with other abilities when you want to burst with it. Lining this ability up with other FMs or strong hitting abilities can sometimes skip a boss phase or even outright kill it if you have the proper amount damage. It's also an amazing mobbing tool for when you know the mobs are too far away for your EX Dimensional Singularity or other AoE moves to do the trick, making this another amazing tool in your arsenal. Just like with EX Dimensional Singularity be careful when using this because the pull is extremely strong, so even heavy weight bosses can get pulled into a location you don't want them to be if you don't consider what you are facing and can perhaps mess up a nice combo that you created in order to kill it to begin with. The Master Cube of this ability resets the cooldown of Serpent Seal, Tormenting Light and Serpent Waltz, on top of that it grants 15% Magical Critical Hit DMG and 15% Damage increase for 30 seconds. Passives, PNA, Chips and Tuning Passives Please note that getting Penetration cap is most important to get first. These are my Passives because my Magical Penetration is capped due to Situational Penetration and Magic Penetration adding up to 100%. PNA Gene Factor Attack: Magic Attack (Raw) or Total Magical Attack(Rate) after 18000 Magical Attack Defense: Total HP (Rate) Assist: Total MP (Rate) or Movement Speed Combine Factor Attack: Physical/Magical DEF Penetration Rate Defense: 1 Physical DMG Reduction + 1 Magical DMG Reduction Assist: Skill Cooldown or DMG Release Phase Power Boost Mutate Factor Attack: Aerial Attack Critical DMG Defense: 1 Physical DMG Reduction + 1 Magical DMG Reduction Assist: Skill Cooldown or DMG Release Phase Power Boost Gremory PNA Total Damage Special Mechanism Strain Aerial Attack Special Mechanism Strain Back Attack Special Mechanism Strain Please note that PNAs change based on your stats. If you do not have 40% Skill Cooldown. Then you have to change your PNAs in order to accomodate that. Please note that this changes upon entering dungeon due to Seulbi's Teamwork buff which gives 7% Skill Cooldown, Circle Buff which gives 10% Skill Cooldown and Tuning. Pets on the other hand reduce this with their Crit DMG boosting buff which lowers Skill Cooldown by 10% Chips Weapon Platinum: Amplified Platinum Chip: Blue Blue:: Dual Chip Green/Blue Green: Dual Chip Green/Blue Module Platinum: Amplified Platinum Chip: Aerial Attack Black: Dual Chip Black/Purple Purple: Latest Purple Chip or Dual Chip Black/Purple Shields Platinum: Amplified Platinum Chip: Aerial Attack or Amplified Platinum Chip: Back Attack Tuning Core: [Finishing Move: Dragon's Salvation] > Additional Magical Attack > Magical Critical Hit DMG > Aerial Attack Critical DMG > Aerial Attack DMG Modules: [EX Horn Gouge] > Magical Critical Hit DMG > Aerial Attack Critical DMG > Aerial Attack DMG > DMG Release Phase Power Boost Shields: Total Magical Attack > Magical Critical Hit DMG > Aerial Attack DMG > Magical DEF Penetration Rate Receiver: Magical Critical Hit DMG > Magical Critical Hit Rate > Skill Resource Cost Reduction > DMG Increase to [Armor Type] Ability Tuning on Core and Module is purely meant to obtain Master Cube. If you already obtained Master Cube, go to the next item in the list. Special Crew tuning can only be obtained on gear that is Level 75 or higher, keep that in mind when you tune. Costume Weapon/Gloves: Total Magical Attack + Magical Critical Hit DMG Costume Hair/Hat: Attack Speed + DMG Release Phase Power Boost Costume Top/Bottom/Wings: Max MP Costume Shoes/Chest/Waist: Aerial Attack DMG + Aerial Attack Critical DMG Costume Eyes/Ears/Mouth/Leg: Skill Cooldown + Skill Resource Cost Reduction Costume Effect: Total Magical Attack + Magical Critical Hit DMG + Aerial Attack Critical DMG Costume Eye Lense: [Attack Strengthening] +2 or [Deadly Blow] +2 I hope this guide has helped you become the best at the best girl. If there's anything you'd like to ask or if I missed any information please let me know. PS: Levia is best girl
  6. Twiska

    Need Item Set Guide

    As The Tittle Said,I Need Some Advise About Where To Get Good Item Set For My Seulbi And Tina Chan~ Please Do Teach Me On How To Farm Weapon Equipment Set And Where I Should Start... PS:I Need A ToMoDaChi .....
  7. BEFORE - READING NOTES. So, I made this guide for people who don't like searching a lot and enjoy TL;DR's However, this might never be complete and it will be updated continuously as long as I find technical stuff that people need help with,so please don't lock From the above, you can conclude that this FAQ will be pretty short and would be missing a lot of things. Some answers might be too obvious but please don't base this on your own knowledge. If I missed anything, please don't hesitate to PM me about it and I will add it whenever I see your message. Also, before reading this, make sure that you clicked the Diagnose button at the launcher. UPDATING DIRECTX CAN SOLVE MOST OF THE PROBLEMS DOWNLOAD HERE HONORABLE USERS/CREDITS LIST YOU DONT POST YOUR PROBLEM HERE, YOU HAVE TO MAKE A SEPARATE TOPIC Moving on, here it is. ______________________________________________________________________________________________________________________________ Q1: What do I do if I'm getting a Launch Error because "XINPUT1.dll" is missing? A1: Reinstalling DirectX should help, if not, trying downloading the DLL file separately. Q2: Can I even run Closers with a bad PC? A2: Closers isn't really advanced in terms of graphics, however here are the minimum requirements : CPU: Intel Dual Core 2.0 GHz / AMD Equivalent Video Card: Nvidia GeForce 7600 GT / ATI Equivalent RAM: 2 GB Q3: My friend was keeping an IGN for me, how many days should I wait to claim it and is there anyway to rush it? A3: Instantly after deletion, there's no need to rush it then. Q4: I'm stuck on XIGNCODE's loading for a long time, what do I do? A4: If it's really taking long, you can ask a friend to give you his XIGNCODE folder and replace it with yours Links for the folder: Mediafire http://www.mediafire.com/file/rea54lkzsin1a9p/XIGNCODE.rar Mega https://mega.nz/#!pEUkzbTR!5DSgiFADDJHpmBF5IfaUW7hvOwp5xL1gpAYusSeTfSw Q5: I'm getting a version/launch error at the launcher, what do I do? A5: Disable your security programs or simply allow Closers through them, the game can't reach the permissions it needs. Q6: I'm out of stamina! is there a way to refill it?! A6: Yes, there is a way to refill it. Go to any Store NPC (EXAMPLE : Candace) and buy "Health Drink 100ml" Q7: What are the EXP/Drop rates here? A7: EXP : 300% Drop : 300% Credits : 300% Q8: What characters are available for now? A8: Seha - Seulbi - Yuri - J - Misteltein - Nata - Levia - Harpy Q9: How many characters can I make without buying a special item? A9: 8 Characters. Q10: What's the maximum stamina value? A10: 340, if you want to know how to refill it, look at Q6 Q11: I've been waiting a lot for my activation mail and it's still not here. A11: Try re-sending the activation mail, if that doesn't work, it will surely deliver in a few more minutes. If you're the impatient type, try using hotmail instead. Q12: I've made an account on forums but I can't log-in the game with it. A12: Because the game account and the forum account are separate and exist in different databases. To join the game, you have to create an account here : http://codeclosers.to/ To join the forums, you have to create an account here : http://codeclosers.to/forums/ Q13: I just joined and I'm not sure where to start a dungeon. A13 : You have to go to "Operational Control Machine - Edgar ver IX" and choose the dungeon and difficulty you wish to join. Usually, a lot of people are surrounding that NPC, it's next to Gregg too. If the dungeon has to do with your quest, you will see an "!" on the designated dungeon. Q14: I chose a path for the game to be downloaded in but I can't find it there. A14: You'll find it in your Program Files (x86), you can move it from there. Q15: Is this a trick or a keylogger? A15: No, just no... check Ceru's Topic though. Q16: Is it possible to use japanese voices? A16: No, they haven't been implemented. Q17: X3DAudio1_7.dll is missing, what do I do? A17: Update your DirectX or try downloading the file manually. Q18: My game is frozen, what do I do? A18: If you keep freezing in-game, just update your DirectX, it should stop it from being frozen. Q19: The value of file size has decreased, is there a problem? A19: Have no worries, if it went from the full size value to a less value that means you already downloaded the subtracted part. If you feel uncomfortable, use this MEGA link It's also the same if the download speed randomly changes. Q20: Why do I get a XIGNCODE error when I try to launch the game? A20: You might be having another game opened and that games uses XIGNCODE too. (Example : Elsword) or you probably need the XIGNCODE folder, look at Q4 Q21: Where is the server hosted? A21: CODE: Closers is hosted on several high-end specification dedicated servers, most of which are located in several countries within Western Europe. Q22: My graphics are messed up or flickering, what do I do? A22: Make sure you're using the right processor and graphics card as default. Q23: Is the server translated in English? A23: Yes, most of it is translated and it's going to be fully translated soon. Q24: What's the level cap? A24: Maximum level is 70. Q25: I'd love to donate, how do I do so? A25: Check the official donating guide. Q26: What are the currencies in-game? A26: Credits (C - In-game obtain-able currency) Bits (B - In-game load-able currency) Q27: Are the staff here the same as VoidElsword? A27: No, not at all, C:Closers staff has nothing to do with VoidElsword staff. Q28: Why do I get an error 404 when I try accessing the download page? A28: You have to login on the main page(not the forums) to access the download page. Q29: Why can't I invite my friend to my circle? A29: Your friend's character has to be infront of you so you can invite him/her. Q30: I'm suddenly stuck in my place, what happened? A30: Try pressing CTRL or ALT once. Q31: My launcher is stuck at "Downloading and Unpacking files" but it isn't downloading, what do I do? A31: Download the client manually, look at Q19. Q32: d3dx9_43.dll is missing so I can't run the game, what to do? A32: Download DirectX, download link at the top. Q33: When do I get promoted? A33: First promotion is around level 20, Second promotion is at level 42. Q34: I can't find Alice while doing my second promotion quest, what to do? A34: Continue your storyline quests at the highschool and you will find Alice on the way. Q35: When do I get promoted? A35: First promotion is around level 20, Second promotion is at level 42 Q36: I got promoted but I didn't get my new skills, why? A36: Because you didn't activate them yet by pressing "K" then clicking the "+" near the new skills. Q37: What do I do with "Veteran Agent Diary"? A37: You can use them for crafting gamble boxes, can get you good gear. Q38: What to do with Skill Cubes? (EXAMPLE: Force Connection) A38: You can use them as an attribute to a skill after mastering the skill. Q39: Where to access Skyscraper Lure dungeon while doing the 2nd promotion quest? A39: It can be found in the special dungeons tab. Q40: How do I access the Gacha Shop? A40: You can access it through Lee Bitna. Q41: How to transfer from an area to another? A41: By talking to Seonwoo, he has a motorcycle near him. Q42: Should I stick to a certain core for my character? A42: No, just choose a core that matches your play-style. Q43: I can't find my promotion quests, what to do? A43: Follow the purple quest signs. Q44: How can I expand my inventory? A44: The first two expansions are for coins but the others are for bits. You expand them by clicking on the lock sign in any inventory tab. Q45: How to transfer from an area to another? A45: By talking to Seonwoo, he has a motorcycle near him. Q46: Do I have to do story quests? A46: No and yes, some promotion quests will need you to finish some parts of the storyline for the NPC needed for the promotion quest to appear, however story quests give REALLY good items so you might need them. However you don't have to do them one by one until you cap. Q47: What's the best way to level? A47: You can keep doing dungeons that are on your level at Annihilation or Conquest difficulties. Q48: It keeps saying "Failed Matching" every time I try to PvP my friend, why? A48: It's because your friend is under level 50 while you're over level 50. When you're level 50, you enter a new arena which doesn't have to do with under level 50 arena. Q49: How do I equip a title? A49: By pressing "P" then clicking on title then choosing the title you want. Q50: I won PvP a few times but my name isn't in the ranking, why? A50: Because you aren't level 50 yet. Q51: How do I unlock titles? A51: By unlocking achievements.
  8. HOI BOYS AND GIRLS @Icarus if you think this is worth a pin, feel free to do it, please (that way I don't have to bump it every week). Oh right, let's talk about those fibers. They are used to upgrade costumes, 1* ► 2* and 2* ► 3*. Here are the different prices to upgrade your costume (▼▼) So, how do we get those fibers exactly ? There's 5 different ways. The Easy Way Drops Crafting Training dungeon and quests New Character _______________________________ /* THE EASY WAY */ This is the fastest and easiest way to get your fibers. Basically, if you're poor, don't bother reading it. Load bits or buy codes. Use those bits to buy 2* costume and dismantle The same thing works for BM, you can buy 2* and dismantle. Repeat Now, let's talk about the 'free' ways. Free of credits/money but not free of time. /* DROPS */ You can get those fibers in 3 dungeons. Replica Tiamat Hall of Dragon /* Replica */ It depends on the day (I think it's everyday except for the week-end but I'm not sure). If you want to know if it drops or not, just check in the special dungeon tab (▼▼) /* Tiamat */ Sometimes on the final reward, you can get common fibers (▼▼) /* Hall of Dragon */ You can get green fibers there, on stage 3 (▼▼) I'll tell you what to do with those green fibers at the bottom of the guide. (What to do with those green fibers ?) /* CRAFTING */ Special DG gives 3 items that we need to craft fibers : // There's no limit for the phase lucky tokens but it's only once a day for the blue/red tokens. Here's the screenshot of the crafting machine (▼▼) : And here (▼▼) Lucky tokens are dropping from Union watch missions (extra reward) and replicas, red tokens are dropping from special dungeons (except Hall Of Dragon) and blue tokens are from the clear count 3/5/7 (special dungeons). /!\ Whatever you think is right; you should ALWAYS craft common fibers, upgrade a 1* costume THEN dismantle it. Don't buy advanced fibers, why ? Let's do the math (▼▼) /!\ Phase lucky tokens : Let's take 28 tokens as a reference. 28 tokens, you get 5 fibers per craft : Green fibers (cost 2) : 14*5 = 70 Purple fibers (cost 8) : 3.5*5 =17.5 You can then use the 70 fibers to upgrade a 1* into a 2* and dismantle the upgrade. Here's the board, as you can see, dismantling that bottom gives you 40 purples fibers (more than twice the previous amount). It takes 70 common fibers to upgrade a bottom piece (refer to the board at the top) Red/Blue tokens : This is common sense but let's do it anyways : Let's take 20 tokens as a reference. 20 tokens, you get 20 green and 10 purple fibers per craft : Green fibers (cost 5/5) : 20*4 = 80 Purple fibers (cost 10/10) : 10*2 = 20 You can then use the 80 fibers to upgrade a 1* into a 2* and dismantle the upgrade. Here's the board, as you can see, dismantling that bottom gives you 40 purples fibers (twice the previous amount). It takes 70 common fibers to upgrade a bottom piece (refer to the board at the top) So, I say again, don't craft purple fibers ! I'll tell you what to do with those green fibers at the bottom of the guide. (What to do with those green fibers ?) /* TRAINING DUNGEONS AND QUESTS */ /* Training dungeons */ At the end of each area (2-3-4 only, I think), you will unlock a quest regarding training dungeons from this NPC (▼▼). Her quest is pretty simple and rewarding, first of all you need to make a hard drive from crafting machine of the same area : Then, just finish the quest that you get from the same NPC : If you're making a new character, doing those quests give free common fibers, don't skip it. /* Green quests */ I can't really show you since I've done them on all my characters but sometimes during your progression on the story quest, check for green '!', they can give up to 40 fibers (like the quests for costume upgrade in guro). I'll tell you what to do with those green fibers at the bottom of the guide. (What to do with those green fibers ?) /* NEW CHARACTER */ So, if you're done with everything, you can farm an infinite numbers of green fibers by making new characters, it's time consuming but since you can delete a character without delay and it's easy to level, this is the way I'm using the most. It takes about ~90mins if you're fast (just make a Mistel tbh). So here's how : ● Get to Guro asap. ● Start area 2's quest-line, at a certain point you will be getting costume tutorial quests from this NPC (▼▼), completing all her quests will give you a total of 70 green fibers ! ● Since it's on another character, upgrade one of the pieces you get from quest/dungeon drop (preferably a 70 one), then get the costume on your main character and dismantle for 30/40 (depending on the item) advanced fibers. ● Repeat Here's the full run : I'll tell you what to do with those green fibers below. (What to do with green fibers ?) /* WHAT TO DO WITH THOSE GREEN FIBERS ? */ I've already answered but let's repeat everything here. Every time you get 60 (preferably 70) common fibers (or more), you can use them to upgrade a 1* into a 2*. Here's the dismantle board (▼▼) Dismantling costume will produce Phase Fibers: 1-star costumes will produce Common Phase Fibers 2-star costumes will produce Advanced Phase Fibers The amount you receive will depend on the costume item type (see the board above). So, what should you craft ? To be honest with you, the best pieces to upgrade are : weapons, tops, bottoms. They give you 40 purple fibers when dismantling and it costs only 70 to upgrade them. If the costume are on another character (let's say you took the 'New Character' way) : upgrade one of the pieces you get from quest/dungeon drop (preferably a 70 one), then get the costume on your main character and dismantle for 30/40 (depending on the item) advanced fibers. /* SOURCES */ /* LOGS */
  9. Sadao

    Guide for Skill Cubes

    Is there a particular build on what what skill cubes to put on skills for PVE? -Seha,Harpy
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