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  1. .....uhhh. So this is a guide that I made originally for a friend who had just picked up Closers again and none of my other friends could teach him so I had no choice but to try. The gist of this guide is to be there whenever you need to a go back to guide when you need help and to always be there for you whenever you need answers. It's still a work-in-progress guide and I'll try to update it whenever I can. I'm sorry in advance if it's a bit confusing but uh....yeah... have fun with the guide. https://docs.google.com/document/d/15IJBH8lSIBcAVIUUL4LZRjkJlSKJBJX8_xtCwXio1GI/edit?usp=sharing
  2. < A Guide To Playing Seulbi > By XIIIthLight People wanted a Seulbi guide from me. Sure, let’s get into things. ----- Character Overview Terminology Skills Trainee Skills Novice Agent Skills Official Agent Skills Special Agent Skills Purification Gear: Awakened Skills Task Force Skills Passives Equipment Gear Format Recommended Tuning Recommended Chips PNA Setup Purification Area Gear Beelzebub Gear Busan Gear Gameplay Tips and tricks ----- Character Overview If you’re looking to play Seulbi, here are some things that might interest you in deciding: Psi damage based character Large AOE skills that hit around and forward; straightforward hitboxes Self-sustaining MP management and PPR gain Secondary resource (Bits) used to power and activate skills Skills easy to use to keep you air and bring you into the air Deployable skills that complete on their own, able to combine and combo multiple skills simultaneously Fair amount of iframe and damage reduction skills to use Able to use skills repetitively through reducing cooldowns and resetting skills Although here are some aspects to know when playing her: Stationary when using most skills; limited movement options to only few certain skills, also can’t return to the ground on demand when needing to dodge Long animations for some skills to finish, may have enemies wander away from skill hitboxes Need to learn how to manage generating and consuming Bits appropriately Need to learn how to manage skills affecting cooldown reductions and resets effectively in particular skill rotations Lag sensitive character; gameplay dependent on skill resets and may not reset right away if suffering from lag Relatively low damage multipliers compared to rest of cast Gameplay potential not entirely realized until Special Agent advancement for her core mechanics and gameplay Seulbi isn’t the most powerful character to play, but it all comes down to learning the character to perform to your best ability to play just as viably as any other character. Hopefully this will prove helpful for any advice you’re looking for. For simplicity, all skills will be referred to their effects with all skill cube effects, Task Force promotion unlocked, and all gear is accessible. You may refer to in game for specific % values and particular skill cube effects that may not be highlighted in this guide. ----- Terminology Some terms to be mindful of when reading this guide (*some terms are also changed and abbreviated from previously adopted terminology prior to NA server translations): Bits - Seulbi’s secondary resource required to use or enhance skills. *not to be confused with the paid currency used in the Item Mall/ gachas Bit Consumption - specific skill classification that uses Bits upon use with how many used. *important to note that some skills do consume Bits but are not part of this category Bit Creation - specific skill classification that adds Bits upon use with how many created Damage reduction - receive less damage by around 80%, particularly on certain skills while casting FC (Force Cancel) - canceling a skill’s animation midway using another skill. All skills come with this innate feature FM (Finishing Move) - refers to the Rank _ Special Move skills of the appropriate rank [1/2/3/4], skills that have the ability to Super Armor Crash an enemy’s Super Armor level, denoted by the number next to their HP bar on the top of the screen for particular enemies/bosses. All FMs for Seulbi have damage reduction applied while casting, can freeze movement on most enemies in range, and have their Super Armor Crash level increased by 1 upon reaching level 6. These features become less effective on certain bosses. *The base Super Armor Crash value of each FM is their FM number plus 2. EX. The Super Armor Crash value on FM1 is 3. PPR (Phase Power Release) - refers to Empowered State, skill that enables the Empowered State buff, increasing damage while granting character specific stat increases and bonuses ----- Skills With points for skills becoming more accessible through various ingame means, it’s possible to max out the level on all the skills and passives to maximize their potentials. The following provides a general guideline on how to build your skills at a starting level. < Trainee Skills > At the end of the tutorial you can obtain the following skills: Phased Bits Empowered State: Seulbi Cancel: Seulbi Combat Dodge Phase Ductility Blades of Discipline Telekinetic Explosion Supercluster FM1: Bus Drop < Novice Agent Skills > After obtaining the Novice Agent promotion you can obtain the following skills: Gravity Flux Magnetic Infusion Electric Storm FM2: Ion Cannon Psychic Satellite < Regular Agent Skills > After obtaining the Regular Agent promotion you can obtain the following skills: Railgun Wormhole Buffer Space Elasticity FM3: Satellite Crash < Special Agent Skills > After obtaining the Special Agent promotion you can obtain the following skills: Amplified Bits EX Blades of Discipline EX Supercluster EX Gravity Flux FM4: Subway Strike < Purification Gear: Awakened Skills > After equipping Purification Area gear you can obtain the following skills as their Awakened versions: These skills remove the skill cube effects of their original skills and replace them with a new set of skill effects. The functionality of these skills will differ depending on what changes are applied. Electric Storm - Superconductivity Railgun – Fatal Shot Psychic Satellite - Psychokinesis < Task Force Skills> After obtaining the Task Force promotion you can obtain the following skills: Queen of Hearts - Drizzle Seulbi Queen of Hearts Formation: A Queen of Hearts Formation: A - Urgent < Passives > As you unlock advancements you will gain access to passives for additional stats. Before investing into any passives, it is important to prioritize your main skills first to maximize the amount of damage potential your skills can do, with passives being supplementary to your existing stats. A general rule to follow can be to put skills at level 1 for the base amount and invest at your discretion on how much into each passive you want. Passives that are of higher priority to invest into first with greater benefits: Passives that are of lesser priority to invest but also useful: Remaining passives that are otherwise non-essential but might help in other cases (such as pvp): ----- Equipment [ Gear Format ] Weapon Core: Mystic (Wand) -main core type that you will be streamlined into using when accessing endgame gear Modules: Regulator, Impulser -modules that focus on Psi related stats, each act as counterparts for endgame gear sets [ Recommended Tuning ] Refer to https://codeclosers.to/forums/index.php?/topic/2659-what-tunes-do-you-want-why/ For tunes regarding specific ABC damage types, focus on tuning for Air Strike and Back Attack related tunes. Chase related tunes are also a valid secondary stat to invest into, but ultimately something that you do not need to emphasize on currently, but in general it is important to build your ABCs appropriately to maximize skills that use those stats. Attack Speed is an optional tune to keep, speeding up a lot of skills that usually take a while to cast. Having an average of 1.14 Attack Speed is a comfortable number to settle with if possible, but purely up to personal preference if you want to go higher or lower EX skill tunes are optional, but if possible to attempt tuning for you’ll want to tune for EX Supercluster to maximize its damage for its capability to deal True Damage and easy capability to proc all ABCs damage. It is a high potency skill that you should consider investing to if you do not mind losing tune slots in your gear. [ Recommended Chips ] Refer to https://codeclosers.to/forums/index.php?/topic/3175-introduction-to-chips/ Besides chip colors that apply specifically to Psi damage characters, platinum chips fall under similar emphasis to tuning. Use Air Strike platinum chips on modules, being a general situational type to invest into, while on shields you should focus on using Back Attack/ Chase platinum chips to supplement your other ABCs. [ PNA Setup ] Refer to https://codeclosers.to/forums/index.php?/topic/7071-pna-guide-basicspecialamplify/ Basic PNA setup. For Offensive, equip PNA that focus on Air Strike or Back Attack damage. For Utility, Array (blue) genes can be equipped to personal preference. I use genes with Movement Speed to help with moving around faster, but equipping genes that increases you max MP can be a useful alternative if you need the extra MP to help with managing skills. Special PNA setup. You may interchange the Back attack or Air Strike components with Chase if desired, since Seulbi can take advantage of all ABCs through her skills. An Amplified PNA setup that I use. The highlighted sections of the grid are the main components you need to worry about in terms of their color typing. You can also use the Attack Speed configuration if you want to go through your skill animations faster. What types of components you choose to equip overall is purely personal preference to what kind of stats you want to enhance and upgrade. Stats like max HP, max MP, movement speed, and skill cooldown/ cost reduction are various things you can choose to invest into that provide improvements. [ Purification Area Gear ] When you gain access to the Purification Area, you will have the option to equip one of three types of module sets, granting skill damage boosts to a set of three specific skills. These modules differ from the ones dropped in the side dungeons from being able to be transcended into stronger versions of themselves. You can obtain these specific modules by dropping them from the appropriate bosses or crafting them. The following rules must be considered when selecting a module set: EX versions of skills are not affected, making the damage increases wasted on inapplicable skills Awakened versions of skills will receive diminished damage increase values, making the overall boost in damage combined from trinkets lower than it adds to Of which, the following can be selected: Tindalos (purple modules)– enhances Blades of Discipline, Gravity Flux, Railgun Not recommended, increasing Awakened Railgun damage by a diminished amount, and remaining skills all being EX skills Halphas (green modules)– enhances Telekinetic Explosion, Magnetic Infusion, Wormhole Buffer Highly recommended, all skills being applicable for the set’s full effects, Wormhole Buffer and Telekinetic Explosion gaining higher potential Yod (red modules)– enhances Supercluster, Electric Storm, Space Elasticity Not recommended, increasing Awakened Electric Storm damage by a diminished amount, Supercluster being an EX skill, and Space Elasticity not being the most benefiting of a skill to increase damage to Taking these factors into account, your best all-around set choice will be Halphas, due to making all the skills stronger than they initially are to reinvest to if you haven’t already. You will also gain access to Receivers that will grant you extra skill levels to an EX skill of your choice. This can be useful in either making a skill stronger than where it is currently at or pushing a skill to level 10 to access its full skill cube effects. You can obtain these receivers by dropping them from Nitocris. Receiver 1 (yellow receiver)– enhances EX Blades of Discipline Not recommended- while not bad to use, the overall damage increase is not as high, despite being able to use the skill repetitively Receiver 2 (blue receiver)– enhances EX Supercluster Highly recommended- maximizes the overall damage you can do with the skill with significant increase Receiver 3 (green receiver)– enhances EX Gravity Flux Not recommended- while not bad to use, the overall damage increase is not as high, especially with its long cooldown and no particular benefits with higher skill levels Receiver 2 is the overall recommended choice to invest into, with its relevancy into endgame gearing being currently essential to Seulbi. The shields are an essential set of gear that will allow you to access Awakened skills. There are various tiers of these shields as you progress through endgame content, so proceed to craft each appropriate one to slowly build your way to the next level of difficulty. Each piece of gear has an Item Level that will affect how strong/weak you are entering certain dungeons with Item Level requirements, so it’s best to craft and use each piece when possible to mitigate the negative effects of having a lower Item Level. While multiple versions exist, you only need to have 1 set, though you can simultaneously use them together in case you need the Item Level. [ Beelzebub Gear ] With the addition of Reverse Theater, a new set of endgame gear is now available to use. Similar to Purification Area gear, you can obtain cores and modules than can be transcended into stronger versions of themselves. You can also obtain special Triggers from Beelzebub Raids that provide impressive set effects if you manage to complete one, and can be transcended. The core provides much higher stats while equipping, but you will lose access to Awakened Electric Storm. Currently it is not recommended to use a BB core due to the free versatility and higher damage of the Awakened skill. You will be forced to rely on priming Electric Storm with EX Supercluster to utilize its full damage, a downgrade you may not be welcomed to go back to using. This shift of gameplay may hinder you if you are accustomed to using the Awakened version. On the other hand, the stat increase will be a gain benefiting the rest of your skills, though the difference is noticeable mostly through enhancement levels. Use at your discretion. Trigger sets will be harder to complete due to the nature of obtaining them will be at the mercy of obtaining them by chance or after a length of time invested into running the raid. You can also drop triggers from certain dungeons and raids that aren’t as powerful but otherwise good substitutes if you can complete a set. Optimal sets such as the Fly King’s Commandment (Red triggers) or Fly King’s Command (Orange triggers) are ideal if you are able to obtain the appropriate triggers, but having a set in general will provide a boost to your stats from tunes and set effects, so don’t be quick to dismiss the other types of triggers out there. [ Busan Gear ] Note: I'm not geared yet... With the addition of Busan, you can obtain modules, shields, and receivers than can be transcended into stronger versions of themselves. The module and the shields are the main pieces of gear you will want to craft for more stats. The receiver is an optional craft that provides minor stats increases at first, which you may keep using Receiver 2 from Purification Area to maintain optimization of EX Supercluster, but it becomes a contending alternative when transcended with better stats. If you decide to craft one, the Air Receiver is the best option being the easiest conditional damage type to proc. Gameplay Minor skill rotation visual With all skills set to their potentials, gameplay will revolve primarily around EX Blades of Discipline and Wormhole Buffer as your primary skills to utilize from their ability to reset often from using your Bit Consumption skills. Bit Creation skills should be used often during and after Bit Consumption skills to offset the amounts used in skills, since the amounts made from EX Blades of Discipline will not sustain your bit count alone, with skills like Railgun and Phase Ductility using most of your bits. Primary offense skills: Bit Consumption skills: You are at optimal play when you are always continuously casting skills in order to maintain her stackable buffs. While the amount of time allowed to refresh them is generous, it will be important to know when certain moments take too long to force them to expire and needing to restart the process of maximizing your buffs again. Buffs to keep track of: After exhausting all of your Bit Consumption skills, they will more than likely be all on cooldown, along with a majority of your skills. Psychic Satellite and EX Supercluster are safe stalling skills to use, but don’t be afraid to use them in emergencies to avoid fatal attacks. Seulbi’s playstyle will ultimately be revolving around the repeated pattern of Bit Consumption and Bit Creation skills, so those two skills act as your only independent skills to be used as you prefer. Watch you current Bit count in case you might start a new skill rotation that could make you run out of Bits early, remembering to use Bit Creation skills as necessary. Skills for avoiding attacks: Bit Creation skills: FMs can be used freely at your discretion, in between skills or bursting all of them at once, though each of them interact with each other to where you use them in a certain order. FM3 should be used before FM4 so that it can receive reduced cooldown. FM1 should be used after FM4 to use the damage bonus from it, though the cooldown for FM4 can allow you to use FM1 again in between, by then FM4 will be available to use again and FM1 will follow to make use of the damage bonus soon after. FM2 is an exception where its cooldown is reduced from using EX Blades of Discipline repetitively. Use it appropriately so that you set it on cooldown and start reducing it from using skills in your normal skill rotation. High burst damage skills: While MP management will not be as difficult from being able to regain MP from EX Supercluster and gaining full gauges of PPR rather quickly, it will be important to still use potions as well. FMs are your most expensive skills that will eat up your MP, with your other skills gradually adding up in MP use. Pets Skills that also restores MP can also be a useful option when in need of MP, though it is up to personal preference on what kind of pet you’d want and are able to obtain. Tips and Tricks Some minor gameplay advice regarding Seulbi’s skills and effects. Take them as you will if you think this will help improve your gameplay. Managing skill resets Burst Damage combinations Attempting to stall for cooldowns Is a B-Slot skillbar needed? ----- < End of Guide > I hope this guide proves helpful in understanding how to play Seulbi.
  3. [Reaper] Mirae In this guide we gonna take a look at new character - Mirae Mirae is physical character, aerial/back/chase damage dealer with a lot of [True Damage] Her kit is focused on buffing skills with [Shadow] and using [Dark Master] passive Difficulty level ★★★★☆ Basic passives Shadow Leader Mirae can shroud herself in darkness and can manipulate the shadow. With each death and resurrection, Mirae gains [Dark Leader] buff, which can be stacked up to 7 times. Each time Mirae casts [Shadow Call], she gains a [Shadow Master] buff for 7s.* [Shadow Master] buff [Dark Leader] buff *buff duration can be reset. If you use Shadow Call first step and wait a little longer to detonate shadow with second button press, you can reset buff duration and extend it up to 12 sec. (max. 5 sec for first move, then 7 sec after reset) Summon a Shadow. Press the skill key again to switch place with the Shadow, the Shadow then explodes dealing damage to the surroundings. Explosion attack is always [True Damage], Guaranteed Aerial/Back/Chase and Critical. Recover 20% of Phase Release Gauge when cast. Damage of [Shadow Call] will scale with skill level of all [Finishing Move] Pressing ↑ when using on the ground will summon Shadow in the air. Pressing ↓ when using in the air will summon the Shadow on the ground. With every use of [Shadow Call], you gaining [Shadow]. [Shadow] increase all affected by it skills damage (guarantee Aerial/Back/Chase, Critical and [True Damage]). Skills affected by [Shadow] can be upgraded once per [Shadow Call] usage. If you use once skill which is upgraded by [Shadow], you cannot summon another [Shadow] unless you will use [Shadow Call] again [Shadow] in skills is always marked with red color description Messenger Skills Quickly dodge backward and evade enemy attacks, decreasing incoming damage by 60%. Can also be used in the middle of normal attacks. Press a direction key to evade in that direction. If you use Combat Dodge at the exact moment that an enemy attacks you, you become temporarily invulnerable. Note: Mirae combat dodge is pretty long and slow as Bai one. It's important to learn that you should use it quicker than other characters to dodge certain attacks Cancel a move midway, so you can cast another skill. Attacks surrounding enemies and makes you Invincible for 1 second (+0.2 seconds per skill level). Can also be used while Immobilized by enemy attack, pushing away surrounding enemies in a 4 meter range. Releases all your accumulated Phase Force at once, temporaily improving your stats for 40 seconds (+2 seconds per skill level). Phase Force accumulates when you attack or are attacked. When you are empowered, all your outgoing damage increases by 20% (+2% per skill level) and Special Moves' Super Armor Crash increases by 1. You also replenish 30% of your Max MP, and casts the [Embrace of Darkness] buff, increasing certain stats by an amount determined by skill level Rushes forward and attacks with a wide swing. (Can stay at lv.10) Rush forward, then dodge backward to attack if hit an enemy. [Invincible] when casting. Hide Dusk is guaranteed Aerial. Rush upward while pressing ↑ when using on the ground. Rush downward while pressing ↓ when using in the air. [Twilight-Unleashed] While using [Shadow Call] upgrade your basic attacks once per skill usage (not able to stack; only available after opening Master Cube) Enhanced Basic Attacks: →→↑ z and →→ z z = base attack button [Twilight] buff Rush forward, grabbing an enemy and execute them. (can stay at lvl.10) Nightfall Gambol is guaranteed Aerial. Rush upward while pressing ↑ when using on the ground. Rush downward while pressing ↓ when using in the air. Gather strength to unleash a flurry of attacks The longer the skill key is held, the more [Sunset] stacks are gained Guaranteed Aerial/Back/Chase. 80% Damage Reduction when casting. [Sunset] buff Physical Attack +110(+10 per stack), Physical Critical Damage +6(+1 per stack)%, Max 50 stacks. Contractor Skills Swing the Scythe along the ground while attacking the enemy. (can stay at lv.10) Pressing ↑ when using on the ground to cast [Ground Uppercut]. Pressing ↓ when using in the air to cast [Aerial Downward Strike]. Skill has 2 charges (3 with Master Cube) Swing the Scythe in a great arc to attack the enemy. Guaranteed Back. 80% Damage Reduction when casting. Swiftly swings the scythe, then performs a flurry of attacks. Guaranteed Back. [Invincible] when casting. Move like dancing and cutting enemy. Guaranteed Back. [Invincible] when casting. Walking silently like a Grim Reaper, summon a [Shadow] to deliver a powerful attack when an enemy is hit. Guaranteed Back. [Invincible] when casting. [Sweltering] buff
  4. A. Introduction B. Skill Rotation Overview C. Debuffs D. Exceed a. Full Exceed i. Reducing V Exceed Cooldown b. Semi Exceed E. 3 Exceed Combos a. Without FM2's 3 Exceed Combos b. With FM2's 3 Exceed Combos F. Skill Rotation Example G. Outro A. Violet's intro: 1. She doesn’t floating around to do skills like most of characters in Closers 2. Her Main Damage is 3 Exceed Combos (Exceed Slash, Uppercut and Slam) 3. She utilizes Basic Attack (Z) and Arrow Keys (Up,Down,Left,Right) with Exceed Artistry and Exceed Strike Passive, to “create” new skills which are not displayed in Skill Set that are the 3 Exceed Combos 5. She doesn’t care about attack speed 6. Labeled the Hardest Character to play well 7. She needs Good Ping to do her skill rotations without delay in exceed buff activation B. Skill Rotation Overview (Debuffs) > Exceed > 3 Exceed Combos > Exceed > 3 Exceed Combos > (repeat) C. Debuffs 1. Stinger - Reduces defense of hit enemies by 10% for 10 seconds 2. Hyde! - Reduces critical resistance of hit enemies by 10% (for not mentioned seconds) D. Exceed There are Two kinds of Exceed Buff : Full Exceed and Semi Exceed buff Full Exceed buff last 20s Semi Exceed buff last 10s , half of the Full Exceed buff’s stats, no movement speed buff granted and wont refresh the buff . a. Full Exceed Activation : (V) Exceed – High Cd Skill, the only source of Full Exceed buff you can really rely on. (Read section i. Reducing V Exceed Cooldown to know how to reduce and faster recast this skill) ,Max this skill FM4 – with Master Cube Unlocked , second Slash will grant Full Exceed Buff i. Reducing V Exceed Cooldown 5 Skills in total that directly Reducing V Exceed Cooldown: Exceed : Pulse – with Master Cube Unlocked, Reduce 4s V Exceed cd Reinforced Blow – Reduce 2s V Exceed cd EX Camellia Drop – Reduce 2s V Exceed cd FM2 – Reduce 10s V Exceed cd, make sure to use it when V Exceed in cd. Awakened : Post-initiative – Reduce 2s V Exceed cd . due to long animation, not suggested to use this skill . Exceed Artistry – every 2 casts of this skills will reset Exceed Pulse cd (which mean the skill indirectly reduce 4s V Exceed cd) , Max this skill Post-initiative (not awakened) – with Master Cube Unlocked , this skill Refreshes Exceed Pulse’s cd if the skill is held for at least 0.8s (which mean the skill indirectly reduce 4s V Exceed cd) b. Semi Exceed Activation : Rose Cutter – with Master Cube Unlocked, Second input within 0.3s-0.5s from this skill will provide Semi Exceed buff with “tsing” sound. First input is “always” cancelled because the animation is kinda long . EX Camellia Drop – with Expert Cube Unlocked , every 3rd cast will give you Semi Exceed Buff . The game will show you how many times you’ve cast this skill (2 times casted) Empowered state – max this skill FM1 – with only Advanced Cube Unlocked (lvl2) , this FM will grant you Semi Exceed buff E. 3 Exceed Combos Consists of The Exceed Slash, Exceed Slam and Exceed Uppercut. Exceed Slash, Exceed Slam and Exceed Uppercut can be done once for Every Single Exceed buff Activated. a. Without FM2's 3 Exceed Combos Exceed Slash : >> Z / <<Z Exceed Slash Cancelled End (Shadow Slash) : >>Z(EX Camellia Drop/EX Burst Blade/Exceed Pulse/Reinforced Blow/FM1/FM2/FM3 etc etc) / <<Z(any other skills) Exceed Slam : hit direction = right : <<XZ>(hold) hit direction = left : >>XZ<(hold) Exceed Uppercut : ^Z Suggested combo with Shadow Slash End : hit direction = right : <<XZ>(hold) ^Z >>Z(any other skills) https://imgur.com/2KxsUXk hit direction = left : >>XZ<(hold) ^Z <<Z(any other skills) b. With FM2's 3 Exceed Combos Exceed Slash : position = left & hit direction = right : >>Z< position = right & hit direction = left : <<Z> Exceed Slam : position = left & hit direction = right : >>XZ<(hold) position = right & hit direction = left : <<XZ>(hold) Exceed Uppercut : ^Z Unified combo: position = left & hit direction = right : >>Z< ^>(hold)Z >>XZ<(hold) With full exceed buff : https://imgur.com/NQdPtqC With Semi Exceed buff : https://imgur.com/Umw2MPX position = right & hit direction = left : <<Z> ^<(hold)Z <<XZ>(hold) One of the move variation are the Alter Slam Direction at the End with quick double tap direction after uppercut, this meant to avoid bosses’ AOE hit on one side after you’ve done the slash : (position :left , boss : middle ,bosses’ hit direction in few seconds :right) : >>Z< ^>(hold)Z (<<*)XZ>(hold) Another way to do the 3 exceed combos move if the boss/target are too far right/ far left: dash direct to the boss and do Exceed slam then followed with Uppercut, then exceed slash/exceed shadow slash. F. Skill Rotation Example Example for Violet's opening skill combos: Stinger > Dash back with Exceed artistry > V Exceed > Hyde! > Reinforced Blow > Exceed Pulse > FM2 > Ex Camellia Drop >3 Exceed Combos > FM1 > Rose cutter First Input > Cancel With Exceed Arts/Ex burst Blade > 3 Exceed Combos > Ex Camellia Drop > Rose cutter Second input > 3 Exceed Combos > Exceed Pulse > Ppr > 3 Exceed Combos > FM3/V Exceed/Ex Camellia drop 3rd> 3 Exceed Combos , ETC G.Violet's Outro 1. Keep Practicing the 3 Exceed Combos, left and right variations, Make it embedded in your mind and then you can try yourself another variations. 2. Apparently, Violet’s Skill rotation is totally not about spamming Z Buttons After Exceed Buff Activation. (Violet spamming Z Buttons is a Meme) 3. You’ll have noticed that violet 3 exceed combos needed to press Arrow Keys more than (Z) and then, she needs constant Jumping(X) for every Single Exceed Slam. 4. As soon as you can do the 3 Exceed Combos well, you’ll get the fun playing her.(Her 3 Exceed Combos is eye-catching and also Rewarding to Learn) 5. Stay Calm and Exceed!
  5. Considering my last few guides got locked up which didn't allow me to edit them. So before the changed policy I ported over all information over that was in those guides and touched up on it a little bit for the latest patch. I decided to put it all on a Google Doc file instead, so I can present you now once again- The Guide to Levia
  6. Hatenna

    Seth skill build

    I started playing Seth and need a build. Ty ❤️
  7. SilverKip

    Lay it on me

    So i need a guide of what to use on my seth, from skills to passives and even puri and etc tell me everything i need to know to make seth end game god tier
  8. [IMPORTANT: This guide's version is final and will no longer be updated due to me leaving the game.] Hello! My IGN is Hellawes, and I've decided to make an in-depth Luna guide because she needs more love on the forums, and seeing Luna's Guide Section dead and empty hurts my soul. This is my first guide, like, ever, and I've never been determined enough to create things like that, but my love towards this adorable child (no homo) is stronger than my anxiety. Please do help the guide improve by leaving feedback/criticism/info I might've missed/messed. I'll include it in the guide and mention you. You'll be famous ;^) This guide is PvE only, you won't find any PvP-related info here. Side note: some skill effect names (especially skill cube ones) may differ from in-game ones due to me not having access to those skill cubes/descriptions anymore because ✨endgame✨. With that being said, let's begin. Table of Contents: 1. Introduction; 1-1. Pros; 1-2. Cons; 2. Skills; 2-1. Trainee; 2-2. Novice Agent; 2-3. Regular Agent; 2-4. Special Agent; 2-5. Awakened Skills; 2-6. Task Force; 2-7. Skill Overview; 2-8. Option Skill Cubes; 2-9. Rotations; 3. Skill Build; 4. Passives; 4-1. Task Force Passives; 5. Endgame Gear Setup; 5-1. Purification Ops and Wolfgang (pre-endgame); 5-2. Beelzebub and Hoffman (current endgame); 6. PNA, Chips and Tunes; 6-1. PNA; 6-2. Chips; 6-4. Tunes; 7. Credits&Thanks; 8. Changelog&To-do list. 1. Introduction Luna is a Physical Damage-type character with great damage and insane sustain. Her kit allows her to survive in many dangerous situations without much efforts, she is the walking i-frame with a bunch of heals, and her counter mechanic will make you forget potions exist. Though, Luna is not the type of character who one-shots everything as soon as the battle begins. She gets stronger over time by stacking strong buffs to build-up her DPS, so the longer you fight - the stronger you become. All of her attacks have built-in Air Strike proc, which means you don't have to bother staying in the air at all ez life, right? Remember one thing: if Luna dies, she does it for fun. 1-1. Pros Nice damage; Excellent sustain; No jumps; thank god Easy Phase Force stacking; Easy to learn; Comfortable for soloing; Cute. 1-2. Cons Slow compared to other characters; (benefits slowpokes like myself) Mana hungry. Very. Hard to stay airborne for long time when needed; The amount of dashes will make you suffer in limited spaces; Lewd costumes. 2. Skills 2-1. Trainee Phase Shield While on the ground, all skills count as [Air Strike] Each successful [Counter] adds [Shielded] stack, and a [Counter]'s attack applied as [Super Armor Crash Level 5]. [Shielded] lasts for 40 seconds and stacks up to 5 times. *Obtains max stacks during Empowered State. 5 Stacks Stats: Empowered State: Luna Standard ability for every character, Luna's Phase Force Burst grants her all 5 stacks of [Shielded] upon activation, which still last for 40 seconds. Leveling this ability increases Empowered State duration and Damage Bonus during Empowered State. Cancel: Luna Another standard ability for each Closer, this is your "Force Cancel" a.k.a "Combo Break". Leveling this ability provides longer i-frame and lowers its cooldown. Combat Dodge This skill allows you to dodge incoming damage if timed properly and/or decreases the damage taken by 60% for the entire animation. To get the "Perfect Dodge", you have to press it just before the damage is about to be done, at the very beginning of skill's animation. If you succeed, Luna will neglect damage taken and receive an i-frame after. 🌟 Some Bosses' attacks/mechanics ignore any other i-frames and can only be dodged by this skill's "Perfect Dodge", Hell's waves 7/8/10 AoE oneshots are being good examples. Raven Wing Does 3 hits while dashing forward (you can choose the direction with arrow keys). You have to press skill button again in order to do additional hits, and the range of the last attack is increased. A great repositioning and movement ability. Decent damage as well. ◼️ Skill Cubes: Homing Aegis You're gonna love this skill. Throws Shield ahead, which tracks and attacks up to 7 enemies. Gets 1 charge whenever the skill refreshes, and can be used up to 2 (3 with the Skill Cube) times in a row. Nice damage, excellent range and low cooldown allow you to spam this gift of the gods and disrespect mobs from a disgustingly safe distance. ◼️ Skill Cubes: Orion's Hunt A nice tool for gathering mobs or dealing damage, this skill comes in two versions: grab + kick, or a dash attack (if target can't be grabbed). While the grab&kick attack does not deal very impressive damage, dash attack can be triggered manually, deals twice more the original damage with a Skill Cube applied, and can also be spammed for Crit Damage Reduction debuff. ✨Utility✨. 🌟You can use this skill as a quick mobility double-dash if you hold the down arrow key and movement arrow key. Just saying. ◼️ Skill Cubes: Defensive Posture This is a masterpiece. This is what makes Luna a Luna. This is what will help you deal with that nasty mana issue if you use it as intended. This is your bread and butter and the reason you can stay in combat and smash back while others have to dodge or waste their precious i-frames. Abuse it and make them jealous Luna lifts the Shield to block an enemy's attack. If she gets damaged during skill cast, it will activate [Counter]; [Counter]'s damage increases with each Special Move learned; [Counter] is an i-frame for the entire cast duration; If [Counter] is activated successfully, it will restore 15% Phase Force and 25% HP and MP. 🌟Even if you don't trigger [Counter], you will still get 15% Phase Force, but will not restore any HP and MP. This allows Luna to stack her PF efficiently just by using the skill itself, even without constant timing of actual [Counter] procs, which is also crucial for your rotation. ⬇️ 🌟Using [Defensive Posture] (even without triggering [Counter]) also augments some of Luna's skills: Homing Aegis, Harpe Strike, Pegasus Kick and EX/Non-EX Aegis Charge. All skills remain augmented until you use them, the only exception being EX/Non-EX Aegis Charge (More info in respective skills' Skill Cubes). 🌟Luna is invincible not only during the skill animation, but also during a successful [Counter] animation, which makes the i-frame duration long enough for you to pat your cat. 🌟Some certain Boss' attacks, however, do NOT trigger [Counter], but Luna is still invincible while hiding under her shield. (Example: David's AoE DoT with 2 green circles, Tiamat's arrow keys move, Tindalos' "Whoever dares to confront it shall be burnt" attack - a flash of fire). 🌟Besides augmenting [Homing Aegis], also restores 1 charge of it so you can deploy it instantly even if all charges are on cooldown. Special Move: Astraea (FM1) A fidget spinner ultimate which comes in two versions: it either helps you to gather mobs in a middle distance from cast spot, or deals a full-damage one-hit strike and flies straight to infinity and beyond (with the power of Skill Cube, of course). ◼️ Skill Cubes: 2-2. Novice Agent Aegis Charge A bit wonky skill to use due to the movement patterns it uses, however it can be avoided by, wow, holding down the down arrow key. IIRC, initially this skill has 3 charges, which turn into 5 when the Skill Cube is applied. Also an i-frame (which i never bothered to get used to, tbh) ◼️ Skill Cubes: Hydra Strike A tasty skill in terms of damage, which gets its cooldown reset by successful [Counter], and becomes even tastier because of that (Skill Cube required). 🌟Use this skill as close as possible, since every rift has its own hitbox, thus dealing greater damage when used face-to-face (Master Skill Cube). ◼️Skill Cubes: Harpe Strike Yet another tasty source of damage, as well as an i-frame, normal version of this skill does a triangle-trajectory dash (2 dashes with Skill Cube), while augmented one makes it a single full-damage dash without losing its i-frame (though it obviously has way lower duration). ◼️ Skill Cubes: Special Move: Ariadne's Crown (FM2) Second ultimate we get. Nice damage, i-frame for the entire cast duration, great range if used normally, can be used on current location if pressing the down arrow key. 🌟You can cancel its cast altogether and still gain the buff by using it in air and cancelling it before you actually land on the ground. - the more you know, credits to Vessaliux ◼️ Skill Cubes: Meteor Jump (Skill Ticket) Guess what? Another i-frame, hold the skill button to extend its duration, the whole landing animation counts as an i-frame. Nice damage as well. 🌟Due to Luna being high above during this skill, Its i-frame can be used to avoid some of the Bosses' attacks which hit through regular i-frames (Example: Adv Gremory walls, Rep/Hell/OF - Tindalos' Blue&Red portals explosion if timed properly; OF Wave 5 Vortex - only use it in the end since the skill is auto-landing. This saved my capsule couple of times.) 🌟Separating this one because important. You can jump over all kinds of walls in BB raid as well with this skill. This works for ALL Syrphid's walls, Dermatobia's walls when you have to run towards the fingers, and also for King Beelzebub's 2nd shadow which also gives you your favorite walls. Needless to say you can save yourself in Vessels with it on phase 1, though camera goes autistic so you have to remember the location you fell from and move back there without any visual clues. Camera angle will change when you reach the platform, indicating you're safe to land. ◼️Skill Cubes: 2-3. Regular Agent Pegasus Kick This is your second [Defensive] stance, which can trigger a [Counter] (Skill Cube needed). Normal version is a slow "dash", which can be used on current location (guess how). Augmented version is a swift diagonal jump. Both have 80% Damage Reduction for the entire cast duration. 🌟Pegasus Kick's [Defensive] stance does NOT trigger [Defensive Posture]'s augmented stacks and [Shielded] stack upon successful counter, neither it restores Luna's Phase Force. However, it DOES restore 25% HP and MP, DOES provide i-frame similar to [Defensive Posture], including i-frame during successful counter animation, DOES reset Hydra Strike cooldown, and DOES give you a stack of [Star Guardian] (SA Passive). 🌟To trigger the second [Pegasus Comet Kick] instead of [Defensive] stance, use the [Defensive Posture] before casting the skill for the 2nd time. It will provide you with another [Pegasus Comet Kick] stack thus allowing you to jump again. 🌟You can cast this skill on place if you manage to time it properly: press the opposite direction arrow after Luna jumps up and right before she's about to drop down, this should change the direction of the skill thus resulting in Luna's landing right where you began casting the skill (@cruzerblade1029 ty for pointing this one out <3) ◼️ Skill Cubes: Starlight Circle One word: Sexy✨. This is your pocket version of Tein's FM3, but with fixed 20 seconds cooldown instead. It attacc, it protecc, it heals, it gives Phase Force. It does the same to your adorable fragile squadmates, who will give you some extra pats if you cast it for them. You can either jump on a nearest ally within 20-meters radius if cast normally, or selfishly place it on yourself by holding the Down arrow key. If you're still thinking your Luna is not a walking i-frame, just wait. There's more. 🌟Luna gets i-frame straight from the start of the skill animation. Her allies, however, only get it when the skill is deployed. Keep that in mind when timing this save for yourself and/or for your team. ◼️ Skill Cubes: Winter Triangle A neat buff for you and your squad, while also a nightmare for all the poor mobs around you. Suddenly not an i-frame. Creates 3 floating stars around Luna, each providing a certain buff for you and your buddies, as well as some debuffs for those fools who dare to spawn nearby. And no, this is not an i-frame. Seriously. Wow. You can maintain 100% uptime for this skill. Please do. ◼️ Skill Cubes: Special Move: Universe Strike (FM3) Your One-Hit-Burst ultimate which hurts A LOT. Love it. Spam it. Oh, did i mention it's an i-frame? For the entire cast duration, of course. 🌟You can cancel its animation by casting any other skill and keep the DPS while it charges, however, keep in mind that you will lose its i-frame as well. 🌟Make sure to wait for about 0,5sec before cancelling it, otherwise the damage will NOT apply. You will just waste the nuke. ◼️ Skill Cubes: 2-4. Special Agent Star Guardian it begins Luna can better utilize Aegis’ power. [Counter] attack's damage % from [Defensive Posture] and [Pegasus Kick] will be amplified by 2x and 1.5x respectively, and Luna will gain [Star Guardian] stack. [Star Guardian] can be stacked up to 12, and will increase Luna’s Physical Power & Physical Crit Damage Bonus. Upon gaining 1st stack, Luna will also receive 20% Damage Reduction effect. (Damage Reduction can NOT be stacked further) - These stacks are permanent btw. Even if you die (for fun, obviously). Stacks ain't going anywhere. :^))) *Listed effects will only apply when FM3: Universe is learned, and will not activate in UNION Arena. 12 Stacks Stats: The time has come for our skills to evolve on a new levels beyond broken. EX Raven Wing Changes the skill into 2 consecutive hits, plus a shield summon&charge on additional input (Hello Skill Cube). The damage is HUGE, the speed is NICE, and input time in-between hits changed from 1,4 seconds to... 5 seconds, yes. You can pat a cat yet again. No i-frame, wow. 🌟You can change the direction of Luna's second dash before placing shields charge, but you have to react quickly, since the animations compared to non-EX version are much faster. ◼️ Skill Cubes: EX Aegis Charge This skill is underestimated on so many levels. At first glance back when i just got promoted, this skill seemed worse than non-EX version for me. No i-frame, no stacks, like, wtf. But then I've become strong, smart, and realized how very wrong I was. Despite losing its stacks and i-frames (which i never used it for anyway, kek), it gains an insane amount of BURST and becomes one of the most used skills in your kit due to its [Defensive Posture]-augmented damage and short cooldown (6,40 seconds with 40% CDR, considering you utilize [Defensive Posture]'s Cooldown Reduction for it wisely) Augmented version makes your explosion a TWO explosions instead, each dealing lesser damage, but way greater damage together. And i must say, missing even 1 of them, considering the hitboxes, is pretty hard. ⭐You can still go for non-EX version, it's up to you and is explained why in the Skill Build section by Vessaliux. ◼️ Skill Cubes: EX Winter Triangle Just when you thought this skill couldn't be any better, you get an EX version of it which makes it a crazy both Damage and Utility tool. It's not that good in terms of utility when you've just learned it. The buffs and debuffs are removed along with floating stars, leaving only a powerful laser attack. however, later, when you get at least an Advanced Skill Cube, you'll change your mind immediately. The three stars are back and they've brought couple new friends with them. Now this skill provides even stronger boost for you and your squad, and even more humiliating debuffs for dem fools who still dare to spawn around. 🌟It has a pretty long start-up channeling animation. Be careful to not use another skill right after you used EX Winter Triangle, wait for the lasers to fire and then continue casting, otherwise you won't get anything except your strongest buff going on at least 18 seconds cooldown. 🌟For the same reason use it wisely and watch out for what Boss does. You wouldn't want to start casting it right before Gremory's bear is about to fist you in the face, or when Yod is starting to cast his Merry-Go-Round bs. ◼️ Skill Cubes: Special Move: Cosmic Strike (FM4) Last, but not least, your final SA skill - the ultimate. It is, of course, an i-frame for the entire cast duration. It deals great damage, has the widest AoE range of all your skills (covers the entire Tiamat arena if cast in the center of it), and the DoT before the big blast does a small hit-stuns to everything that is not in your squad. Gives a shield at Master Cube which gives a super armor enough to facetank, in example, David's Final phase's scythe swings, without any fear to be ping-ponged to death. It also has a very neat animation, check it out someday ;^) 🌟My hobby is to cast it right after FM3 and enjoy the view ◼️ Skill Cubes: 2-5. Awakened Skills Awakened Skills replace normal ones when you get certain piece/set of gear from Purification Ops, a.k.a PG:Deep Orion's Hunt While losing its mob gathering and mobility aspects, gets a nice wide AoE damage + keeps Crit Damage Reduction debuff. [Awakened] Scorpion Combo Summons Aegis and punches it along with the enemies in front. All attacks considered as [Back Attack] and the enemies hit by [Summon Aegis] (first couple hits) will have their Crit Damage Reduction decreased by 20% for 10 seconds Damage taken is reduced by 80% for the entire cast duration. [Awakened] Stage 2 Creates a bigger AoE shockwave when hitting Aegis. Hydra Strike If you land on someone's head with it, it's gonna hurt. [Awakened] Six-headed Ancient Dragon Jumps to the air and strikes the ground, creating 6 rifts around and dealing damage. The Constellation Rift Wave has 40% increased damage on targets with 20% or less HP and always counts as [Critical]. When the skill level is 3 and above, successful [Counter] (both from [Defensive Posture] and [Defensive] stance), the cooldown is reset. Meteor Jump The Swords slightly pull enemies towards your landing spot and deal sweet additional damage before the explosion. [Awakened] Sky Tearing Shield Jumps into the sky and inflicts massive damage upon landing. Activates multiple Harpe Strikes on touchdown. Meteor Jump always counts as [Chase] and triggered Harpe Strikes deal 30% increased damage on targets with 60% or less HP.
  9. https://youtu.be/7kVLXEL0EWs I have created a video guide on Dr.Hoffman. It consists of dodging and what to do. <3 I hope this is helpful. :) Thank you very much for watching and feel free to comment anything ^^ <3
  10. Thanks to Vessaliux for giving me a consent to copied his guide's format Heres the complete file link for this guide : https://docs.google.com/spreadsheets/d/1oVHxVY2pXht0-zoKZ5PJctUsWwesOo5q0OjCQvpX93A/edit#gid=0 Changelog 06 - 02 - 2019 Created 06 - 18 - 2019 Added Skill reworks and buffs Added Task Force Skill Description BASIC Phase Power Release Active Description Gains the buff [Lunatic Explosion] and Obtains Max(5)stacks of [Murderous Intent] on cast Notes Lunatic Explosion Back critical damage +(Skill level x 1.2)%, Back defense penetration +(Skill level x 1.2)% TRAINEE Carnage Passive Description Your Phyisical critical damage , Aerial critical damage, Back critical damage increase by 30% of your Back damage stats Gains [Murderous Intent] upon using any skill and can be stacked up to 5 times that last for 8s Notes Murderous Intent Attack speed + 2% (+1.96% per additional stack) Back damage + 2% (+1.96% per additional stack) Back critical rate + 2% (+1.96% per additional stack) Torrent of Pain Active Max level 20 Description Crouches and steps forward, and then quickly spins and charges forward, attacking surrounding enemies. Use the directional keys during the crouching motion to move Reduces damage taken by 80% while casting Effect Level 1 Cyclone Slash: Physical Attack 721% Finishing Attack: Physical Attack 190% 5.2s Cooldown Level 20 Cyclone Slash: Physical Attack 1545% Finishing Attack: Physical Attack 385% Blow Away: Physical Attack 963% 5.2s Cooldown Skill Cube Advance Extra activation upon additional input Hits the enemy with the kukri, dealing additional physical damage. Expert Status Enhance Aerial critical damage increased by 5% Master Skill Enhance Hit enemies have their physical defense reduced by 20% for 10s Confirmation kill (sure kill) Active Max level 20 Description Quickly charges forward and immobilizes the first enemy he touches then attacks as he move past, inflicting great damage Effect Level 1 Throat Slit: Physical Attack 1363% Throat Slit (Executioner): Physical Attack 4089% 8s Cooldown Level 20 Throat Slit: Physical Attack 2917% Go Away: Physical Attack 1459% Throat Slit (Executioner): Physical Attack 8749% 8s Cooldown Skill Cube Advance Extra activation upon additional input Reduces physical / magical attack of the enemy by 20% for 15s with a 50% chance Expert Status Enhance Back critical damage increased by 10% Master Skill Enhance Throat Slit - always triggers Back. Deals 30% increase damage to enemies with less than 30% HP Lasso Active Max level 20 Description Throws a kukri in a wide arc, gathering the enemies ahead, then hits them with a other blade, damaging the group and launching them in the air Effect Level 1 Bind Up: Physical Attack 494% Downward Strike: Physical Attack 741% Downward Strike (Fiery Fiend): Physical Attack 1704% 8.9s Cooldown Level 20 Bind Up: Physical Attack 1056% Downward Strike: Physical Attack 1584% Drag:Physical Attack 1322% Downward Strike (Fiery Fiend): Physical Attack 3756% 8.9s Cooldown Skill Cube Advance Extra activation upon additional input Uses the kukri to pull in the enemies lifted in mid-air by a special move Expert Status Enhance Physical damage increased by 20% when used 0 to 3 skill chains Master Skill Enhance Reduced the skill's cooldown by 2s if a skill chain is triggered by Lasso Note Fiery Fiend - Enhance the skill Surrounds the kukris with flames, then strike downward with a flame effect on the ground that deals additional damage Always triggers Back Shadow Hunting Active Max level 10 Description Throws a kukri at enemies at front, and then teleports behind them Gains [Shadow Hunting] buff and restore MP and phase power by 5% upon cast Enters invulnerable state when successfully hit. Duration 3s and upon landing on the ground, invulnerability will be gone even though the duration is still on Effect Level 1 Throw Kukri: Physical Attack 494% 4s Cooldown Level 10 Throw Kukri: Physical Attack 980% 4s Cooldown Notes Shadow Hunting Duration: 8s Total physical attack +5% (+0.4% skill per level ) Physical defense penetration +1% (+1% per skill level) Finishing Move: Purgatory Active Max level 15 Description Plants firmly on the ground and unleashes Phase Power, exploding for great damage on surrounding enemies Reduces damage taken by 80% while casting Effect Level 1 Super armor crash lvl 1 Phase Power Storm: Physical Attack 3374% 58.7s Cooldown Level 15 Super armor crash lvl 2 Phase Power Storm: Physical Attack 14273% 58.7s Cooldown Skill Cube Advance Skill Enhance Damage increased by 50% Expert Status and Skill Enhance Always triggers Back Damage increase by 5% while phase power is released Master Status Enhance Damage increase by 5% while phase power is released. Super armor crash increased by lvl 1 JUNIOR OPERATIVE Guillotine Active Max level 20 Description Moves up and down, slashin and inflicting physical damage on enemies ahead Triggers Aerial even when cast on ground Effect Level 1 First Slash: Physical Attack 845% Second Slash: Physical Attack 643% 9.7s Cooldown Level 20 First Slash: Physical Attack 3187% Second Slash: Physical Attack 2395% 9.7s Cooldown Skill Cube Advance Skill Enhance Damage increased by 50% Expert Status Enhance Back critical damage increased by 10% Master Status Enhance Back damage increased by 15% Punishment Active Max level 20 Description Leaps into the air and tumbles, cross-slashing the enemy. Press the skill to leap up to 3 times and attack Triggers Aerial even when cast on ground. Effect Level 1 Roundhouse Slash (per attack): Physical Attack 448% 9.9s Cooldown Level 20 Roundhouse Slash (per attack): Physical Attack 1699% 9.9s Cooldown Skill Cube Advance Skill Enhance Damage increased by 50% Expert Status Enhance Aerial critical damage increased by 5% Master Skill Enhance Gains 1 [Executioner] stack per cast of the skill. Can be stacked up to 6 stack Using Confirmation Kill skill and consuming 6 stacks of [Executioner] change the skill motion and increase the damage Night Hunt Active Max level 20 Description Shoots a kukri, striking through the enemy ahead, then pulls to propel himself, launching enemies in the air along the way. Afterwards, Nata dashes left and right, slashing the enemies multiple times Enters invulnerable state while casting Effect Level 1 Pierce / Pull / Launch: Physical Attack 591% Chain Slash: Physical Attack 789% Superfast Multi Slash (Fiery Fiend): Physical Attack 2366% 13.4s Cooldown Level 20 Pierce / Pull / Launch: Physical Attack 1491% Chain Slash: Physical Attack 1986% Downward Strike: Physical Attack 2488% Superfast Multi Slash (Fiery Fiend): Physical Attack 5957% 13.4s Cooldown Skill Cube Advance Extra activation upon additional input Throws the kukri towards the ground, to deal a Downward Strike Expert Skill Enhance Triples the attack power of Downward Strike Master Skill Enhance Chain Slash and Downward Strike always triggers Back Note Fiery Fiend - Enhance the skill Night Hunt becomes continuous and superfast multi slash. No longers need to press additional input Always Triggers Back Finishing Move: Infinite Hell Active Max level 15 Description Spins both kukris, attacking surroundings enemies multiple times, and then runs around, slashing at random enemies, while the skill key is pressed. Use the directional keys while running to change your direction. Release the skill or wait until the running phase is over, and then Nata leaps into the air and strikes the enemies in front of him with his kukris, inflicting physical damage and launching them in the air Reduces damage taken by 80% while casting Effect Level 1 Super armor crash Lvl 2 Warm-up: Physical Attack 440% Wild Charge: Physical Attack 2871% Finishing Bombardment: Physical Attack 1323% Finishing Bombardment (Fiery Fiend): Physical Attack 4763% 60.1s Cooldown Level 15 Super armor crash Lvl 3 Warm-up: Physical Attack 1280% Wild Charge: Physical Attack 8569% Finishing Bombardment: Physical Attack 11748% Finishing Bombardment (Fiery Fiend): Physical Attack 14098% 60.1s Cooldown Skill Cube Advance Skill Enhance Finishing Bombardment - Damage increased by 50% Expert Status and Skill Enhance Always triggers Back Damage increase by 5% while phase power is released Master Status and Skill Enhance Finishing Bombardment - Attack range increased Gains [Infinite Hell] buff when successfully hit Back damage increased by 10% Super armor crash increased by lvl1 Notes Infinite Hell - Total Physical Attack +5%, Physical critical damage +10%, Back critical damage +10% Fiery Fiend - Enhance the skill Skill damage increased SKILL TICKET Lunatic Explosion Active Max level 15 Description Imbues Nata's lunacy into phase power for an explosion. Attacks all nearby enemies, and launching them in the air Effect Level 1 Unstable Phase Power Explosion: Phyisical Attack 1950% Unstable Phase Power Explosion (Fiery Fiend): Phyisical Attack 3900% 30s Cooldown Level 15 Unstable Phase Power Explosion: Phyisical Attack 7027% Unstable Phase Power Explosion (Fiery Fiend): Phyisical Attack 9360% 30s Cooldown Skill Cube Advance Skill Enhance Damage and Range increased Expert Skill Enhance Deals 30% increase damage to the enemies with less than 30% HP Reduces the cooldown of the skill by 5s when cast above 2 skill chain Master Skill Enhance Phyisical damage increased by 10% when cast above 3 skill chain Note Advance cube: theres no given info about how much dmg increase, and i honestly dont know how to calculate it Fiery Fiend - Enhance the skill Skill damage increased Always triggers Back OFFICIAL OPERATIVE Grinding Blade Active Max level 20 Description Shoots a spinning kukri. You can move freely for this skill's duration. The blade spins for 2.5s, increase damage taken by 5% on the enemies if its hits Effect Level 1 Spinning Blade: Physical Attack 1188% 9s Cooldown Level 20 Spinning Blade: Physical Attack 5236% 9s Cooldown Skill Cube Advance Skill Enhance Size increased by 30%, Duration increased by 3.5s Expert Status Enhance Back critical damage increased by 5% Master Skill Enhance Deals 20% increase damage to the enemies with more than 80% HP Increase damage taken by 10% to the enemy for 5s Note Fiery Fiend - Enhance the skill Shoots a spinning kukri that travels in a straight line, dealing all of its damage in a single hit Always triggers Back Skin Slayer Active Max level 20 Description Swing a kukri by the chain, attacking enemies in a wide area Reduces damage taken by 80% while casting Effect Level 1 Mutilate: Physical Attack 1620% Mutilate (Fiery Fiend): Physical Attack 3240% 15.4s Cooldown Level 20 Mutilate: Physical Attack 5040% Additional Mutilation: Physical Attack 2520% Mutilate (Fiery Fiend): Physical Attack 10013% 15.4s Cooldown Skill Cube Advance Skill Enhance Swings the kukri additionally to inflict physical damage Expert Status Enhance Back critical damage increased by 5% Master Skill Enhance Gains [Murderous Intent] buff per swing up to max stacks Note Fiery Fiend - Enhance the skill Skill damage increased Always triggers Back Endless Pursuit Active Max level 20 Description Teleports to a random enemy in a 10-meter range of slashes at it, inflicting physical damage You can cast this skill up to 4 times in a row by repeateadly pressing the skill button Enters invulnerable state while casting Effect Level 1 Slash Attack (per attack): Physical Attact 882% 20s Cooldown Level 20 Slash Attack (per attack): Physical Attact 2725% 20s Cooldown Skill Cube Advance Extra activation upon additional input Skill can be cast up to 5 times Expert Status Enhance Aerial critical damage increased by 5% Master Skill Enhance Always triggers Back Gains [Endless Pursuit] buff upon casting the skill 5 times Note Endless Pursuit - Duration 10s, Back critical damage +10% Finishing Move: Fireworks Active Max level 15 Description Shoots a number of spinning, Phase power charged kukris at enemies, then explodes them at once, inflicting physical damage Reduces damage taken by 80% while casting Effect Level 1 Super armor crash lv3 Fireworks: Physical Attack 2442% Kukri Chain Explosion: Physical Attack 5484% 86.9s Cooldown Level 15 Super armor crash lv4 Fireworks: Physical Attack 7570% Kukri Chain Explosion: Physical Attack 17000% Kukri Simultaneous Explosion: Physical Attack 20788% 86.9s Cooldown Skill Cube Advance Extra activation upon additional input Makes all thrown kukris explode at once to inflict greater damage Restores phase power by 20% when no additional input is made Expert Status and Skill Enhance Always triggers Back Damage increase by 5% while phase power is released Master Status Enhance Physical defense penetration increased by 10% Physical critical damage increased by 10% Back critical damage increased by 10% Super armor crash increased by lv1 SPECIAL OPERATIVE Ruthlessness Passive Description The [Murderous Intent] buff changes into the [Ruthlessness] buff and can be stacked up to 5 times that last for 10s Notes Ruthlessness Physical critical damage +5% (+5% per additional stack) Attack speed +2% (+1.96% per additional stack) Back damage +4% (+3.84% per additional stack) Back critical rate +2% (+1.96% per additional stack) EX Torrent of Pain Active Max level 15 Description Furiously spins, inflicting great damage on surrounding enemies multiple times. You can move freely while casting the skill Reduces damage taken by 80% while casting Extra activation upon additional input - Additional Spinning Slash Effect Level 1 Fierce Spinning Slash: Physical Attack 2667% Additional Spinning Slash: Physical Attack 1778% 12.5s Cooldown Level 10 Fierce Spinning Slash: Physical Attack 5546% Additional Spinning Slash: Physical Attack 3698% Execution Spin: Physical Attack 11099% 12.5s Cooldown Skill Cube Advance Skill Enhance Restores MP and phase power by 10% upon casting the Additional Spinning Slash Expert Skill Enhance Always triggers Back Hit enemies have their critical resistance reduced by 15% for 10s Holding down the directional key down changes the skill into [Execution Spin] and consuming 6 stacks of [Executioner]. Enters invulnerable state upon casting the Execution Spin Master Status and Skill Enhance Physical damage increased by 15% Reduces the cooldown of Skin Slayer and Endless Pursuit by 2s upon casting the skill EX Guillotine Active Max level 15 Description Conjures up the image of a guillotine over Nata's kukri, swings it upward, and then swings it downward while in mid-air, beheading enemies [Giant Guillotine Chop] - Holding the skill button (or charging the skill) until the downward swing to deal greater damage. Reduces damage taken by 80% while casting Triggers Aerial even cast on ground Effect Level 1 Guillotine Uppercut: Physical Attack 1077% Guillotine Chop: Physical Attack 2873% Giant Guillotine Chop: Physical Attack 5746% Aerial - Guillotine Chop: Physical Attack 3950% Aerial - Giant Guillotine Chop: Physical Attack 6823% Ground Shock Wave: Physical Attack 718% 15s Cooldown Level 10 Guillotine Uppercut: Physical Attack 2239% Giant Guillotine Chop: Physical Attack 11951% Aerial - Giant Guillotine Chop: Physical Attack 14192% Ground Shock Wave: Physical Attack 1493% 15s Cooldown Skill Cube Advance Skill Enhance Reduces the cooldown of Confimation Kill by 2s upon casting the Giant Guillotine Chop Gains 6 stacks of [Executioner] upon casting the Giant Guillotine Chop Expert Status and Skill Enhance Always triggers Back Back critical damage increased by 20% Master Skill Enhance Giant Guillotine Chop - are now instant cast and no longer needs to be charged Giant Guillotine Chop - Deals 30% increase damage to enemies with more than 70% HP EX Punishment Active Max level 15 Description Performs a series of cross slashes, shooting a powerful spirit sword at enemies Gains 2 [Executioner] stack per casting the skill Triggers Aerial even cast on ground Effect Level 1 Powerful Cross Slash: Physical Attack 1331% Powerful Cross Slash (Third Attack): Physical Attack 1774% 16.7s Cooldown Level 10 Powerful Cross Slash: Physical Attack 1331% Powerful Cross Slash (Third Attack): Physical Attack 1774% Cross Slash Rear Blast: Physical Attack 4618% Super Close Cross Slash: Physical Attack 18911% 16.7s Cooldown Skill Cube Advance Skill Enhance Executioner - can now be stacked up to 12 Expert Skill Enhance The third spirit sword explodes as its disappears, inflicting additional damage When the skill is used within 2s after a successfully hitting the Shadow hunting, it changes to [Super Close Slash], which greatly reduced the attack range but increases the Physical Attack Super Close Slash - Always triggers Back and Chase - Restores HP by 5% upon successfully hitting the skill - Enters invulnerable state while casting until Nata starts to regain his composure Master Skill Enhance Deals 30% increase damage to enemies with less than 40% HP Finishing Move: Fiery Fiend Active Max level 10 Description Sends Nata's unstable Phase Power into overdrive, inflicting great damage on surrounding enemies Always triggers Back Gains 5 stacks of [Ruthlessness] buff upon using the skill Gains [Fiery Fiend] buff after successfully casting the skill that last for 20s While Fiery Fiend buff is active, its enhance the following skills: Lasso, Night Hunt, FM: Infinite Hell, Lunatic Explosion, Skin Slayer, Grinding Blade Enters invulnerable state while casting Effect Level 1 Super armor crash lv3 Condense Phase Power: Physical Attack 690% Release Rampaging Phase Power: Physical Attack 9656% 116.6s Cooldown Level 6 Super armor crash lv4 Condense Phase Power: Physical Attack 1207% Release Rampaging Phase Power: Physical Attack 16898% 116.6s Cooldown Skill Cube Advance Skill Enhance Restores 30% Phase Power when the Fiery Fiend buff obtained Expert Skill Enhance Reduced the cooldown of FM: Purgatory, FM: Infinite Hell, and FM: Fireworks by 10s upon using the skill Duration of Fiery Fiend buff increased by 20s and improved its skill buff effect Master Skill Enhance Gradually lose 2% HP every 10s while Fiery Fiend is active Duration of Fiery Fiend buff increased by 10s and greatly improved its skill buff effects Super armor crash increased by lv1 Note Fiery Fiend buff - Duration 20s - Physical critical damage +30% - Move Speed +15% - Physical damage +10% Expert Cube - Duration 40s - Physical critical damage +50% - Move Speed +15% - Physical damage +15% Master Cube - Duration 50s - Physical critical damage +50% - Move Speed +15% - Back critical damage +20% - Physical damage +20% You cant use any skill while casting the skill, even Force Cancel TASK FORCE T. Rebellion: Nata Passive Description Luna. Seha Lee, and Nata have joined forces and established the Task Force T. Rebellion to handle the situation in the Fantasy World. With their experience as special agents, they can respond quickly to any emergency Can use the T. Rebellion Formation C skill, which can be change to T. Rebellion Formation C - Urgent Deployment through EX upgrades, both skill summoning the T. Rebellion unit. Additionally, performs a T. Rebellion Impact attack upon casting the trainee finishing move. The damage scales based on the level of T.Rebellion Formation: C. T. Rebellion Formation C Active Description T. Rebellion Formation C focuses on securing attacks routes through close quarter combat This formation can break even the strongest defense lines. This attack always trigger Aerial, Back, Chase and always result in a Critical hit Effect Level 1 Super Armor Crash lv3 T. Rebellion Formation C : Physical Attack 18000% 250s Cooldown Level 2 Super Armor Crash lv3 T. Rebellion Formation C : Physical Attack 25200% 250s Cooldown T. Rebellion Formation C - Urgent Deployment Active Description Quickly dispatches colleagues in T. Rebellion to clear the battlefield This attack always trigger Aerial, Back, Chase and always result in a Critical hit Effect Level 1 Super Armor Crash lv3 Attack Support: Seha : Physical Attack 12600% Attack Support: Luna : Physical Attack 12600% 250s Cooldown Level 2 Super Armor Crash lv3 Attack Support: Seha : Physical Attack 16380% Attack Support: Luna : Physical Attack 16380% 250s Cooldown AWAKENED Lasso - Flame of Wrath Active Max level 20 Description [Awakened] Flame Blades Surrounds the kukris with flames, then strike downward. Deal additional damage from a flame effect on the ground. [Awakened] Stage 2 Reduces the cooldown of Lunatic Explosion by 3s upon using the skill The range of Lunatic Flames is increased Awakened skills are only affected by option skill cube Effect Level 1 Flame Kukri Slash: Physical Attack 556% Flame Kukri Downward Strike: Physical Attack 618% Lunatic Flame: Physical Attack 1205% Additional Downward Strike (Fiery Fiend): Physical Attack 1704% 8.9s Cooldown Level 20 Flame Kukri Slash: Physical Attack 1401% Flame Kukri Downward Strike: Physical Attack 1533% Lunatic Flame: Physical Attack 3036% Additional Downward Strike (Fiery Fiend): Physical Attack 4098% 8.9s Cooldown Endless Pursuit - Stabbing Active Max level 20 Description [Awakened] Stabby Stabby Charge an enemy and stab them repeatedly. Pressing up on a directional key while casting skips the charge, and proceeds straight to the stabbing. Triggers [Endless Pursuit] buff, and grants Invincible buff for 4s upon casting the skill Always triggers Back Awakened skills are only affected by option skill cube Effect Level 1 Stabbing: Physical Attack 5290% 20s Cooldown Level 20 Stabbing: Physical Attack 16348% 20s Cooldown Note Endless Pursuit - Duration 10s, Back critical damage +25% Lunatic Explosion - Extreme Active Max level 15 Description [Awakened] Extreme Madness Nata's madness-infused Phase Power explosion deals 30% more final damage to enemies with 50% or less HP, and decreases the cooldown of all Finishing Moves by 1 second. Always triggers Back Awakened skills are only affected by option skill cube Effect Level 1 Extreme Madness: Physical Attack 4290% Extreme Madness (Fiery Fiend): Physical Attack 5070% 30s Cooldown Level 15 Extreme Madness: Physical Attack 10296% Extreme Madness (Fiery Fiend): Physical Attack 12168% 30s Cooldown Note No longers drop to the ground when using the skill in the air Skill Rotation Want to maximize the cooldown usage and buffs/debuffs of the skills of Nata?. For instances In Puri hell or Overflow. You are dealing with stage 8 Yod ( the dps check ) and you already cast Phase Power Release FM2 > shadow hunting > FM4 > FF fidget spinner > awk Endless Pursuit > FF Skin Slayer > sure kill > cancel it with > EX ToP > shadow hunt > FM1 > cancel it with > EX Punishment > EX guillotine > awk Lunatic explosion > awk FF Lasso > FF Night hunt> sure kill > cancel it with > FF fidget spinner > FM3 you can just cast all this skill in just less than 15s XD Things To remember about Nata's skills in PvE - Prioritize and Maximize the cooldown usuage of Nata's skill since he has a super high cooldown. - Nata has a mana points (MP) issues so try to spam pots as much as possible - Most of Nata's skill is Melee, so try to be near on the enemy as much as possible - Be Fast on pressing up the buttons or inputs of the skills on Nata ( cuz Nata gotta go fast ) - Try to get Attack speed tunes on your gears or maximize it so that you could cast your skill faster - Try to stay on the Air as much as possible to maximize the damage of the skills, not just because of additional damage of Aerial damage. But because some of Nata's skill changed and has a slower animation on ground - Always check your Executioner Stack - Do not forget to cast Awaken Endless Pursuit and Skin Slayer Before using EX Torrent of Pain to maximize their cooldown - Do not forget to get EX Guillotine Tune on your Module - (Spam) Always debuf your enemy with Grinding Blade as much as possible - (Spam) Always buff up yourself with Awaken Endless Pursuit - (Spam) Always cancel the animation of Confirmation Kill and maximize its cooldown and damage - Always trigger Super Close Cross Slash on EX Punishment to maximize the damage of this skill - Since Nata has a super high cooldown on skills and doesnt have any reset skill just like the other chars, Be Precise and Think or Plan whats the next skill you going to use. Because you dont wanna end up using your basic attack to deal damage on your enemies just because you dont have any skill to cast since all of your skills are on cooldown Buffs and changes From Closers HQ Discord Server Balance Changes on 10/25/2018 Translated by Spectral | Vessaliux https://i.imgur.com/KoFJorY.png From Closers HQ Discord Server Skill Changes (25 Apr 2019) Translated by Spectral | Vessaliux Nata # Confirmation Kill - Added [Chase] proc to [Decapitation (Executioner)] attack (Does not apply in Union Arena) - Increased damage values
  11. So guys, straight to the point... I'm almost completing TF's Promotion Quest and I'm at the level cap now so i was thinking about my skill build by now, to max all(i mean necessary) TF's passives, and other active skills, so is there some skills i just should trow away and spend the SP's refunded in other? Is there anyone who can made me a Skill Build? Anyway, thanks for the help...😀😀
  12. Bai released POGGERS Changelog 31/10/2018 Created 25/11/2018 Added Task Force skill information BASIC Phase Power Release Active Description Gains the buff [Cold Assassination] on cast. Notes Cold Assassination - Physical/magical defense penetration +(Skill Level x 1)%, physical/magical critical damage +(Skill Level x1)% TRAINEE Assassin of Ice Passive Description Combines the knowledge of the Assassin's techniquies with phase power. Increases the aerial critical damage / back critical damage / chase critical damage by 30% of the respective values of aerial damage / back damage / chase damage. Piercing Point Active Max Level 20 Description Performs a series of rapid forward stabs. Reduces damage taken by 80% while casting. Effect Level 1 Consecutive Stab - Physical Attack 1679% 5s Cooldown Level 20 Consecutive Stab - Physical Attack 3275% Assault Stab - Physical Attack 1193% 5s Cooldown Skill Cube Advanced Extra activation upon additional input Penetration - Performs the Assault Stab attack upon additional input. Expert Status Enhance A Step Forward - Back critical rate 50%. Back critical damage 25%. Master Skill Enhance Pressure Point - Increases physical critical damage when casting the skill under 10 skill chains. Physical critical damage 20%. Approaching Slash Active Max Level 20 Description Performs a series of consecutive spinning slashes and finishes with a quick draw slash. When cast in air, performs a charging attack which grabs enemies before finishing with a slash and kick. The down directional key can be held while in air to perform a rapid descending slash. All attacks from [Approaching Slash] always triggers Back and triggers Aerial even when cast on ground. Effect Level 1 Spinning Slash - Physical Attack 1185% Quick Draw Slash - Physical Attack 416% 9s Cooldown Level 20 Spinning Slash - Physical Attack 2582% Quick Draw Slash - Physical Attack 968% Descending Slash - Physical Attack 1291% 9s Cooldown Skill Cube Advanced Extra activation upon additional input Quickblade - Ascends into the air and performs a rapid descending slash upon additional input. Performs a circular slash from the target's back when used in air, or performs a rising slash if the descending slash attack is used, rising back up into the air. Expert Status Enhance A Step Forward - Back damage increased by 10%. Aerial damage increased by 10%. Master Skill Enhance Malice - Increases physical damage when casting the skill under 10 skill chains. Physical damage increased by 10%. Hurl Shards Active Max Level 20 Description Attacks the enemies by launching multiple ice shards. Fires 5 shards forward in a linear path, or fires diagonally upwards if the up directional key is held on cast. The down directional key can be held on cast to release the 5 shards at once into a spread attack, increasing damage but only hits for a single instance. The down directional key can be held while in the air to fire the shards diagonally donwards. Effect Level 1 Ice Shards (Per Hit) - Magical Attack 399% Ice Shards - Disperse (Down Directional Key) - Magical Attack 1995% 5.5s Cooldown Level 20 Ice Shards (Per Hit) - Magical Attack 853% Ice Shards - Disperse (Down Directional Key) - Magical Attack 4269% 5.5s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Magical critical rate 20%. Magical damage increased by 10%. Expert Skill Enhance Memorization - Hit enemies have their physical/magical defense reduced by 20% for 7s. Master Skill Enhance Afflux - Obtains [Afflux] buff on cast. Notes Afflux - Duration 10s, physical/magical critical rate +50% Freeze! Active Max Level 10 Description Releases the sword of ice, unleashing a frigid wave on nearby enemies. Gains the [Sword of Ice] buff and recovers phase power and MP by 10% on cast. Hit enemies receive a Snowflake mark upon them for 8s; attacking a marked enemy for 30 hits or upon sheathing her sword after a [Finishing Move] causes the mark to be released, dealing damage that triggers Chase / Back and always results in a critical hit. Resets the cooldown of [Freeze!] upon releasing the mark. Casting [Freeze!] on enemies that already have the mark causes an instant mark release without the cooldown reset effect. Increases physical/magical defense penetration by 10% (+1% per skill level) and the skill is not affected by cooldown reduction. Triggers Aerial even when cast on ground. Effect Level 1 Chilling Winds: Magical Attack 1020% Snowflake Mark Release: Magical Attack 3536% Snowflake Mark Release - Enhanced: Physical/Magical Attack 2652% Fixed 10s Cooldown Level 10 Chilling Winds: Magical Attack 2121% Snowflake Mark Release: Magical Attack 7354% Snowflake Mark Release - Enhanced: Physical/Magical Attack 5515% Fixed 10s Cooldown Notes Sword of Ice - Duration 15s, total physical/magical attack +1% per level and attack speed +1.5% per level Skill Hit Counts [Piercing Point]: 8+1 (additional input) [Hurl Shards]: 5-6 [Extending Swords]: 9 (Deployment), 10 (Scattering), 12 (Whirling) [Unsheathe and Slash]: 9+2 (additional input) [Pouncing Slash]: 10-12 [Lifetaker]: 7 [Howl, Sword]: 15-16 [Freezing Tears]: 14 Finishing Move: Arte - Flaunting Dance Active Max Level 15 Description Performs a powerful stab attack on nearby enemies. If the stab attack hits an enemy, traps them in a large pillar of ice and performs a rapid bidirectional slash to obliterate the pillar of ice along with the enemies. Reduces damage taken by 80% while casting, and enters invulnerable state upon a successful initial stab attack until the end of the skill and all attacks other than the initial stab trigger Aerial even when cast on ground. Releases all Snowflake marks upon sheathing her blade. Effect Level 1 Super Armor Crash Lv.1 Stab: Physical/Magical Attack 421% Rapid Bidirectional Slash: Physical/Magical Attack 2106% Ice Pillar Shatter: Physical/Magical Attack 631% Sword & Girls Impact: Super Armor Crash Lv.4, Physical/Magical Attack 5400% 45s Cooldown Level 15 Super Armor Crash Lv.2 Stab: Physical/Magical Attack 1128% Rapid Bidirectional Slash: Physical/Magical Attack 5642% Ice Pillar Shatter: Physical/Magical Attack 1690% Sword & Girls Impact: Super Armor Crash Lv.4, Physical/Magical Attack 5400% 45s Cooldown Skill Cube Advanced Skill Enhance Enemy of Ten Thousand - Always triggers Back. Expert Status Enhance A Step Forward - Damage increased by 10% while phase power is released. Aerial damage increased by 15%. Master Skill Enhance Strength of a Thousand - All attacks always results in a critical hit and deals 20% increased damage to enemies with more than 60% HP. Super armor crash increased by 1 level. JUNIOR AGENT Extending Swords Active Max Level 20 Description Replicates the sword and makes them hover around. Damages nearby enemies on cast and gains the [Flying Sword] buff. (The buff scales based on skill level.) Casting the skill while having the [Flying Sword] buff causes a different varation of attacks from the extended blades depending on the directional key, and all basic attacks performs an additional stab attack from the extended blade while having the [Flying Sword] buff. Neutral directional key - Scattering Sword Down directional key - Whirling Sword Increases physical/magical critical damage by 2% (+2% per skill level). Effect Level 1 Swords Deployment: Physical/Magical Attack 621% Scattering Sword (Neutral Directional Key): Physical/Magical Attack 1210% Whirling Sword (Down Directional Key): Physical/Magical Attack 1380% Extended Sword Slash (On Basic Attack / Per Hit): Physical/Magical Attack 123% 13s Cooldown Level 20 Swords Deployment: Physical/Magical Attack 2040% Scattering Sword (Neutral Directional Key): Physical/Magical Attack 3965% Whirling Sword (Down Directional Key): Physical/Magical Attack 4526% Extended Sword Slash (On Basic Attack / Per Hit): Physical/Magical Attack 404% 13s Cooldown Skill Cube Advanced Skill Enhance Extended Sword - Gains [Extended Sword] buff on cast. Buff scales based on skill level. Expert Skill Enhance Soul Blade - Always triggers Back / Chase and deals 20% increased damage to enemies with more than 50% HP. Master Skill Enhance Essence - Enhances [Flying Sword] buff. Notes Flying Sword - Permanent, physical/magical critical damage +0.5% per skill level, movement speed +10% Extended Sword - Duration 7s, total physical/magical defense +1% per skill level, super armor level 1, damage reduction 30% Flying Sword (Master Cube) - Permanent, physical/magical critical damage +1% per skill level, skill cooldown reduction +0.5% per skill level, movement speed +10% Momentary Penetration Active Max Level 20 Description Conjures a large frigid drill at the tip of the blade and performs a lunge attack. Reduces damage taken by 80% while casting. Effect Level 1 Ice Drill Stab: Magical Attack: 1828% 9.5s Cooldown Level 20 Ice Drill Stab: Magical Attack: 4605% Omnidirectional Icicles: Magical Attack: 3455% Omnidirectional Icicle Shatter: Magical Attack: 576% 9.5s Cooldown Skill Cube Advanced Extra activation upon additional input Ever-changing - Performs the Omnidirectional Icicles attack after the lunge. Additional input triggers Aerial even when cast on ground. Expert Skill Enhance and Status Enhance Full Bloom - Deals 30% increased damage to enemies with more than 40% HP. Aerial/Back/Chase critical damage +15%. Master Skill Enhance An Empty Dream - Reduces the cooldown of [Momentary Penetration] by 2s when [Hurl Shards] is cast. Unsheathe and Slash Active Max Level 20 Description Conjures sharp pillars of ice from the ground, grabbing enemies and launching them before mercilessly slashing them. Triggers Aerial even when cast on ground and enters invulnerable state while casting. Effect Level 1 Ice Pillar Grab: Magical Attack: 198% Slice and Dice: Physical Attack: 1799% Ice Pillar Shatter: Magical Attack: 395% 12s Cooldown Level 20 Ice Pillar Grab: Magical Attack: 498% Slice and Dice: Physical Attack: 6791% Ice Pillar Shatter: Magical Attack: 995% Icicle Descent: Magical Attack: 1493% Icicle Crash: Magical Attack: 995% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Falling Flower Petals - Performs an additional Icicle Crash attack. Expert Skill Enhance Fury Arte - Always triggers Back. Master Skill Enhance Cutting the Gordian Knot - Damage of Slice and Dice is increased by 50% and always results in a critical hit. Finishing Move: Arte - Dancing with the Winds Active Max Level 15 Description Covers the surrounding area in ice and rushes back and forth, slashing enemies followed up by a landing slam attack from the air. Immediately performs the slam attack after covering the surrounding area in ice if cast in air. Enters invulnerable state and triggers Aerial when cast on ground, reduces damage taken by 80% when cast in air. Releases all Snowflake marks upon sheathing her blade. (Releases marks upon lifting her sword from the ground if used in air) Effect Level 1 Super Armor Crash Lv.2 Frigid Field: Physical/Magical Attack 1218% Ground - Bidirectional Slash (Per Hit): Physical/Magical Attack 488% Ground - Descending Slam: Physical/Magical Attack 1461% Air - Descending Slam: Physical/Magical Attack 2435% 60s Cooldown Level 15 Super Armor Crash Lv.3 Frigid Field: Physical/Magical Attack 3605% Ground - Bidirectional Slash (Per Hit): Physical/Magical Attack 1445% Ground - Descending Slam: Physical/Magical Attack 4324% Air - Descending Slam: Physical/Magical Attack 7207% 60s Cooldown Skill Cube Advanced Skill Enhance Dazzling Elegance - Enemies hit by the ice have their physical/magical critical resistance rate reduced by 20% for 20s. Expert Skill Enhance Unlabored Flawlessness - The Descending Slam attack deals 30% increased damage to enemies with less than 50% HP and all attacks always trigger Back. Master Status Enhance Skittish - Damage increased by 20% while phase power is released. Super armor crash level increased by 1. SKILL TICKET Freezing Tears Active Max Level 15 Description Awakens the dormant powers within the sword and unleashes an ice dragon to attack nearby enemies. Triggers Aerial even when cast on ground. Effect Level 1 Summon Ice Dragon: Physical/Magical Attack 529% Ice Dragon's Breath: Physical/Magical Attack 1068% 30s Cooldown Level 15 Summon Ice Dragon: Physical/Magical Attack 1271% Ice Dragon's Breath: Physical/Magical Attack 5104% 30s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Magical damage increased by 15%. Expert Skill Enhance Ice Dragon's Ascent - Gains [Ice Dragon's Aura] buff on cast. Master Skill Enhance Finishing Touch - Always triggers Back / Chase and Ice Dragon's Breath damage is increased by 100%. Reduces the cooldown of all [Finishing Moves] by 2s on cast. Notes Ice Dragon's Aura - Duration 30s, aerial/back/chase critical damage +5% (+1% per skill level) OFFICIAL AGENT Pouncing Slash Active Max Level 20 Description Freezes the floor and approaches the enemies, slashing them down and breaking their formations. Upon additional input, creates a wall of ice before scaling it and jumping off to slaughter the trapped enemies below. When cast in air, performs a diagonal descending slash and immediately performs the additional attack with the wall of ice upon landing. The down directional key can be held while casting in air to immediately perform the Aerial Rampage attack on the spot. Triggers Aerial even when cast on ground and enters invulnerable state while casting. Effect Level 1 Ground Slash: Physical/Magical Attack 564% Leaping Rampage: Physical/Magical Attack 1554% Aerial Rampage (Down Directional Key While in Air): Physical/Magical Attack 2072% 16.7s Cooldown Level 20 Ground Slash: Physical/Magical Attack 1742% Leaping Rampage: Physical/Magical Attack 4803% Aerial Rampage (Down Directional Key While in Air): Physical/Magical Attack 6404% Ground Slash (6 Snow Moon Flower Stacks): Physical/Magical Attack 2796% Leaping Rampage (6 Snow Moon Flower Stacks): Physical/Magical Attack 7699% Aerial Rampage (Down Directional Key While in Air / 6 Snow Moon Flower Stacks): Physical/Magical Attack 10266% 16.7s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Aerial/back/chase critical damage increased by 10%. Expert Skill Enhance Linkage - Reduces the cooldown of the skill by 1s when casting it with above 2 skill chains and magic damage is increased by 15%. Master Skill Enhance Snow Moon Flower - Obtains a [Snow Moon Flower] stack upon releasing a Snowflake mark. (Maximum of 6 stacks) Enhances the damage and effect of [Pouncing Slash] while having a specific amount of [Snow Moon Flower] stacks. (The stacks are not consumed on cast) Possesses 2 [Snow Moon Flowers] - Damage enhanced by 20% / Always results in a critical hit. Possesses 4 [Snow Moon Flowers] - Damage enhanced by 40% / Always triggers Chase. Possesses 6 [Snow Moon Flowers] - Damage enhanced by 60% / Always triggers Back. Lifetaker Active Max Level 20 Description Throws a sharp ice lance forward, quickly approaching the enemies' back upon impact and performs a backstab attack. The down directional key can be held while in the air to throw the ice lance diagonally downwards. All attacks from [Lifetaker] always trigger Back. Effect Level 1 Ice Lance: Magical Attack 657% Backstab: Physical Attack 1533% 12s Cooldown Level 20 Ice Lance: Magical Attack 2154% Backstab: Physical Attack 7544% Consecutive Spinning Slash: Physical Attack 3593% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Burden - Upon additional input, adjusts her posture and performs the Consecutive Spinning Slash attack. Triggers Aerial even when cast on ground. Expert Skill Enhance Rebound - Always triggers Chase and resets the cooldown of [Lifetaker] if the Ice Lance attack does not hit a target. (Does not reset again after being reset once) Master Skill Enhance Absolute Annihilation - Backstab attack damage is increased by 50% and deals 30% increased damage to enemies with less than 30% HP. Howl, Sword Active Max Level 20 Description Conjures a frigid tempest using the chilling powers within the sword. The Frigid Tempest attack temporarily pulls nearby enemies towards it. Effect Level 1 Frigid Tempest: Magical Attack 3780% 25s Cooldown Level 20 Frigid Tempest: Magical Attack 13116% Frigid Tempest (After casting Freeze! 3 times): Magical Attack 19688% 25s Cooldown Skill Cube Advanced Status Enhance and Skill Enhance Elegant Ice Cold Arms Under the Clear Moon - Reduces the cooldown of [Freeze!] by 5s on cast. Magical critical damage 20%, damage increased by 10% while phase power is released. Expert Skill Enhance The Approaching Midnight Moon - Enemies hit by the tornado receive a debuff that increases damage taken by 10% for 10s. Master Skill Enhance Thus the River Flows Under the Moon - [Howl, Sword] attack damage is increased by 50% and always triggers Back / Chase if cast after casting [Freeze!] 3 times. Finishing Move: Mystic Arte - Sonic Rend Active Max Level 15 Description Conjures a large blade of frost and performs a single strike at a decisive moment. Conjures sharp icicles upon hitting enemies and performs a shredding attack, along with her blade, to deal massive damage. Enters invulnerable state while casting and triggers Aerial even when cast on ground. Releases all Snowflake marks upon sheathing her blade. Effect Level 1 Super Armor Crash Lv.3 Sword of Frost: Physical/Magical Attack 2448% Shatter: Physical/Magical Attack 2142% 85s Cooldown Level 15 Super Armor Crash Lv.4 Sword of Frost: Physical/Magical Attack 7221% Shatter: Physical/Magical Attack 6318% 85s Cooldown Skill Cube Advanced Status Enhance Permanent Battlfield - Aerial/back/chase damage increased by 10%. Expert Skill Enhance Twilight Pledge - Always results in a critical hit and always triggers Back and Chase. Master Skill Enhance Heavy Snow - Enhances the skill [Freeze!]. Release Snowflake Mark is transformed to deal both physical and magical damage, increasing overall damage by 50%. Enhances the [Sword of Ice] buff. Notes Enhanced Sword of Ice - Adds to the buff: physical/magical damage +(Skill Level x 1)% SPECIAL AGENT Regression Passive Description Upon receiving damage and being stunned or knocked back, Bai's phase powers instinctively activates and protects her from imminent danger. Instantly recovers her posture and temporarily enters invulnerable state. Recovers 25% HP, MP and phase power upon activation. Regression enters a 40s cooldown upon activation. EX Piercing Point Active Max Level 15 Description Performs a powerful stab attack that penetrates through the enemies' guts, before pulling the blade out to inflict massive damage. Reduces damage taken by 80% while casting. Effect Level 1 Penetrating Stab: Physical Attack 1123% Extraction: Physical Attack 2621% 12s Cooldown Level 10 Penetrating Stab: Physical Attack 2336% Extraction: Physical Attack 5451% Superspeed Consecutive Stab: Physical Attack 3895% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Ascending Slash - Lunges into the air before diagonally descending, performing rapid consecutive stab attacks upon additional input. The movement can be influenced by the directional key and the Superspeed Consecutive Stab attack triggers Aerial even when cast on ground and always results in a critical hit. Expert Skill Enhance Continuous Effort - The Extraction attack deals 30% increased damage to enemies with more than 60% HP and always results in a critical hit. Reduces cooldown by 1s and increases physical damage when casting the skill under 10 skill chains. Physical damage increased by 20%. Master Skill Enhance One With the Blade - All attacks always trigger Back and performs both Scattering Sword and Whirling Sword attacks upon casting [Extending Swords]. EX Approaching Slash Active Max Level 15 Description Slashes enemies in a straight line with the frost infused sword, then performing a rapid rotating slash to suppress them. The directional keys can be inputted to control the distance travelled by the rotating slash. [EX Approaching Slash] always triggers Back and triggers Aerial even when cast on ground. Effect Level 1 Slash (Per Hit): Physical/Magical Attack 756% Rotating Slash: Physical/Magical Attack 378% Rotating Slash - Finisher: Physical/Magical Attack 1386% 17s Cooldown Level 10 Slash (Per Hit): Physical/Magical Attack 1436% Rotating Slash: Physical/Magical Attack 718% Rotating Slash - Finisher: Physical/Magical Attack 2633% White Lotus Slash - Onslaught: Physical/Magical Attack 3830% White Lotus Slash - Fatality: Physical/Magical Attack 4788% Transient White Lotus Slash - Onslaught: Physical/Magical Attack 5745% Transient White Lotus Slash - Fatality: Physical/Magical Attack 7182% 17s Cooldown Skill Cube Advanced Extra activation upon additional input White Lotus Slash - Within 7s, allows the usage of the White Lotus Slash attack upon additional input. White Lotus Slash activates upon striking an enemy with the sheathe; the attack always triggers Chase and always results in a critical hit. Enters invulnerable state while performing the white lotus slash attack. Expert Skill Enhance Iron Cutting Blade - Deals 20% increased damage to enemies with more than 40% HP. (Applies for all attacks from [EX Approaching Slash]) Master Skill Enhance Transient White Lotus Slash - Performs the Transient White Lotus Slash attack while possessing 6 Snow Moon Flower stacks upon additional input. Physical/magical critical damage 20% Notes Transient White Lotus Slash is the same as White Lotus Slash, but with 50% increased values. EX Hurl Shards Active Max Level 15 Description Bai exerts her phase powers in a wide area, conjuring a field that freezes all enemies within. Enters invulnerable state while casting. After temporarily concentrating her focus, she shatters the field and impales enemies with the conjured ice shards, dealing additional damage. Gains an enhanced [Afflux] buff upon cast. All attacks have super armor crash level 5. Effect Level 1 Super Armor Crash Lv.5 Field Generation: Magical Attack 985% Field Attack: Magical Attack 2465% Field Release: Magical Attack 1478% Icicle Crash: Magical Attack 1232% Icicle Giantization: Magical Attack 3695% 25s Cooldown Level 10 Super Armor Crash Lv.5 Field Generation: Magical Attack 2315% Field Attack: Magical Attack 5795% Field Release: Magical Attack 3473% Icicle Crash: Magical Attack 2895% Icicle Giantization: Magical Attack 8683% Field Generation (Enhanced): Magical Attack 3010% Field Attack (Enhanced): Magical Attack 7534% Field Release (Enhanced): Magical Attack 4516% Icicle Crash (Enhanced): Magical Attack 3762% Icicle Giantization (Enahnced): Magical Attack 11289% 25s Cooldown Skill Cube Advanced Status Enhance A Step Forward - Magical critical rate 20%, magical damage increased by 10%. Expert Skill Enhance Conqueror of the Abyss - Always triggers Back and damage is increased by 30% if [EX Hurl Shards] is cast within 5s of casting [Freeze!]. Master Skill Enhance My Own World - Reduces the cooldown of [Freeze!], [Unsheathe and Slash] and [Pouncing Slash] by 2s on cast. Notes Afflux - Duration 30s, physical/magical critical rate +50%, physical/magical critical damage +10% Finishing Move Fatal Arte - Snow White Active Max Level 10 Description Bai and her blade resonates, drawing out each others' full potential. Unleashes the resonating frigid powers onto nearby enemies before gripping her blade, generating a powerful shockwave. Obtains the [Snow White] buff upon drawing her sword and allows the usage Fatal Blade attack within 15s through additional input. Provides another 15s window to perform an additional input upon using the Fatal Blade attack, up to 3 times. Performs the Fatal Blade - Ultimatum attack upon final input, after 3 Fatal Blade attacks. (A cooldown of 2s is present between each Fatal Blade attack) Triggers Aerial even when cast on ground and enters invulnerable state while casting Resonance and Fatal Blade - Ultimatum. Reduces damage taken by 80% while casting Fatal Blade - First Strike, Second Strike, Third Strike. Releases all Snowflake marks upon sheathing her blade after the Resonance and Fatal Blade - Ultimatum attacks. Effect Level 1 Super Armor Crash Lv.3 Resonance: Physical/Magical Attack 4320% Fatal Blade (Per Hit): Physical/Magical Attack 3240% Fatal Blade - Ultimatum: Physical/Magical Attack 3600% 110s Cooldown Level 6 Super Armor Crash Lv.4 Resonance: Physical/Magical Attack 7560% Fatal Blade - First Strike: Physical/Magical Attack 6237% Fatal Blade - Second Strike: Physical/Magical Attack 6804% Fatal Blade - Third Strike: Physical/Magical Attack 7371% Fatal Blade - Ultimatum: Physical/Magical Attack 8820% 110s Cooldown Skill Cube Advanced Skill Enhance For My Sibling - All attacks always trigger Back and Chase. Increases the duration of the [Snow White] buff to 30s. Expert Skill Enhance For Myself - Increases damage while phase power is released and increases physical/magical damage when casting the skill above 3 skill chains. Releases all Snowflake marks upon performing the Fatal Blade - Ultimatum attack rather than upon sheathing. Damage increased by 30% while phase power is released Physical/Magical damage increased by 10% Master Skill Enhance My Own Arte - Gains 3 Snow Moon Flower stacks upon initial cast and maximum [Howl, Sword] stacks. Increases damage dealt by 10% for each Fatal Blade attack used. (Maximum of 40%) Fatal Blade - First Strike, Second Strike, Third Strike attacks deal 20% increased damage to enemies with more than 50% HP. Fatal Blade - Ultimatum attack deals 25% increased damage to enemies with less than 50% HP. Notes Snow White - Duration 15s, aerial/back/chase damage +(Skill Level)% TASK FORCE Sword & Girls: Bai Passive Description The Task Force: Sword & Girls was formed with Bai, Violet and Yuri as a response to the incident in the phantasmal world. Taking into account of the experience and authority of these special agents, it was formed with the purpose of a deadly and swift response force. The skill 'Sword & Girls Formation: C' becomes available along with the swifter version 'Sword & Girls Formation: C-Urgent Deployment'. These skills can be used to call upon the Sword & Girls task force to perform a joint attack. Additionally, performs a 'Sword & Girls Impact' attack upon casting the trainee finishing move. The damage scales based on the level of 'Sword & Girls Formation: C'. Sword & Girls Formation: C Active Description Sword & Girls Formation C is a close quarters formation crafted to secure an attack route for allied forces. This formation would easily break through even the firmest of defense lines. This attack always triggers aerial, chase, back and always results in a critical hit. Effect Level 1 Super Armor Crash Lv.3 Sword & Girls Formation C : Physical/Magical Attack 10800% 250s Cooldown Level 2 Super Armor Crash Lv.3 Sword & Girls Formation C : Physical/Magical Attack 15120% 250s Cooldown Sword & Girls Formation: C-Urgent Deployment Active Description The other Sword & Girls members performs a swift support attack. This attack always triggers aerial, chase, back and always results in a critical hit. Effect Level 1 Super Armor Crash Lv.3 Attack Support: Violet: Physical/Magical Attack 7560% Attack Support: Yuri: Physical/Magical Attack 7560% 250s Cooldown Level 2 Super Armor Crash Lv.3 Attack Support: Violet: Physical/Magical Attack 9828% Attack Support: Yuri: Physical/Magical Attack 9828% 250s Cooldown AWAKENED Unsheathe and Slash - Shrouding in Frost Active Max Level 20 Description [Skill Awakening] Shrouding in Frost Conjures pillars of ice nearby, shrouding her presence. Performs a series of relentless consecutive slashes. Enemies are grabbed when then pillars of ice are conjured and enters invulnerable state while casting the skill. Triggers Aerial even when cast on ground and always triggers Back. [Skill Awakening] 2nd Stage Unleashes an enhanced [Freeze!] attack upon performing the Shattering Rampage attack. Chilling Winds and Snowflake Mark Release scale based on the level of [Freeze!] ※Awakened skills are only affected by option skill cube. Effect Level 1 Concealed Rampage: Physical Attack 3199% Shattering Rampage: Physical Attack 2172% Chilling Winds: Magical Attack 5363% Snowflake Mark Release: Physical/Magical Attack 6846% 15s Cooldown Level 20 Concealed Rampage: Physical Attack 8066% Shattering Rampage: Physical Attack 5470% Chilling Winds: Magical Attack 5363% Snowflake Mark Release: Physical/Magical Attack 6846% 15s Cooldown Notes The additional [Freeze!] cast functions like the default [Freeze!] skill; damage does not activate instantly, rather a new enhanced [Freeze!] debuff is placed on enemies. Damage from Chilling Winds and Snowflake Mark Release are not enhanced by purification core skill % damage increase. Momentary Penetration - Breaking Point Active Max Level 20 Description [Skill Awakening] Breaking Point Rotates the drill of ice at the tip of the blade and charges forward. The charging attack can be cast twice through additional input. Leaps into the air and perfoms an icicle explosion attack through additional input after the charging attacks. Reduces damage taken by 80% while casting. Triggers Aerial even when cast on ground and always triggers Back. Deals 30% increased damage to enemies with more than 40% HP. Reduces the cooldown of the skill by 2s when [Hurl Shards] is cast when the skill level is 10 or higher. (Cooldown reduction effect does not apply while additional input is active) ※Awakened skills are only affected by option skill cube. Effect Level 1 Ice Drill Stab: Physical/Magical Attack: 1143% Omnidirectional Icicles: Physical/Magical Attack: 1257% Omnidirectional Icicle Shatter: Physical/Magical Attack: 229% 16s Cooldown Level 20 Ice Drill Stab: Physical/Magical Attack: 2881% Omnidirectional Icicles: Physical/Magical Attack: 3168% Omnidirectional Icicle Shatter: Physical/Magical Attack: 576% 16s Cooldown Notes Reduces the cooldown of the skill by 3s when EX Hurl Shards is cast. Freezing Tears - Ice Dragon's Descent Active Max Level 15 Description [Skill Awakening] Ice Dragon's Descent Further awakens the dormant powers within the sword, unsleashing a meteor of ice when the dragon is summoned. Gains the Ice Dragon's Aura - Awakened buff and reduces the cooldown of all finishing moves by 3s on cast. Triggers Aerial even when cast on ground and always triggers Back and Chase. ※Awakened skills are only affected by option skill cube. Effect Level 1 Frigid Meteor: Physical/Magical Attack 2670% Ice Dragon's Breath: Physical/Magical Attack 2140% 30s Cooldown Level 15 Frigid Meteor: Physical/Magical Attack 6408% Ice Dragon's Breath: Physical/Magical Attack 5136% 30s Cooldown Notes Ice Dragon's Aura - Awakened - Duration 30s, aerial/back/chase critial damage 15% (+1% per skill level) Detailed Summary Bai pretty much procs Back on every single skill, and some skills having Chase proc as well. Chase & Back Freeze! Extending Swords (Expert Cube) Freezing Tears (Master Cube) / Awakened Freezing Tears Pouncing Slash (Master Cube - 6 Snow Moon Flower stacks) Lifetaker (Expert Cube) Howl, Sword (Master Cube) Finishing Move: Mystic Arte - Sonic Rend (Expert Cube) EX Approaching Slash (Advanced Cube) Finishing Move: Fatal Arte - Snow White Back Approaching Slash Finishing Move: Arte - Flaunting Dance (Advanced Cube) Awakened Momentary Penetration Unsheathe and Slash / Awakened Unsheathe and Slash Finishing Move: Arte - Dancing with the Winds (Expert Cube) EX Piercing Point (Master Cube) EX Hurl Shards (Expert Cube) None Piercing Point Hurl Shards Momentary Penetration Once you get all her awakened skills and SA, every skill procs Back. And on top of that, roughly half her kit procs Chase. Hence she benefits greatly from all 3 situational stats (Aerial, Back and Chase). Invincibility Frames Finishing Move: Arte - Flaunting Dance (Only when successfully hitting an enemy) Unsheathe and Slash / Awakened Unsheathe and Slash (Entire cast duration, no lingering i-frame) Finishing Move: Arte - Dancing with the Winds (Only ground version) Pouncing Slash (Entire cast duration, no lingering i-frame) Finishing Move: Mystic Arte - Sonic Rend (Entire cast duration until sword is sheathed, no lingering i-frame) EX Approaching Slash (On additional input) EX Hurl Shards Finishing Move: Fatal Arte - Snow White (Initial cast and final cast only) Critical Resistance Reduction Finishing Move: Arte - Dancing with the Winds (20% for 20s) Cinematic Skip Approaching Slash Pouncing Slash (Ground version only, right before she actually jumps) Finishing Move: Fatal Arte - Snow White (Entirety of the initial cast)
  13. Probably coming in 2k20 (Kappa), but hey, why not. Coming soon PogChamp Changelog 24/05/2018 Created 06/08/2018 Updated and changed format 30/10/2018 Added guide section BASIC Phase Power Release Active Description Gains the buff [Song of Lightning and Fire] on cast. Notes Song of Lightning and Fire - Total physical attack +(Skill Level x 0.25)%, physical defense penetration +(Skill Level x 1)% TRAINEE Cycle of Heaven and Earth Passive Description Soma possesses outstanding talent to utilize and convert multiple properties, she gains a huge burst of destructive power whenever a transition of phase power occurs. Gains [Cycle of Heaven and Earth] for 20s whenever a stance is taken. Notes Cycle of Heaven and Earth - Total physical attack +10%, physical critical rate +30% Asura's Advent Active Max Level 20 Description Swings an arm cloaked in flames, launching nearby enemies into the air. An enhanced attack can be activated by holding the skill key. Effect increases based on skill level and gains [Asura's Advent] buff for 20s. Triggers Aerial even when cast on the ground. Enters [Asura's Stance] on cast. Effect Level 1 Asura's Advent: Physical Attack 2100% Asura's Advent (Charged): Physical Attack 2800% 6s Cooldown Level 20 Asura's Advent: Physical Attack 4494% Asura's Advent (Charged): Physical Attack 5992% 6s Cooldown Skill Cube Advanced Status Enhance Annihilating Blow - Always results in a critical hit. Aerial damage increased by 10%. Expert Skill Enhance Dharmapāla - Always performs the enhanced attack without having to hold the skill key. Master Status and Skill Enhance Invincible Asura - Always triggers chase and back. Gains [Invincible Asura] buff for 20s. Notes Asura's Advent - Duration 20s, physical critical damage +(Skill Level x 1.5)%, damage increase +(Skill Level x0.75)% Invincible Asura - Damage reduction +40% Indra's Lightning Active Max Level 20 Description Cloaks the entire body in lightning and charges forward at lightning speed. Pierces through enemy while casting. Direction can be changed using the up and down directional keys. Charges towards the ground if the down directional key is held on cast while in air. Effect increases based on skill level and gains [Indra's Lightning] buff for 20s. This skill charges up to 3 stacks. Enters [Indra's Stance] on cast. Effect Level 1 Storm Charge: Physical Attack 1284% Constrict: Physical Attack 428% 5.1s Cooldown Level 20 Storm Charge: Physical Attack 2994% Constrict: Physical Attack 998% 5.1s Cooldown Skill Cube Advanced Status Enhance Om Vajra - Deals 20% increased damage to enemies with more than 50% HP. Expert Skill Enhance Almighty Śakra - Increases maximum stacks to 5. Master Skill Enhance Airaavatha - Damage is increased by 15% whenever the skill deals a critical hit. Notes Indra's Lightning - Duration 20s, skill cooldown reduction +(Skill Level x 1)%, attack speed +(Skill Level x1)% Two Moons Active Max Level 20 Description Fiercely swings the weapon cloaked in phase power to pull in nearby enemies. Directional keys can be inputted while casting to shift towards the specific direction. Effect Level 1 First Moon - Full Moon: Physical Attack 250% 12s Cooldown Level 20 First Moon - Full Moon: Physical Attack 487% Second Moon - Lunar Eclipse: Physical Attack 1462% 12s Cooldown Skill Cube Advanced Extra activation upon additional input Beheading Rakshasa - An additional grab attack can be performed by activating the additional skill input. Expert Status Enhance Marmaga - Deals 20% increased damage to enemies with more than 50% HP. Master Skill Enhance Kālī's Epiphany - Enemies hit by the additional attack have their physical and magical defense reduced by 20% for 15s. Mantra Active Max Level 10 Description Activates healing powers to mend flesh wounds and recharges phase power. The skill key can be held after cast to prolong the Mantra state. Heals HP, MP and phase power over time while in Mantra state. The healing rate increases based on skill level. Enters invulnerable state while casting. Effect Level 1 Fixed 20s Cooldown Level 10 Fixed 20s Cooldown Notes Heals a maximum of 35% HP, MP and phase power at Lv10 Finishing Move: Āgneyāstra Active Max Level 15 Description Jumps up and then rapidly descends onto the ground, infusing it with unstable phase powers. After a short duration, the unstable phase power causes a violent explosion dealing massive damage to enemies within the area. Triggers Aerial even when cast on ground. Effect Level 1 Super Armor Crash Lv.1 Unstable Earth: Physical Attack 1530% Āgneyāstra: Physical Attack 3059% 50s Cooldown Level 15 Super Armor Crash Lv.2 Unstable Earth: Physical Attack 4100% Āgneyāstra: Physical Attack 8194% (Kshana) Unstable Earth: Physical Attack 6150% (Kshana) Āgneyāstra: Physical Attack 12304% 50s Cooldown Skill Cube Advanced Status Enhance Scorched Earth - Aerial critical damage increased by 15%, chase critical damage increased by 15%. Expert Status Enhance Falling Heavens - Always triggers Chase. Master Skill Enhance Avīci - The skill key can be inputted again at a precise timing to activate [Kshana]. If Kshana is successfully activated, skill damage is increased by 50% and enters invulnerable state while casting. JUNIOR AGENT Destructive Hit Active Max Level 20 Description Throws a punch infused with destructive phase powers. The skill key can be inputted again at a precise timing to activate [Kshana]. If [Kshana] is successfully activated, skill damage is increased by 50% and enters invulnerable state while casting. Triggers Aerial even when cast on the ground. Cannot be cast while not in [Asura's Stance]. Effect Level 1 Destructive Hit: Physical Attack 1994% (Kshana) Destructive Hit: Physical Attack 2991% 13s Cooldown Level 20 Destructive Hit: Physical Attack 5024% (Kshana) Destructive Hit: Physical Attack 15075% 13s Cooldown Skill Cube Advanced Status Enhance Death Genesis - Aerial critical damage increased by 30%. Expert Status Enhance Sabaha! - Always triggers Chase and Back. Master Skill Enhance The Supernatural - Damage increased by an additional 100% upon activating [Kshana]. Skanda Active Max Level 20 Description Rapidly dashes around the targeted point causing phase explosions. The directional key cast be used to specify the movement direction. If the skill key is held, the afterimage hits are skipped and Saptarishi is triggered instead. Descends diagonally towards the ground if Saptarishi is activated while the down directional key is held. Enters invulnerable state while casting Skanda or Saptarishi. Cannot be cast while not in [Indra's Stance]. Effect Level 1 Afterimage Hit (Per Hit): Physical Attack 307% Skanda: Physical Attack 1157% Saptarishi: Physical Attack 2048% 9.9s Cooldown Level 20 Afterimage Hit (Per Hit): Physical Attack 1006% Skanda: Physical Attack 5710% Saptarishi: Physical Attack 10075% 9.9s Cooldown Skill Cube Advanced Skill Enhance Soul Striking Single Hit - Damage dealt from final hit and Saptarishi increased by 50%. Expert Status Enhance Dragon God Step - Always triggers Chase. Master Skill Enhance The Magic Traveller - Reduces the cooldown of [Finishing Move: Vasavi Shakti] by 3s on cast. Phase Wave Sphere Active Max Level 20 Description Consecutively fires phase infused shots forward. Maximum of 3 shots. Effect Level 1 Consecutive Shot (Per Hit): Physical Attack 763% 13.3s Cooldown Level 20 Consecutive Shot (Per Hit): Physical Attack 2481% Phase Transformation - Core: Physical Attack 1219% Phase Transformation: Physical Attack 813% 13.3s Cooldown Skill Cube Advanced Extra activation upon additional input Bullet Replacement - Holding the skill key fires a different shot that pulls enemies towards the point over time. Expert Status Enhance Saṃghāta - Always results in a critical hit. Master Status Enhance Arian Varuna - Damage of consecutive shots increased by 20%. Finishing Move: Vasavi Shakti Active Max Level 15 Description Fires the mass of phase powers agglutinated on both arms. Enters invulnerable state while casting. Effect Level 1 Super Armor Crash Lv.2 Lightning God's Strike: Physical Attack 8453% 65s Cooldown Level 15 Super Armor Crash Lv.3 Lightning God's Strike: Physical Attack 25020% 65s Cooldown Skill Cube Advanced Status Enhance Hunt Initiation - Damage increased by 20% while phase power is released. Expert Skill Enhance Deadly Finisher - Always triggers Chase and always results in a critical hit. Master Status Enhance God-Killing Spear - Deals 20% increased damage to enemies with less than 50% HP. SKILL TICKET The Lion's Roar Active Max Level 15 Description Cries out a deafening shout infused with phase powers which distorts the nearby spaces and damage the enemies. Enters invulnerable state while casting. Super armor crash level 1. Super armor crash effect is not applied in Union Arena. Effect Level 1 Super Armor Crash Lv.1 Resounding Roar: Physical Attack 1710% 15.3s Cooldown Level 15 Super Armor Crash Lv.3 Resounding Roar: Physical Attack 4104% 15.3s Cooldown Skill Cube Advanced Status Enhance Deafening Roar - Damage increased by 15% while phase power is released. Expert Skill Enhance Resounding Thunder - Super armor crash increased to level 3. Master Status Enhance World Breaking Revolution - Hit enemies have their critical resistance reduced by 20% for 15s. OFFICIAL AGENT Asura Devastation Active Max Level 20 Description Gathers a mass of strength and charges forward with an intent to kill. Descends diagonally towards the ground if the down directional key is held on cast. Cannot be cast while not in [Asura's Stance]. Effect Level 1 Asura Devastation: Physical Attack 2415% (Kshana) Asura Devastation: Physical Attack 3623% 20s Cooldown Level 20 Asura Devastation: Physical Attack 8381% (Kshana) Asura Devastation: Physical Attack 25141% 20s Cooldown Skill Cube Advanced Status Enhance Asura's Charge - Aerial critical damage increased by 30%. Expert Status Enhance Asura's Rage - Always triggers Chase and Back. Back and chase damage increased by 10%. Master Skill Enhance Asura's Judgement - Damage increased by an additional 100% upon activating [Kshana]. Lightning God Arts Active Max Level 20 Description Generates a mass of electricity and consecutively strikes forward. Reduces damage taken by 80% while casting. Cannot be cast while not in [Indra's Stance]. Effect Level 1 Lightning God Arts - 12 Consecutive Strikes: Physical Attack 5544% 17.6s Cooldown Level 20 Lightning God Arts - 12 Consecutive Strikes: Physical Attack 18175% Lightning God Arts - Thunderstrike: Physical Attack 12122% 17.6s Cooldown Skill Cube Advanced Extra activation upon additional input Śakra's Smite - Can perform a final blow after performing the full consecutive strikes. Resets cooldown of Skanda upon cast. Expert Status Enhance Śakra's Pursuit - Always triggers Chase. Chase critical damage increased by 20%. Master Skill Enhance Śakra's Greatness - Gains [Indra's Authority: Saptarishi] buff for 5s upon casting the additional input. While the buff is active, the next [Skanda] that is cast is automatically transformed into Saptarishi and can be cast consecutively twice. (Skanda's master cube effect is only applied once.) Casting both consecutive Saptarishi provides [Indra's Authority: Vasavi Shakti] buff for 10s. While the buff is active, the next [Finishing Move: Vasavi Shakti] that is cast is instantly activated without having to perform the charge motion. Rakshasa's Karma Active Max Level 20 Description Strikes nearby enemies with powerful kicks. Directional keys can be inputted to influence the direction of the kicks. Effect Level 1 Yaksha's First Strike: Physical Attack 1680% Yaksha's Second Strike: Physical Attack 1680% 14.3s Cooldown Level 20 Yaksha's First Strike: Physical Attack 5191% Yaksha's Second Strike: Physical Attack 5191% Rakshasa's Karma: Physical Attack 10382% 14.3s Cooldown Skill Cube Advanced Extra activation upon additional input Yaksha King's Blade - An additional attack can be performed by activating the additional skill input. Expert Status Enhance Yaksha King's Onslaught - Deals 20% increased damage to enemies with more than 50% HP. Master Skill Enhance Yaksha King's Locus - Increases damage of the final hit by 50%. Finishing Move: Brahmastra Active Max Level 15 Description Soma transforms herself into a mass of brilliance flash and charges forward. The down directional key can be held on cast to charge towards the ground. Enters invulnerable state while casting. Effect Level 1 Super Armor Crash Lv.3 Brahmastra: Physical Attack 9945% 85s Cooldown Level 15 Super Armor Crash Lv.4 Brahmastra: Physical Attack 30830% Flaming Echo: Physical Attack 7115% 85s Cooldown Skill Cube Advanced Skill Enhance Brahma's Miracle - Resets cooldown of [Destructive Hit] on cast. Causes an additional Flaming Echo attack when enemies are hit. Expert Status Enhance Brahma's Feat - Always triggers Chase and Back. Master Status Enhance Brahma's Sentence - Gains [Brahma's Sentence] buff that increases damage dealt by 15% to unarmored and transcendent armor types for 20s. SPECIAL AGENT All Things in Universe Passive Description [Mantra] is enhanced into [Maha Mantra]. Increases the recovery rate of [Mantra] and applies to all allies. Recovers 10% phase power and 5% MP whenever Kshana is activated. "Soma, our teacher says to hurry up and return the martial arts novel?" EX Asura's Advent Active Max Level 15 Description Scatters flames in a large area and launches enemies into the air. Gains the [Asura] and [Invincible Asura] buff on cast. Triggers Aerial even when cast on the ground. Enters [Asura's Stance] on cast. Effect Level 1 Slash and Sunder: Physical Attack 4479% 12s Cooldown Level 10 Slash and Sunder: Physical Attack 9317% 12s Cooldown Skill Cube Advanced Skill Enhance Asura: Limitless - [Asura] buff is enhanced to [Asura: Limitless]. Always results in a critical hit and always triggers Chase and Back. Expert Status Enhance Utterly Invincible - [Invincible Asura] buff is enhanced to [Invincible Asura: Limitless]. Master Skill Enhance Conflict's End - Hit enemies have their critical resistance reduced by 15% for 20s. Notes Asura - Same as [Asura's Advent] buff Asura: Limitless - Duration 20s, physical critical damage +50%, damage increase +20% Invincible Asura: Limitless - Duration 20s, damage reduction +60% EX Indra's Lightning Active Max Level 15 Description Rapidly warps across the battlefield, dealing damage to enemies in the path. Gains the [Indra] buff on cast. Performs the Thunderclap attack which always triggers Chase on 2 random nearby targets on cast. Direction can be changed using the up and down directional keys while on the ground. Charges towards the ground if the down directional key is held on cast while in the air. This skill triggers Aerial even when cast on the ground. Enters [Indra's Stance] on cast. Effect Level 1 Storm Charge (Per Hit): Physical Attack 1224% Thunderclap: Physical Attack 612% 8s Cooldown Level 10 Storm Charge (Per Hit): Physical Attack 2325% Thunderclap: Physical Attack 1162% 8s Cooldown Skill Cube Advanced Skill Enhance Indra: Limitless - Increases maximum stacks to 3 and [Indra] buff is enhanced to [Indra: Limitless]. Expert Skill Enhance Electric Current Burst - Performs the Thunderclap attack on every additional input. Reduces cooldown of [Finishing Move: Vasavi Shakti] by 1.5s on cast. Master Skill Enhance Primordial Creation - All Indra related skills triggers the Thunderclap attack on cast. Notes Indra - Same as [Indra's Lightning] buff Indra: Limitless - Duration 20s, skill cooldown reduction +30%, attack speed +30% EX Asura Devastation Active Max Level 15 Description Rapidly charges forward and suppresses enemies. The skill key can be inputted again at a precise timing to activate [Kshana]. If [Kshana] is successfully activated, skill damage is increased by 50% and enters invulnerable state while casting. The skill key can be input once more while charging to cancel the charge and immediately perform the attack. This skill triggers Aerial even when cast on the ground. Effect Level 1 Heaven Ringing Blow: Physical Attack 4991% Heaven Ringing Blow (Kshana): Physical Attack 7487% 33s Cooldown Level 10 Heaven Ringing Blow: Physical Attack 11728% Heaven Ringing Blow (Kshana): Physical Attack 35184% 33s Cooldown Skill Cube Advanced Skill Enhance Overkill Move - Always triggers Chase and Back upon successfully triggering Kshana. Expert Skill Enhance Pledge of Heresy - Damage increased by an additional 100% upon activating Kshana. Master Skill Enhance Dance of the Ghost, Opening Act - Deals 40% increased damage to enemies with more than 80% upon successfully triggering Kshana. Finishing Move: Omnipotence Active Max Level 10 Description Activates Omnipotence to cure herself while dealing damage to enemies. Recovers 50% HP, MP and phase power after cast. Gains [Superhero Time!] buff for 20s which allows Soma to use all her stance based skills for the duration. Enters invulnerable state while casting. Effect Level 1 Super Armor Crash Lv.3 Omnipotence: Physical Attack 8424% 120s Cooldown Level 6 Super Armor Crash Lv.4 Omnipotence: Physical Attack 14742% 120s Cooldown Skill Cube Advanced Skill Enhance Proof of Completion - Restoration amount is increased to 100% and affects all allies within range. Expert Skill Enhance Proof of Masterpiece - Always triggers Chase and Back. Increases duration of Superhero Time! to 30s. Master Skill Enhance For a Single Smile - Gains [Hero Time!] buff whenever [Manta] is used, which has the same effects as [Superhero Time!] but with a 10s duration. Resets cooldown of all Asura and Indra related skills upon cast. AWAKENED Destructive Hit - Flames of Eternity Active Max Level 20 Description [Skill Awakening] Flames of Eternity Throws a punch infused with destructive phase powers. The skill key can be inputted again at a precise timing to activate [Kshana]. If [Kshana] is successfully activated, skill damage is increased by 100% and enters invulnerable state while casting. Triggers aerial even when cast on ground. Cannot be cast while not in [Asura's Stance]. [Skill Awakening] 2nd Stage Enemies hit by the Fissure attack are burnt and receive damage over time. ※Awakened skills are only affected by option skill cube. Effect Level 1 Destructive Hit: Physical Attack 1994% (Kshana) Destructive Hit: Physical Attack 5982% (Kshana) Fissure: Physical Attack 1595% (Kshana) Burn: Physical Attack 1398% 13s Cooldown Level 20 Destructive Hit: Physical Attack 5024% (Kshana) Destructive Hit: Physical Attack 15075% (Kshana) Fissure: Physical Attack 4091% (Kshana) Burn: Physical Attack 3518% 13s Cooldown Skanda - Echoing Thunder Active Max Level 20 Description [Skill Awakening] Echoing Thunder Rapidly dashes around 1 target enemy causing phase explosions. If the skill key is held, the afterimage hits are skipped and Saptarishi is triggered instead. Enters invulnerable state while casting and always triggers chase. Reduces cooldown of Finishing Move: Vasavi Shakti by 3s on cast. Cannot be cast while not in [Indra's Stance]. ※Awakened skills are only affected by option skill cube. Effect Level 1 Echoing Thunder: Physical Attack 3072% Skanda: Physical Attack 1024% Saptarishi (Per Hit): Physical Attack 1434% Saptarishi Final Strike: Physical Attack 1741% 9.9s Cooldown Level 20 Echoing Thunder: Physical Attack 10079% Skanda: Physical Attack 3359% Saptarishi (Per Hit): Physical Attack 4703% Saptarishi Final Strike: Physical Attack 5710% 9.9s Cooldown The Lion's Roar - Heaven Shaking Roar Active Max Level 15 Description [Skill Awakening] Heaven Shaking Roar Releases an even stronger cry. Cries out a deafening shout infused with phase powers which distorts the nearby spaces and damages the enemies. Enters invulnerable state while casting. The roar attack has super armor crash level 3 and hit enemies have their critical resistance reduced by 20% for 15s. ※Awakened skills are only affected by option skill cube. Effect Level 1 Super Armor Crash Lv.3 Resounding Roar: Physical Attack 3849% 15.3s Cooldown Level 15 Super Armor Crash Lv.3 Resounding Roar: Physical Attack 9237% 15.3s Cooldown Detailed Summary Soma has forced Chase proc on almost every skill, along with Back proc on half of her skill set. Chase & Back Asura's Advent (Master Cube) Destructive Hit (Expert Cube) / Awakened Destructive Hit Asura Devastation (Expert Cube) Finishing Move: Brahmastra (Expert Cube) EX Asura's Advent (Advanced Cube) EX Asura Devastation (Advanced Cube) Chase Finishing Move: Āgneyāstra (Expert Cube) Skanda (Expert Cube) / Awakened Skanda Finishing Move: Vasavi Shakti (Expert Cube) Lightning God Arts (Expert Cube) EX Indra's Lightning (Thunderclap only) None Two Moons Phase Wave Sphere The Lion's Roar / Awakened The Lion's Roar Rakshasa's Karma From the above, you can basically tell that all Asura based skills proc Chase & Back, Indra based skills proc Chase and "neutral" skills do not have any situational proc. Hence, Soma is generally able to utilize all 3 situational stats (Aerial, Back and Chase) effectively. Going in further details: Invincibility Frames Mantra - For the held duration Finishing Move: Āgneyāstra - On Kshana proc Destructive Hit - On Kshana proc, including awakened Skanda - Both Skanda (non held version) and Saptarishi (held version), including awakened Finishing Move: Vasavi Shakti - Includes instant version The Lion's Roar - Lingering i-frame till you touch the ground or move, including awakened Asura Devastation - On Kshana proc Finishing Move: Brahmastra EX Asura Devastation - On Kshana proc Finishing Move: Omnipotence Critical Resistance Reduction The Lion's Roar / Awakened The Lion's Roar (20% for 15s) EX Asura's Advent - Master cube (15% for 20s) Cinematic Skip Skanda / Awakened Skanda - Non held version, use on ground
  14. As The Tittle Said,I Need Some Advise About Where To Get Good Item Set For My Seulbi And Tina Chan~ Please Do Teach Me On How To Farm Weapon Equipment Set And Where I Should Start... PS:I Need A ToMoDaChi .....
  15. BEFORE - READING NOTES. So, I made this guide for people who don't like searching a lot and enjoy TL;DR's However, this might never be complete and it will be updated continuously as long as I find technical stuff that people need help with,so please don't lock From the above, you can conclude that this FAQ will be pretty short and would be missing a lot of things. Some answers might be too obvious but please don't base this on your own knowledge. If I missed anything, please don't hesitate to PM me about it and I will add it whenever I see your message. Also, before reading this, make sure that you clicked the Diagnose button at the launcher. UPDATING DIRECTX CAN SOLVE MOST OF THE PROBLEMS DOWNLOAD HERE HONORABLE USERS/CREDITS LIST YOU DONT POST YOUR PROBLEM HERE, YOU HAVE TO MAKE A SEPARATE TOPIC Moving on, here it is. ______________________________________________________________________________________________________________________________ Q1: What do I do if I'm getting a Launch Error because "XINPUT1.dll" is missing? A1: Reinstalling DirectX should help, if not, trying downloading the DLL file separately. Q2: Can I even run Closers with a bad PC? A2: Closers isn't really advanced in terms of graphics, however here are the minimum requirements : CPU: Intel Dual Core 2.0 GHz / AMD Equivalent Video Card: Nvidia GeForce 7600 GT / ATI Equivalent RAM: 2 GB Q3: My friend was keeping an IGN for me, how many days should I wait to claim it and is there anyway to rush it? A3: Instantly after deletion, there's no need to rush it then. Q4: I'm stuck on XIGNCODE's loading for a long time, what do I do? A4: If it's really taking long, you can ask a friend to give you his XIGNCODE folder and replace it with yours Links for the folder: Mediafire http://www.mediafire.com/file/rea54lkzsin1a9p/XIGNCODE.rar Mega https://mega.nz/#!pEUkzbTR!5DSgiFADDJHpmBF5IfaUW7hvOwp5xL1gpAYusSeTfSw Q5: I'm getting a version/launch error at the launcher, what do I do? A5: Disable your security programs or simply allow Closers through them, the game can't reach the permissions it needs. Q6: I'm out of stamina! is there a way to refill it?! A6: Yes, there is a way to refill it. Go to any Store NPC (EXAMPLE : Candace) and buy "Health Drink 100ml" Q7: What are the EXP/Drop rates here? A7: EXP : 300% Drop : 300% Credits : 300% Q8: What characters are available for now? A8: Seha - Seulbi - Yuri - J - Misteltein - Nata - Levia - Harpy Q9: How many characters can I make without buying a special item? A9: 8 Characters. Q10: What's the maximum stamina value? A10: 340, if you want to know how to refill it, look at Q6 Q11: I've been waiting a lot for my activation mail and it's still not here. A11: Try re-sending the activation mail, if that doesn't work, it will surely deliver in a few more minutes. If you're the impatient type, try using hotmail instead. Q12: I've made an account on forums but I can't log-in the game with it. A12: Because the game account and the forum account are separate and exist in different databases. To join the game, you have to create an account here : http://codeclosers.to/ To join the forums, you have to create an account here : http://codeclosers.to/forums/ Q13: I just joined and I'm not sure where to start a dungeon. A13 : You have to go to "Operational Control Machine - Edgar ver IX" and choose the dungeon and difficulty you wish to join. Usually, a lot of people are surrounding that NPC, it's next to Gregg too. If the dungeon has to do with your quest, you will see an "!" on the designated dungeon. Q14: I chose a path for the game to be downloaded in but I can't find it there. A14: You'll find it in your Program Files (x86), you can move it from there. Q15: Is this a trick or a keylogger? A15: No, just no... check Ceru's Topic though. Q16: Is it possible to use japanese voices? A16: No, they haven't been implemented. Q17: X3DAudio1_7.dll is missing, what do I do? A17: Update your DirectX or try downloading the file manually. Q18: My game is frozen, what do I do? A18: If you keep freezing in-game, just update your DirectX, it should stop it from being frozen. Q19: The value of file size has decreased, is there a problem? A19: Have no worries, if it went from the full size value to a less value that means you already downloaded the subtracted part. If you feel uncomfortable, use this MEGA link It's also the same if the download speed randomly changes. Q20: Why do I get a XIGNCODE error when I try to launch the game? A20: You might be having another game opened and that games uses XIGNCODE too. (Example : Elsword) or you probably need the XIGNCODE folder, look at Q4 Q21: Where is the server hosted? A21: CODE: Closers is hosted on several high-end specification dedicated servers, most of which are located in several countries within Western Europe. Q22: My graphics are messed up or flickering, what do I do? A22: Make sure you're using the right processor and graphics card as default. Q23: Is the server translated in English? A23: Yes, most of it is translated and it's going to be fully translated soon. Q24: What's the level cap? A24: Maximum level is 70. Q25: I'd love to donate, how do I do so? A25: Check the official donating guide. Q26: What are the currencies in-game? A26: Credits (C - In-game obtain-able currency) Bits (B - In-game load-able currency) Q27: Are the staff here the same as VoidElsword? A27: No, not at all, C:Closers staff has nothing to do with VoidElsword staff. Q28: Why do I get an error 404 when I try accessing the download page? A28: You have to login on the main page(not the forums) to access the download page. Q29: Why can't I invite my friend to my circle? A29: Your friend's character has to be infront of you so you can invite him/her. Q30: I'm suddenly stuck in my place, what happened? A30: Try pressing CTRL or ALT once. Q31: My launcher is stuck at "Downloading and Unpacking files" but it isn't downloading, what do I do? A31: Download the client manually, look at Q19. Q32: d3dx9_43.dll is missing so I can't run the game, what to do? A32: Download DirectX, download link at the top. Q33: When do I get promoted? A33: First promotion is around level 20, Second promotion is at level 42. Q34: I can't find Alice while doing my second promotion quest, what to do? A34: Continue your storyline quests at the highschool and you will find Alice on the way. Q35: When do I get promoted? A35: First promotion is around level 20, Second promotion is at level 42 Q36: I got promoted but I didn't get my new skills, why? A36: Because you didn't activate them yet by pressing "K" then clicking the "+" near the new skills. Q37: What do I do with "Veteran Agent Diary"? A37: You can use them for crafting gamble boxes, can get you good gear. Q38: What to do with Skill Cubes? (EXAMPLE: Force Connection) A38: You can use them as an attribute to a skill after mastering the skill. Q39: Where to access Skyscraper Lure dungeon while doing the 2nd promotion quest? A39: It can be found in the special dungeons tab. Q40: How do I access the Gacha Shop? A40: You can access it through Lee Bitna. Q41: How to transfer from an area to another? A41: By talking to Seonwoo, he has a motorcycle near him. Q42: Should I stick to a certain core for my character? A42: No, just choose a core that matches your play-style. Q43: I can't find my promotion quests, what to do? A43: Follow the purple quest signs. Q44: How can I expand my inventory? A44: The first two expansions are for coins but the others are for bits. You expand them by clicking on the lock sign in any inventory tab. Q45: How to transfer from an area to another? A45: By talking to Seonwoo, he has a motorcycle near him. Q46: Do I have to do story quests? A46: No and yes, some promotion quests will need you to finish some parts of the storyline for the NPC needed for the promotion quest to appear, however story quests give REALLY good items so you might need them. However you don't have to do them one by one until you cap. Q47: What's the best way to level? A47: You can keep doing dungeons that are on your level at Annihilation or Conquest difficulties. Q48: It keeps saying "Failed Matching" every time I try to PvP my friend, why? A48: It's because your friend is under level 50 while you're over level 50. When you're level 50, you enter a new arena which doesn't have to do with under level 50 arena. Q49: How do I equip a title? A49: By pressing "P" then clicking on title then choosing the title you want. Q50: I won PvP a few times but my name isn't in the ranking, why? A50: Because you aren't level 50 yet. Q51: How do I unlock titles? A51: By unlocking achievements.
  16. HOI BOYS AND GIRLS @Icarus if you think this is worth a pin, feel free to do it, please (that way I don't have to bump it every week). Oh right, let's talk about those fibers. They are used to upgrade costumes, 1* ► 2* and 2* ► 3*. Here are the different prices to upgrade your costume (▼▼) So, how do we get those fibers exactly ? There's 5 different ways. The Easy Way Drops Crafting Training dungeon and quests New Character _______________________________ /* THE EASY WAY */ This is the fastest and easiest way to get your fibers. Basically, if you're poor, don't bother reading it. Load bits or buy codes. Use those bits to buy 2* costume and dismantle The same thing works for BM, you can buy 2* and dismantle. Repeat Now, let's talk about the 'free' ways. Free of credits/money but not free of time. /* DROPS */ You can get those fibers in 3 dungeons. Replica Tiamat Hall of Dragon /* Replica */ It depends on the day (I think it's everyday except for the week-end but I'm not sure). If you want to know if it drops or not, just check in the special dungeon tab (▼▼) /* Tiamat */ Sometimes on the final reward, you can get common fibers (▼▼) /* Hall of Dragon */ You can get green fibers there, on stage 3 (▼▼) I'll tell you what to do with those green fibers at the bottom of the guide. (What to do with those green fibers ?) /* CRAFTING */ Special DG gives 3 items that we need to craft fibers : // There's no limit for the phase lucky tokens but it's only once a day for the blue/red tokens. Here's the screenshot of the crafting machine (▼▼) : And here (▼▼) Lucky tokens are dropping from Union watch missions (extra reward) and replicas, red tokens are dropping from special dungeons (except Hall Of Dragon) and blue tokens are from the clear count 3/5/7 (special dungeons). /!\ Whatever you think is right; you should ALWAYS craft common fibers, upgrade a 1* costume THEN dismantle it. Don't buy advanced fibers, why ? Let's do the math (▼▼) /!\ Phase lucky tokens : Let's take 28 tokens as a reference. 28 tokens, you get 5 fibers per craft : Green fibers (cost 2) : 14*5 = 70 Purple fibers (cost 8) : 3.5*5 =17.5 You can then use the 70 fibers to upgrade a 1* into a 2* and dismantle the upgrade. Here's the board, as you can see, dismantling that bottom gives you 40 purples fibers (more than twice the previous amount). It takes 70 common fibers to upgrade a bottom piece (refer to the board at the top) Red/Blue tokens : This is common sense but let's do it anyways : Let's take 20 tokens as a reference. 20 tokens, you get 20 green and 10 purple fibers per craft : Green fibers (cost 5/5) : 20*4 = 80 Purple fibers (cost 10/10) : 10*2 = 20 You can then use the 80 fibers to upgrade a 1* into a 2* and dismantle the upgrade. Here's the board, as you can see, dismantling that bottom gives you 40 purples fibers (twice the previous amount). It takes 70 common fibers to upgrade a bottom piece (refer to the board at the top) So, I say again, don't craft purple fibers ! I'll tell you what to do with those green fibers at the bottom of the guide. (What to do with those green fibers ?) /* TRAINING DUNGEONS AND QUESTS */ /* Training dungeons */ At the end of each area (2-3-4 only, I think), you will unlock a quest regarding training dungeons from this NPC (▼▼). Her quest is pretty simple and rewarding, first of all you need to make a hard drive from crafting machine of the same area : Then, just finish the quest that you get from the same NPC : If you're making a new character, doing those quests give free common fibers, don't skip it. /* Green quests */ I can't really show you since I've done them on all my characters but sometimes during your progression on the story quest, check for green '!', they can give up to 40 fibers (like the quests for costume upgrade in guro). I'll tell you what to do with those green fibers at the bottom of the guide. (What to do with those green fibers ?) /* NEW CHARACTER */ So, if you're done with everything, you can farm an infinite numbers of green fibers by making new characters, it's time consuming but since you can delete a character without delay and it's easy to level, this is the way I'm using the most. It takes about ~90mins if you're fast (just make a Mistel tbh). So here's how : ● Get to Guro asap. ● Start area 2's quest-line, at a certain point you will be getting costume tutorial quests from this NPC (▼▼), completing all her quests will give you a total of 70 green fibers ! ● Since it's on another character, upgrade one of the pieces you get from quest/dungeon drop (preferably a 70 one), then get the costume on your main character and dismantle for 30/40 (depending on the item) advanced fibers. ● Repeat Here's the full run : I'll tell you what to do with those green fibers below. (What to do with green fibers ?) /* WHAT TO DO WITH THOSE GREEN FIBERS ? */ I've already answered but let's repeat everything here. Every time you get 60 (preferably 70) common fibers (or more), you can use them to upgrade a 1* into a 2*. Here's the dismantle board (▼▼) Dismantling costume will produce Phase Fibers: 1-star costumes will produce Common Phase Fibers 2-star costumes will produce Advanced Phase Fibers The amount you receive will depend on the costume item type (see the board above). So, what should you craft ? To be honest with you, the best pieces to upgrade are : weapons, tops, bottoms. They give you 40 purple fibers when dismantling and it costs only 70 to upgrade them. If the costume are on another character (let's say you took the 'New Character' way) : upgrade one of the pieces you get from quest/dungeon drop (preferably a 70 one), then get the costume on your main character and dismantle for 30/40 (depending on the item) advanced fibers. /* SOURCES */ /* LOGS */
  17. Is there a particular build on what what skill cubes to put on skills for PVE? -Seha,Harpy
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