Nata 777 Posted March 14, 2017 Report Share Posted March 14, 2017 For a more informative & updated list please check here! Like the title says, here I'll be telling you all possible tunings for items. First and foremost I'm going to announce this now. Do not message me with questions of any sort related to this topic. That includes any inquiry relative to optimal gear or optimal tuning. I will not respond. This game consists of preferences, find what you want or you think you need & get it. I don't have the time explain intricacies of it, so my only tip is to read very closely. Here are some basics of items --Every so many levels new tunings become available --You may not have more than one type of damage on an item. ( I.E If you have a Magical Crit Rate tune on an item, you will never receive Physical Crit Rate so long as you keep that tune. ) [Effect (R) & Costume Weapons are exempt to tuning law] --You may not have more than one situational damage on an item. ( I.E If you have Back Attack crit dmg, you will never receive Aerial crit dmg so long as you keep that tune. ) [Effect (R), Shoes, Chest, & Waist costumes are exempt to this tuning law] [Costume --You may not have more than one mob type damage on an item. ( I.E If you have Unarmored enemies, you will never receive damage to Lightweight enemies so long as you keep that tune. ) --This guide shows the lowest possible value ( D rank) and the highest possible value ( S rank ) for tunings. C, B, and A grade are in-between these values. --Every tune has a static % ( Meaning other than getting a higher rank tune, there is no way to improve them ). I.E, A, D rank Additional physical damage will ALWAYS give 5% for Core & an S rank Additional physical damage will ALWAYS give 10% for Core. Cores Item Level 1 ~ 5 Additional Physical Damage 5.0% ~ 10.0% Additional Magical Damage 5.0% ~ 10.0% Attack Speed 3% ~ 5% Physical Critical Rate 2% ~ 5% Magical Critical Rate 2% ~ 5% At Item Level 10, the following tune(s) become available for Cores Physical Critical Damage 5% ~ 20% Magical Critical Damage 5% ~ 20% Skill Cooldown 3% ~ 5% At Item Level 15, the following tune(s) become available for Cores Physical Defense Penetration Rate 5% ~ 10% Magic Defense Penetration Rate 5% ~ 10% Skill Resource Cost Reduction 7% ~ 15% Phase Power Charging Speed 7% ~ 20% Damage Release Phase Power Boost 2% ~ 10% At Item Level 20, the following tune(s) become available for Cores Aerial Attack Damage 2% ~ 10% Aerial Attack Critical Rate 2% ~ 10% Aerial Attack Critical Damage 4% ~ 20% Aerial Attack Defense Penetration 4% ~ 20% Back Attack Damage 4% ~ 14% Back Attack Critical Rate 4% ~ 18% Back Attack Critical Damage 6% ~ 27% Back Attack Defense Penetration 6% ~ 27% Chase Attack Damage 3% ~ 12% Chase Attack Critical Rate 3% ~ 12% Chase Attack Critical Damage 5% ~ 24% Chase Attack Defense Penetration 5% ~ 24% On Cores you may gain +1 to your Finishing Moves & Normal Skills. It's difficult to pin-point when these tunes are available, it's only easy to discern that they exist.Finishing Move +1 tunings are exclusive to Cores. No additional tunings are added past level 20. Will update if needed. Modules Item Level 1 ~ 5 Physical Critical Rate 1% ~ 2.5% Magical Critical Rate 1% ~ 2.5% At Item Level 10, the following tune(s) become available for Modules Attack Speed 1% ~ 3% Physical Critical Damage 2% ~ 5% Magical Critical Damage 2% ~ 5% Skill Cooldown 1.5% ~ 3% At Item Level 15, the following tune(s) become available for Modules Moving speed (%) 1% ~ 3% Skill Resource Cost Reduction 1.5% ~ 3% Phase Power Charging Speed 4% ~ 12% Phase Power Release Duration 4 seconds ~ 12 seconds Damage Release Phase Power Boost 3% ~ 5% At Item Level 20, the following tune(s) become available for Modules Aerial Attack Damage 3% ~ 5% Aerial Attack Critical Rate 3% ~ 5% Aerial Attack Critical Damage 6% ~ 10% Back Attack Damage 4% ~ 7% Back Attack Critical Rate 6% ~ 10% Back Attack Critical Damage 8% ~ 14% Chase Attack Damage 3% ~ 5% Chase Attack Critical Rate 3% ~ 5% Chase Attack Critical Damage 8% ~ 14% On Modules you may gain +1 to Normal Skills. It's difficult to pin-point when these tunes are available, it's only easy to discern that they exist. No additional tunings are added past level 20. Will update if needed. Shields Item Level 1 ~ 5 Physical Damage 8 ~ 15 Magical Damage 8 ~ 15 Physical Defense 45 ~ 109 Magical Defense 45 ~ 109 Max HP increase 92 ~ 135 Physical Critical Damage 1% ~ 3% Magical Critical Damage 1% ~ 3% At Item Level 10, the following tune(s) become improved/available for Shields Physical Damage 11 ~ 23 Magical Damage 11 ~ 23 Physical Defense 77 ~ 140 Magical Defense 77 ~ 140 Max HP increased 111 ~ 165 Max MP increase 27 ~ 36 At Item Level 15, the following tune(s) become improved/available for Shields Physical Damage 15 ~ 29 Magical Damage 15 ~ 29 Physical Defense 109 ~ 172 Magical Defense 109 ~ 172 Max HP increase 135 ~ 200 Max MP increase 32 ~ 41 Ignore Physical Defense 14 ~ 26 Ignore Magical Defense 14 ~ 26 At Item level 20, the following tune(s) become improved/available for Shields Physical Damage 23 ~ 39 Magical Damage 23 ~ 39 Physical Defense 140 ~ 204 Magical Defense 140 ~ 204 Max HP increase 165 ~ 243 Max MP increase 36 ~ 45 Physical Critical Damage 1% ~ 3% Magical Critical Damage 1% ~ 3% Ignore Physical Defense 21 ~ 35 Ignore Magical Defense 21 ~ 35 Aerial Attack Damage 3% ~ 5% Back Attack Damage 3% ~ 5% This is where Shields differ from Cores & Modules. Normally, any item has access to all previous/lower level tunings. This is not the case with shields. As you've noticed, from levels 1 - 20, there are recurring tunes, with different values. Past level 60, none of the prior tunes are available on shields & are instead swapped for % tunes instead of raw values. Keep this in mind when tuning. At Item Level 60, the following tune(s) become available for Shields Total Physical Damage 1.0% ~ 3.0% Total Magical Damage 1.0% ~ 3.0% Total Physical Defense 1.0% ~ 4.0% Total Magical Defense 1.0% ~ 4.0% Physical Critical Damage 1% ~ 3% Magical Critical Damage 1% ~ 3% Physical Defense Penetration 1% ~ 3% Magic Defense Penetration 1% ~ 3% Aerial Attack Damage 3% ~ 5% Back Attack Damage 3% ~ 5% Chase Attack Damage 3% ~ 5% Total HP 1.0% ~ 3.0% Total MP 1.0% ~ 2.0% You are unable to get +1 to skills of any sort on shields. No additional tunings are added past level 60. Will update if needed. Recievers Physical Critical Hit Rate 1% ~ 2% Magical Critical Hit Rate 1% ~ 2% Physical Critical Damage 1% ~ 4% Magical Critical Damage 1% ~ 4% Increased Damage to Unarmored 3 ~ 7% Defense Penetration to Unarmored 3% ~ 12% Increase Damage to Light-Armored 3 ~ 7% Defense Penetration to Light-Armored 3% ~ 12% Increase Damage to Middle-Armored 3% ~ 7% Defense Penetration to Middle-Armored 3% ~ 12% Increase Damage to Heavy-Armored 3% ~ 7% Defense Penetration to Heavy-Armored 3% ~ 12% Increase Damage to Building type 3% ~ 7% Defense Penetration to Building type 3% ~ 7% HP Regen rate per 3 seconds 9 ~ 21 MP Regen rate per 3 seconds 9 ~ 21 Skill Resource Cost Reduction 1% ~ 2% Phase Power Charging Speed 3% ~ 7% You Recievers you may get +1 to certain Passive skills ( excluding character passives ). These passives include Basic Attack Training ( Basic Attack, Ability Training ( Total HP ), Physical DEF Rate ( Additional Rate Physical DEF ), Magical DEF Rate ( Additional Rate Physical DEF ), and Chance Item Rate ( Additional Item ). Recievers have only one table of drops, they never gain any additional tunings. Costumes Weapon, Gloves 3* Physical Damage 5 ~ 60 Physical defense penetration Rate 1% ~ 5% Magical Attack Power 5 ~ 60 Magical Defense Penetration Rate 1% ~ 5% Total Physical Damage 0.5% ~ 5.0% Total Magic Damage 0.5% ~ 5.0% Physical Critical Hit Rate 1% ~ 5% Magical Critical Hit Rate 1% ~ 5% Physical Critical Damage 1% ~ 25% Magical Critical Damage 1% ~ 25% Hair, Hat 3* HP Regen rate per 3 seconds 0.6 ~ 4.5 MP Regen rate per 3 seconds 0.3 ~ 1.5 Phase Power Charging Speed 1% ~ 10% Phase Power Release Duration 1 second ~ 10 seconds Additional Item 0.5% ~ 5% Damage Release Phase Power Boost 1% ~ 10% Moving speed (%) 0.5% ~ 3% Attack speed 0.5% ~ 3% Top, Bottom, Wings 3* Max HP increase 20 ~ 500 Maximum MP increase 10 ~ 150 Total Physical Defense 0.5% ~ 3.0% Total Magical Defense 0.5% ~ 3.0% Additional Physical Defense rate 0.5% ~ 3% Additional Magical Defense rate 0.5% ~ 3% Shoes, Chest, Waist 3* Aerial Attack Damage 1% ~ 10% Aerial Attack Critical Rate 1% ~ 10% Aerial Attack Critical Damage 1% ~ 10% Back Attack Damage 1.3% ~ 12.5% Back Attack Critical Rate 1.3% ~ 12.5% Back Attack Critical Damage 1.3% ~ 12.5% Chase Attack Damage 1.3% ~ 12.5% Chase Attack Critical Rate 1.3% ~ 12.5% Chase Attack Critical Damage 1.3% ~ 12.5% In addition to these, the aforementioned may also receive +1 to Force Cancel, Phase Power Release, Skills, & FMs. Eyes, Ears, Mouth, Leg, Effect(L) 3* Skill Cooldown 0.5% ~ 3% Skill Resource Cost Reduction 0.5% ~ 3% Additional Credit 0.5% ~ 5% Additional Experience: 0.5% ~ 5% Physical damage reflect 1% ~ 15% Magical damage reflect 1% ~ 15%Effect (L) Exclusively of the four listed may receive +1 to Passive skills, and may receive duplicate of said tune. Effect (R) May receive ANY tune from ANY costume category, as well to +1 to any skill from any category. 12 Quote Link to post Share on other sites
Sierra 22 Posted March 14, 2017 Report Share Posted March 14, 2017 Bless u This'll be super helpful for everything 0 Quote Link to post Share on other sites
LoftyLife 0 Posted March 15, 2017 Report Share Posted March 15, 2017 Shoes chest and waist one may give any skill including FM skill +1 also.... 0 Quote Link to post Share on other sites
Unstable 10 Posted March 15, 2017 Report Share Posted March 15, 2017 This should be stickied so new players have a better understanding of the possible tuning they can receive. 0 Quote Link to post Share on other sites
Ambition 56 Posted March 17, 2017 Report Share Posted March 17, 2017 On 15/03/2017 at 5:55 PM, LoftyLife said: Shoes chest and waist one may give any skill including FM skill +1 also.... @Sonic I can confirm that. 0 Quote Link to post Share on other sites
Ambition 56 Posted March 20, 2017 Report Share Posted March 20, 2017 (edited) Phase Power Release too and this thread should be pinned to be honest. x) Edited March 20, 2017 by Wise 0 Quote Link to post Share on other sites
Kai🌸Haan 333 Posted April 6, 2017 Report Share Posted April 6, 2017 (edited) Can there be 2 instances of Crit Rate/Crit Dmg/Penetration in an item? I mean, one from Physical or Magical, and the other from situational damage. Ah scratch that, I checked all my items and I have a double Crit Rate on one of them (Magical and Aerial). Edited April 6, 2017 by cruzerblade1029 0 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.