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Ykhar

Loli gunner - Tina's Guide

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Tina.png

Who is Tina?
Tina is a long range combat robot, capable of creating a phase power. She was Trainer's apprentice during the first dimensional war. Tina can use various types of weapons. Sniper, guns, rifle, rocket launcher. She's a member of WolfDogs team.

Thanks to @Nata , @Hissatsuya, @Bias Hacker and @Nett for help~
Skill cubes informations are copied from Closers wiki.

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Steel Heart Sniper
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Steel Heart Sniper is Tina's name given by Trainer after her restore.

Hairstyle and costume in the gif isn't part of Tina's job advancement. Hairstyle comes from Summer Vacation set and costume from school set.

Tina's Skills and passives
TINA'S TEAMWORK BUFF INCREASES PHY/MAG CRIT DAMAGE.

Most of Tina's skills requires force connection cubes!!
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First of all. Tina's passive "Imaginary Space"
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Tina freely controls imaginary space with her own phase power. It allows her to store and summon weapons in battle. All judgement attacks are changed to chase damage, when on ground.
Using her phase power from imaginary space, Tina gets buff which convert 25% of damage increase on chase into physical critical damage, critical damage on back attack and convert 25% of damage increase during phase power release into critical damage on chase.


SPECIAL SYSTEM
Due to her passive, Tina is able to aim some of her skills forward or upward. When aimed up, attacks will release special buff [Fluctuating bullet] which stacks up to 10 times and lasts for 20 seconds.The buff increases physical critical damage and critical damage on chase and back by 1.5% per stack.

 

Now let's go to our skills!

BASIC SKILLS
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Phase Power Release: Tina
Using this skill immediately awakens you for 40 seconds.
When Tina's phase power is activated, 30% MP is recovered and you gain 10 Fluctuating bullet stacks. 25% of your additional damage while awakened goes to chase critical damage.


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Quick Evasion
Moves quickly to avoid enemy attacks. Great for avoid Tiamat walls or Mephisto's fire laser, if used in good time.

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Force Cancel: Tina
As name of this skill says, it force cancel used skills or enemy's attack. Don't even try to kick out this important skill.

TRAINEE
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Dive
Tina's basic mobility skill, and as soon as you use it will increase the phase power and some stats will rise.
Dive's buff on lvl 10:
Total Physical Damage + 8.6%, Physical Defense Penetration Rate + 10%, MP 28 consumption, Cooldown 5s reduce.

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~~
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Close Combat
This is Tina's first skill and catching tool.
Rush to the front, catch the enemy with a knife. When catch fails, Tina escapes and attack with a shotgun. It can be also used as a combo starter.

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Spoiler

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Advanced Cube
Close Combat : Addition
Can trigger additional input.
Move to the back of the target and fire a shotgun.


Expert Cube
Close Combat : Aerial Use
Aerial use unlocked.


Master Cube
Close Combat : CQC
Function enhanced : CQC.
Every hit has a chance of reducing 1% HP of the enemy's maximum health.

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Thunderbolt
It emits a powerful laser toward the front. Press the ↑ key to attack in the air. You must hold skill key to deal more damage (up to 2s)
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Spoiler

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Advanced Cube
Thunderbolt : Function Enhance
Function enhanced.
Damage is increased by 50%.


Expert Cube
Thunderbolt : Aerial Use and Function Enhance
Function enhanced and aerial use unlocked.
Gather the remaining energy of emitted phase power to fire a [Blaster Bullet].


Master Cube
Thunderbolt : Plasma Rifle
Function enhanced : Plasma Rifle
Every hit lowers the enemy's Critical Damage Reduction stat.
This effect lasts for 7 seconds.

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Sharp Shooting
It's Tina's second catching skill. Rush quickly towards the enemy and grab them with sniper. Press ↓ key to attack instantly without moving.
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Spoiler

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Advanced Cube
Sharp Shooting : Addition
Can trigger additional input.
Attack with the sniper rifle once more.
When holding the up directional key during the addition, fire towards the air.


Expert Cube
Sharp Shooting : Aerial Use and Function Enhance
Function enhanced and aerial use unlocked.
When Skill Chain is 3 or higher, physical damage increases by 20%.


Master Cube
Sharp Shooting: Focused Shot
Function enhanced : Focused Shot.
Within 7 seconds of casting the skill, can fire the sniper rifle again with an additional input.
When holding the up directional key, fire towards the air.
When used in the air, charge towards the ground dealing damage to all enemies around.

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Finishing move 1 - Peacemaker
Casting time is a bit to short, but in terms of visuals, it's finishing move. When holding the up directional key, attack towards the air. When attacking towards the air, more damage is dealt.
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Spoiler

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Advanced Cube
Finishing Move Peacemaker : Addition
Can trigger additional input.
Throw the overheated mini-gun away from you to cause an explosion.
If the mini-gun isn't thrown forward, it explodes in place and grants the Peacemaker buff.


Expert Cube
Finishing Move Peacemaker : Aerial Use
Aerial use unlocked.


Master Cube
Finishing Move Peacemaker : Dudadada!
Function enhanced : Dudadada!
Damage during Phase Power Release is increased.

INTERN
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Rapid Fire
Attacks the enemy with movement that takes control of space.
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Spoiler

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Advanced Cube
Rapid Fire : Addition
Can trigger additional input.
Can cast one more time.
When holding a frontal directional key, the skill is cast in that direction.


Expert Cube
Rapid Fire : Aerial Use and Function Enhance
Prepares for the next attack by moving efficiently. For 10 seconds after casting, the damage of [ Sharp Shooting - Focused Shot] is increased and when an enemy has more than 30% of their maximum health left, damage is increased by 50%


Master Cube
Rapid Fire : Weakness Discern
Function enhanced : Weakness Discern.
Discern weaknesses to inflict fatal damage.
All attacks will apply Back Attack.

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Heat Shot
As the battle continues against lower class enemies heat is generated within Tina's body. The heat generated in Tina's body makes her heavy, but she realizes how to solve her heat: Immediately exhaust in a single shot. The more overheat you collect, the more damage your hit shot gets. (Stacking up to 10 times). When holding the up directional key, attack towards the air.
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Spoiler

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Advanced Cube
Heat Shot : Function Enhance
Function enhanced.
Damage is increased by 50%.
When aimed towards the air, damage is increased by 75%.


Expert Cube
Heat Shot : Aerial Use and Function Enhance
Function enhanced and aerial use unlocked.
When used at Skill Chain 2 or more, cooldown is reduced by 3 seconds.


Master Cube
Heat Shot : Mozambique Shot
Function enhanced : Mozambique Shot.
When target has less than 30% of their maximum health left, damage is increased by 30%.

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I want to be alone
Tina enters the refrigator and avoids enemy attacks. Cools Tina quickly. While being in the refrigator, she is immune to all damage.
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Spoiler

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Advanced Cube
I want to be alone : Function Enhance
Function enhanced.
Upon leaving the refrigerator, deal damage to nearby enemies.


Expert Cube
I want to be alone : Aerial Use and Function Enhance
Function enhanced and aerial use unlocked.
Upon using the skill, gain 3 Absolute Zero buff stacks. Consumes 4 stacks of Absolute Zero to increase the damage of Heat Shot. Absolute Zero can be stacked up to 8 times.
However, Heat Shot is required to have its Skill Cube - Master unlocked for this effect.


Master Cube
I want to be alone : High-Speed Cooling
Function enhanced : High-Speed Cooling.
When being hit by an enemy's attack within 0.1 seconds of getting into the refrigerator, recover [Health/Mana(20%)], [Phase Power(10%)].

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Cool your head
Drops the refrigerator, causing damage to nearby enemies and generating cryogenic cold air that pulls in enemies. When you release all the cold air, the refrigerator explodes.
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Spoiler

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Advanced Cube
Cool your head : Function Enhance
Function enhanced. Drop damage is increased by 50%.


Expert Cube
Cool your head : Aerial Use and Function Enhance
Function enhanced and aerial use unlocked.
If you have [Absolute Zero], the damage of [Cool your head - Absolute Zero] is applied to [Cool your head - Extreme Cold].


Master Cube
Cool your head : After Service
Function enhanced : After Service
When Skill Chain is 3 or higher, skill cooldown is reduced by 3 seconds and physical damage is increased by 20%.

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Finishing Move 2 - Battlefield
Summons multiple rockets and destroys the front. Track down enemies within a certain radius to inflict significant damage.
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Spoiler

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Advanced Cube
Finishing Move Battlefield : Function Enhance
Damage is increased by 50%.


Expert Cube
Finishing Move Battlefield : Aerial Use and Function Enhance
Function enhanced and aerial use unlocked.
Allows tracking of the enemy's weak points.
All hits will apply Back Attack.


Master Cube
Finishing Move Battlefield : Brutal Battlegrounds
Function enhanced : Brutal Battlegrounds
When target has less than 60% of maximum health, damage is increased by 35%.

OFFICIAL CREW
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Trick Shot
Shoot the shotgun toward the front with evasive maneuver.
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Spoiler

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Advanced Cube
Trick Shot : Addition
Can trigger additional input.
Skill can be casted once more.
If skill key is pressed within 5 seconds of using Trick Shot the skill is cast again.


Expert Cube
Trick Shot : Aerial Use
Aerial use unlocked and function is enhanced.
Critical Rate and Defense Penetration on Chase are increased.

Critical Rate on Chase +50%
Defense Penetration Rate on Chase +30%


Master Cube
Trick Shot : Double Barrel
Remodel the shotgun to maximize firepower when using Trick Shot.
Damage Increase on Chase +15%

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Pot shot
Gracefully fire at the surrounding area with two pistols.Every time the skill key is pressed during the cast [Wild Shot] is replaced by [Sharp Wild Shot] instead, a more powerful attack. Damage taken is reduced while skill is being cast.
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Spoiler

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Advanced Cube
Pot Shot : Function Enhance
Function enhanced.
Damage is increased by 50%.


Expert Cube
Pot Shot : Aerial Use
Aerial use unlocked.
When used in the air, all hits will trigger [Sharp Wild Shot].


Master Cube
Pot Shot : Gun Kata
Function enhanced : Gun Kata
During skill, every hit will apply the [Gun Kata] buff. This buff can stack up to a maximum of 5 times

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Phantom Snipe
Tina fires a sniper shot that deals critical damage to enemies. Hold skill key to release a headshot in good time. Headshot deals more damage. Pressing the up arrow key will instantly fire a headshot towards the air. Attacking towards the air deals more damage.
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Spoiler

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Advanced Cube
Phantom Snipe : Function Enhance
Function enhanced.
Damage is inreased by 50%.
If used towards the air, damage is increased by 75%.


Expert Cube
Phantom Snipe : Aerial Use
Aerial use unlocked and function enhanced.
All hits of Phantom Sniping are guaranteed to land a critical hit, and the skill will apply Chase even if it is used in the air.

Physical Critical Rate +100%
Master Cube
Phantom Snipe : Tracking Sequence
Function enhanced : Tracking Sequence.
Upon triggering a headshot, gain the [Tracking Sequence] buff.

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Finishing move 3 - Finish them
Tina hacks random satellite from orbit and uses its firepower to cause an explosion. Hold the skill key to aim the attack location.
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Spoiler

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Advanced Cube
Finishing Move Finish Them : Function Enhance
Function enhanced.
Damage is increased by 50%.


Expert Cube
Finishing Move Finish Them : Aerial Use
Aerial use unlocked and function enhanced.
When the target has less than 50% of their maximum health, the damage of [Orbital Strike] is increased by 35%.


Master Cube
Finishing Move Finish Them : Goodbye
Function enhanced : Goodbye
Physical defense penetration rate, physical critical damage, critical damage on chase are increased.
Physical Defense Penetration +10%
Physical Critical Damage +10%
Critical Damage on Chase +10%

SPECIAL CREW
TBA.

Skill build

Thanks to Hissatsuya for his japanese build ^_^

Spoiler

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I will explain soon, what skills you should max and what you shouldn't.

PASSIVES
Remember that passives are very important.

Spoiler

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Increases physical/magical attack power.
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Increases physical/magical critical damage.
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Increases physical/magical penetration.

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Increases Magical Defense.
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Increases Skill Resource Preservation.
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Increases Aerial/back/ chase critical damage.
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Increases transcendent damage.
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Increases chase damage.

CHIPS
Chips you should use for Tina are red Chips for physical damage, dark Chips for Chase damage, yellow Chips for physical critical damage.

Edited by Ykhar

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▃▃▃▃ ▃▃▃▃▃ ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
Gear
Level 70
Core: Dual blades from 6-7 OR Hollow claw OR Superior: Anatomy Scholar
Shield: Superior: Temptation Incubus Ring, doll, necklace/
Jester ring, amulet/hollow amulet
Modules: LBK modules from 6-7 OR Jester booster/Perfect Blaze booster/Hollow Booster
Receiver: MK-II Wild Tracker OR Perfect Jester Tracker


AFTER NEW CONTENT
Lv 77 setup [actual C:C endgame gear]
Core: hollow OR extreme anatomy scholar OR athena sword
Shield: Extreme 3/4 [necklace, ring, mascot] / hollow amulet / a7 doll / sc/sa or seha card OR athena ring
Modules: Hollow module, a7 module, pg75 module
Receiver: it's up to you.

Lv80 setup
Lv70 Tiamat Module, 3/3 Lv77 Athena Set (trash in PvP use different weapon if PvPing REALLY good for raid bosses)
, 3/3 Lv77 Irina Punisher Set, 3/4 Lv75 PG Set and any good reciever you have.

More informations about new content will be added when it will come.



For now it's over. Don't worry. That guide will be actualized every time if I get useful informations~

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Edited by Ykhar

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5 minutes ago, Weissman said:

whitch means that claw would be the perfect core for her?

Yes. Claw is the best choice for her.

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1 hour ago, Ykhar said:

Yes. Claw is the best choice for her.

keep on doing it. i might play her :^)

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23 minutes ago, hiraku said:

Small error, Tina's passive only turns damage into chase when she's on the ground.

Fixed. Thank you!

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Just wondering,

When you say.. "Requires force connection cubes" does that mean you need the cubes to actually USE the skill, or to maximize the skill's efficiency? ;; I apologize if this is probably common knowledge, and a dumb question. :blush:

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3 minutes ago, Ykhar said:

Yeah. You can obtain it in g tower rooftop.

Does she have any other classes you will be posting too? Like the one where she has blue miku pigtails. Or that neko class, and the one where she looks evil yet sexy xD 

Edited by Pew

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10 minutes ago, Pew said:

Does she have any other classes you will be posting too? Like the one where she has blue miku pigtails. Or that neko class, and the one where she looks evil yet sexy xD 

There is another job advance like Special crew, but it isn't available in KR yet. After its release, job advancements are from Trainee > Intern > Official Crew > Special Crew. Also those pigtails are from Summer Vacation costume~

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3 minutes ago, Ykhar said:

There is another job advance like Special crew, but it isn't available in KR yet. After its release, job advancements are from Trainee > Intern > Official Crew > Special Crew. Also those pigtails are from Summer Vacation costume~

Yes! And thank you. c: 

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While your at it, this is how to Abuse Tina Chase Damage.
-FM2>FM3>Cool your head (Optional)> Headshot (Aim it up)>Phantom Sniper (Aim it up)>Trick Shot.
Non rare 10/10 Costume. Depends on your Equipment i can do V.Hard Tiamat in 20 Seconds.

Edited by Hesa
Headhsot > Headshot

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Excellent work! Thank you for your contribution to the community--I'm sure a lot of soon-to-be Tinas will appreciate this very much.

With that said, I'll pin this up for you.

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5 hours ago, Rizz said:

Noob question ~

Why the best weapon for her is a Claw?

If I'm not wrong. Claw gives Chase DMG bonus and since her passive makes every attack and skill as chase attack it's perfect for her.

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Noob question

Should you buy the force connection from the NPC? So for the finishing move the 700.000k and for the normal skills 32.000k or should you get it with missions or drops?

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On 16/07/2017 at 11:28 AM, PescaNova said:

If I'm not wrong. Claw gives Chase DMG bonus and since her passive makes every attack and skill as chase attack it's perfect for her.

Correct me if I'm wrong but, the one that has chase damage is Dual sword(?)
36a6b74132.jpg

 

Ps: Sorry for the late reply, I was "Ah ok" with your answer, but I just noticed the chase damage in dual swords just some days ago.

Edited by Rizz

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2 hours ago, Bias Hacker said:

I suggest you buy them because story quests won't give you enough cubes to put on all your skills and dungeons don't start dropping useful cubes until close to endgame. Don't buy them all at once though; only guy as many as you need so you don't end up buying too many and wasting your Credits.

Thanks I had also another question in the build they don't say the lvl's for the passive skills only for the active. To which lvl should you do each passive skill?

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1 hour ago, Rizz said:

About her gear
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Where I can craft the "Early" weapon(Or is it a drop?)? I just found Sign/Sealed/Superior/Extreme

its a drop from PG sides or you can craft it but I recommend farming for it and saving the materials for the upgrade of the weapon once you get the drop.

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