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[PvE] Perfect Shield of the Goddess - A detailed Luna Guide

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Untitled-4.png
Hello!

My IGN is Hellawes, and I've decided to make an in-depth Luna guide because she needs more love on the forums, and seeing Luna's Guide Section dead and empty hurts my soul.
This is my first guide, like, ever, and I've never been determined enough to create things like that, but my love towards this adorable child (no homo) is stronger than my anxiety.
Please do help the guide improve by leaving feedback/criticism/info I might've missed/messed. I'll include it in the guide and mention you. You'll be famous ;^)

Side note: some skill effect names (especially skill cube ones) may differ from in-game ones due to me not having access to those skill cubes/descriptions anymore because endgame.

With that being said, let's begin.

 

Table of Contents:

1. Introduction;
    1-1. Pros;
    1-2. Cons;
2. Skills;
    2-1. Trainee;
    2-2. Novice Agent;
    2-3. Regular Agent;
    2-4. Special Agent;
    2-5. Awakened Skills;
    2-6. Skill Overview;
    2-7. Rotations;
3. Skill Build;
4. Passives;
5. Endgame Gear Setup;
6. PNA, Chips and Tunes;
    6-1. PNA;
    6-2. Chips;
    6-4. Tunes;
7. Credits.


1. Introduction

Luna is a Physical Damage-type character with great damage and insane sustain. Her kit allows her to survive in many dangerous situations without much efforts, provides her with great sustain due to an amount of i-frames and heals, and her counter mechanic makes her an unstoppable damage dealer. All her attacks have built-in Air Strike, which means you don't have to bother jumping at all unknown.png ez life, right?
Remember one thing: if Luna dies, she does it for fun.

     1-1. Pros

  • Nice damage;
  • Great sustain;
  • No jumps thank god;
  • Easy Phase Force stacking;
  • Comfortable for soloing;
  • Cute.

    1-2. Cons

  • Slow compared to other characters;
  • Mana hungry. Very.
  • Hard to stay airborne for long time when needed;
  • Lewd costumes.

2. Skills

     2-1. Trainee

AeS1-P.PNG

Goddess' Pure Shield

While on the ground, all skills count as [Air Strike]
Each successful [Counter] adds
unknown.png[Best Shield] stack, and a [Counter]'s attack applied as [Super Armor Crash Level 5].
unknown.png[Best Shield] lasts for 40 seconds and stacks up to 5 times.
*Obtains max stacks during Empowered State.

S0-1.png

Empowered State: Luna

Standard ability for every character, Luna's Phase Force Burst grants her all 5 stacks of unknown.png[Best Shield] upon activation, which still last for 40 seconds.
Leveling this ability increases Empowered State duration and Damage Bonus during Empowered State.

Cancel.png

Cancel: Luna

Another standard ability for each Closer, this is your "Force Cancel" a.k.a "Combo Break".
Leveling this ability provides longer i-frame and lowers its cooldown.

Evade.png

Combat Dodge

This skill allows you to dodge incoming damage if timed properly and/or decreases the damage taken by 60% for the entire animation. To get the "Perfect Dodge", you have to press it just before the damage is about to be done, at the very beginning of skill's animation. If you succeed, Luna will neglect damage taken and receive an i-frame after.
🌟 Some Bosses' attacks ignore any other i-frames and can only be dodged by this skill's "Perfect Dodge", Yod's "Accept your death" phase being a good example.

AeS1-1.PNG

Raven Chase

Does 3 hits while dashing forward (you can choose the direction with arrow keys). You have to press skill button again in order to do additional hits, and the range of the last attack is increased. A great repositioning and movement ability. Decent damage as well.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Physical Crit Rate 100%
Physical Crit Damage Bonus 20%

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

[Third Hit] counts as [Back Attack]/[Chase] and increases damage.

MasterAlphaScaled.png Master - Skill Level 10 Required:

[Defense Posture] resets the cooldown of [Raven Chase].
Using [Raven Chase] during [Defense Posture] immediately attacks with [Third Hit - Enhanced].
Using [Third Hit - Enhanced] adds a charge of [Homing Antares].

AeS1-2.PNG

Homing Antares

You're gonna love this skill. Throws Shield ahead, which tracks and attacks up to 7 enemies. Gets 1 charge whenever the skill refreshes, and can be used up to 2 (3 with the Skill Cube) times in a row. Nice damage, excellent range and low cooldown allow you to spam this gift of the gods and disrespect mobs from a disgustingly safe distance.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Charges skill up to 3 times.

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

When using [Defense Posture] charges 1 stack of [Homing Antares] and obtains a stack of unknown.png[Red Supergiant Star].
With a stack of 
unknown.png[Red Supergiant Star], [Homing Antares] doesn't track enemies and instead flies straight in the direction character is facing.

Physical Crit Damage Bonus 15%
Physical Damage Bonus 10%

MasterAlphaScaled.png Master - Skill Level 10 Required:

Counts both [Shield Shuriken] and [Red Supergiant Star] as [Back Attack]/[Chase] and increases the damage depending on the target's HP.
Inflicts 30% more damage on targets with 30% or more HP.
Inflicts 15% more damage on targets with 30% or less HP.

AeS1-3.PNG

Orion's Hunt

A nice tool for gathering mobs or dealing damage, this skill comes in two versions: grab + kick, or a dash attack (if target can't be grabbed). While the grab&kick attack does not deal very impressive damage, dash attack can be triggered manually, deals twice more the original damage with a Skill Cube applied, and can also be spammed for Crit Damage Reduction debuff. Utility.
🌟You can use this skill as a quick mobility double-dash if you hold the down arrow key and movement arrow key. Just saying.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Using [Orion's Hunt] while holding the down arrow key, casts [Grab Fail - Starlight Cut].

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

Can cast [Grab Fail - Starlight Cut] 1 more time.

MasterAlphaScaled.png Master - Skill Level 10 Required:

For enemies that have been hit with [Grab Fail - Starlight Cut]/[Bull Hunt], decreases [Crit Damage Reduction] by 20%.
Lasts for 10 seconds.

AeS1-4.PNG

Defense Posture

This is a masterpiece. This is what makes Luna a Luna. This is what will help you deal with that nasty mana issue if you use it as intended. This is your bread and butter and the reason you can stay in combat and smash back while others have to dodge or waste their precious i-frames. Abuse it and make them jealous peepoevil.png

Luna lifts the Shield to block an enemy's attack. If she gets damaged during skill cast, it will activate [Counter];
[Counter]'s damage increases with each Special Move learned;
[Counter] is an i-frame for the entire cast duration;
If [Counter] is activated successfully, it will restore 15% Phase force and 25% HP and MP.
🌟Luna is invincible not only during the skill animation, but also during a successful [Counter] animation, which makes the i-frame duration long enough for you to pat your cat.
🌟Some certain Boss' attacks, however, do NOT trigger [Counter], but Luna is still invincible while hiding under her shield. (Example: David's AoE DoT with 2 green circles, Tiamat's arrow keys move, Tindalos' "Whoever dares to confront it shall be burnt" attack - a flash of fire).
🌟Using [Defense Posture] (even without triggering [Counter]), augments some of Luna's skills: Homing AntaresMagic Sword Harpe, Pegasus Kick and EX/Non-EX Lion Charge. All skills remain augmented until you use them, only exception being EX/Non-EX Lion Charge (More info in respective skills' Skill Cubes).
🌟Besides augmenting [Homing Antares], also restores 1 charge of it so you can deploy it instantly even if all charges are on cooldown.

AeS1-5.PNG

Special Move: Astraea (FM1)

A fidget spinner ultimate which comes in two versions: it either helps you to gather mobs in a middle distance from cast spot, or deals a full-damage one-hit strike and flies straight to infinity and beyond (with the power Skill Cube, of course).
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 2 Required:

Obtains [Goddess of Justice] buff:
Physical Crit Damage Bonus 15%
Movement Speed 10%
Physical Damage Bonus 10%

ExpertAlphaScaled.png Expert - Skill Level 4 Required:

Back Attack Crit Damage Increase 15%
Air Strike Crit Damage Increase 10%

MasterAlphaScaled.png Master - Skill Level 6 Required:

Holding down the down arrow key while casting the skill, casts [Strike of Justice] which flies head on to the front.
[Strike of Justice] [Attacks only once].
Increases Super Armor Crash level by 1.
*Effect is disabled inside the UNION Arena.

Damage Bonus during Empowered State 15%
Physical Damage Bonus 15%

    2-2. Novice Agent

AeS2-1.PNG

Lion Charge

A bit wonky skill to use due to the movement patterns it uses, however it can be avoided by, wow, holding down the down arrow key. IIRC, initially this skill has 3 charges, which turn into 5 when the Skill Cube is applied. Also an i-frame (which i never bothered to get used to, tbh)
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Press the skill button again for up to 2 additional attacks. (max. 1 additional attack inside the UNION Arena).

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

[Defense Posture] reduces the cooldown of [Lion Charge] by 2 seconds.

Back Attack Crit Rate 100%
Back Attack Crit Damage Increase 30%

MasterAlphaScaled.png Master - Skill Level 10 Required:

The first attack of Lion Charge counts as [Back Attack]/[Chase], increases damage and counts as [Critical].
Grants 
unknown.png[Best Shield] buff.

AeS2-2.PNG

Hydra's Anger

A tasty skill in terms of damage, which gets its cooldown reset by successful [Counter], and becomes even tastier because of that (Skill Cube required).
🌟Use this skill as close as possible, since every rift has its own hitbox, thus dealing greater damage when used face-to-face (Master Skill Cube).
◼️Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

[Counter] resets the cooldown of [Hydra's Anger].

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

Inflicts 40% more damage on targets with 20% or less HP.
Always counts as [Critical].

MasterAlphaScaled.png Master - Skill Level 10 Required:

Creates 2 more [Ground Rifts].
Inflicts 50% of the original damage.

AeS2-3.PNG

Magic Sword Harpe

Yet another tasty source of damage, as well as an i-frame, normal version of this skill does a triangle-trajectory dash (2 dashes with Skill Cube), while augmented one makes it a single full-damage dash without losing its i-frame (though it obviously has way lower duration).
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Press the skill button again for an additional attack.
Dash away from the initial attack site, inflicting extra damage.

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

Physical Crit Damage Bonus 20%

MasterAlphaScaled.png Master - Skill Level 10 Required:

[Defense Posture] decreases the cooldown of [Magic Sword Harpe] by 5 seconds, and adds a stack of unknown.png[Snake Hunt].
With a stack of 
unknown.png[Snake Hunt], using [Magic Sword Harpe] activates [Snake Hunt].

unknown.png[Snake Hunt] teleports to the front like lightning and slashes all enemies with great power.
unknown.png[Snake Hunt] counts as [Critical].

AeS2-4.PNG

Special Move: Ariadne's Crown (FM2)

Second ultimate we get. Nice damage, i-frame for the entire cast duration, great range if used normally, can be used on current location if pressing the down arrow key.
🌟
You can cancel its cast altogether and still gain the buff by using it in air and cancelling it before you actually land on the ground. - the more you know, credits to Vessaliux
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 2 Required:

Physical Damage Bonus 15%

ExpertAlphaScaled.png Expert - Skill Level 4 Required:

Always counts as [Back Attack]/[Chase].

MasterAlphaScaled.png Master - Skill Level 6 Required:

Obtains [Red Skein] buff:
Back Attack Crit Damage Increase 15%
Air Strike Crit Damage Increase 15%
Chase Crit Damage Increase 15%
60 seconds Duration

Increases Super Armor Crash level by 1.

AeS2-5.PNG

Meteor Jump (Skill Ticket)

Guess what? Another i-frame, hold the skill button to extend its duration, the whole landing animation counts as an i-frame. Nice damage as well.
🌟Due to Luna being high above during this skill, Its i-frame can be used to avoid some of the Bosses' attacks which hit through regular i-frames (Example: Advanced Gremory Lab, Clones Phase - Bear/Rabbit bombardment, can also jump over adv Gremory's walls; Rep/Hell/OF - Tindalos' Blue&Red portals explosion if timed properly; OF Wave 5 Vortex - though since this skill will always end up landing you on the ground you will most likely instadie if use it too early)
◼️Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Always count as [Chase] and increases damage.

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

Back Attack Damage Increase 30%

MasterAlphaScaled.png Master - Skill Level 10 Required:

Increases the damage of [Meteor Jump] depending on the target's HP.
Inflicts 10% more damage on targets with 50% or more HP.
Inflicts 20% more damage on targets with 50% or less HP.

    2-3. Regular Agent

AeS3-1.PNG

Pegasus Kick

This is your second [Defense] stance, which can trigger a [Counter] (Skill Cube needed). Normal version is a slow "dash", which can be used on current location (guess how). Augmented version is a swift diagonal jump. Both have 80% Damage Reduction for the entire cast duration.
🌟Pegasus Kick's [Defense] stance does NOT trigger [Defense Posture]'s augmented stacks and [Best Shield] stack upon successful counter, neither it restores Luna's Phase Force. However, it DOES restore 25% HP and MP, DOES provide i-frame similar to [Defense Posture], including i-frame during successful counter animation, DOES reset Hydra's Anger cooldown, and DOES give you a stack of [Guardian of 12 Constellations] (SA Passive).
🌟To trigger the second [Pegasus Comet Kick] instead of [Defense] stance, use the [Defense Posture] before casting [Defense] stance.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Can use an additional hit within 5 seconds.
When dealing the additional hit, it causes you to go into the [Defense Posture] stance.
Blocking the enemy's attack casts [Counter - Hit Back].

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

[Defense Posture] (Trainee skill) adds a stack of unknown.png[Illusional Monster's Godship] that lasts 4 seconds.
Using [Lion Charge] during 
unknown.png[Illusional Monster's Godship] triggers a [True: Lion Comet Hit]. (EX Lion Charge affected)
[True: Lion Comet Hit] cannot be activated while moving, and the [Master Cube] effect of [Lion Charge] is not applied. (EX Lion Charge's Master Cube IS applied)

Counts as [Back Attack]/[Chase]/[Critical], and when the [target's HP] is [50% or less], [inflicts 30% more damage].

MasterAlphaScaled.png Master - Skill Level 10 Required:

[Defense Posture] adds a stack of unknown.png[Pegasus Comet Kick].
Using [Pegasus Kick] during 
unknown.png[Pegasus Comet Kick] triggers a enhanced jumping attack which deals massive damage to enemies in your path.

*Can be cast in place of [Defense] stance.

AeS3-2.PNG

Constellation's Blessing

One word: Sexy. This is your pocket version of Tein's FM3, but with fixed 20 seconds cooldown instead. It attacc, it protecc, it heals, it gives Phase Force. It does the same to your adorable fragile squadmates, who will give you some extra pats if you cast it for them. You can either jump on a nearest ally within 20-meters radius if cast normally, or selfishly place it on yourself by holding the Down arrow key. If you're still thinking your Luna is not a walking i-frame, just wait. There's more.
🌟Luna gets i-frame straight from the start of the skill animation. Her allies, however, only get it when the skill is deployed. Keep that in mind when timing this save for yourself and/or for your team.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

Obtains the [Constellation's Blessing - Defense] buff.
[Constellation's Blessing - Defense]: Gives 50% Damage Reduction to the caster and nearby squad members for 10 seconds.

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

Obtains the [Constellation's Blessing - Recovery] buff.
[Constellation's Blessing - Recovery]: Recovers HP / MP / Phase Force by 25% immediately for the casters and nearby squad members.

MasterAlphaScaled.png Master - Skill Level 10 Required:

Obtains the [Constellation's Blessing - Attack] buff.
[Constellation's Blessing - Attack]: Increases Physical / Psi Crit Damage Bonus by 10% for the caster and nearby squad members.
Grants Damage +10% and Movement Speed +10% for 30 seconds.

AeS3-3.PNG

Satellite Canis

A neat buff for you and your squad, while also a nightmare for all the poor mobs around you. Suddenly not an i-frame. Creates 3 floating stars around Luna, each providing a certain buff for you and your buddies, as well as some debuffs for those fools who dare to spawn nearby. And no, this is not an i-frame. Seriously. Wow.
You can maintain 100% uptime for this skill. Please do.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 3 Required:

When using [Defense Posture], decreases the cooldown of [Satellite Canis] by 5 seconds, and obtains a stack of [Red Star Rising].
When having a stack of [Red Star Rising] and casting [Satellite Canis] activates [Red Star Rising].
[Red Star Rising] inflicts damage on all nearby enemies.

ExpertAlphaScaled.png Expert - Skill Level 6 Required:

Increases the effect of [Satellite - Sirius].
Applies [Incoming Damage Bonus 10%] and [Defense Reduction 20%] to enemies within range.

MasterAlphaScaled.png Master - Skill Level 10 Required:

Increases the effect of [Satellite - Procyon].
Applies [Air Strike / Back Attack / Chase Crit Damage Bonus 10%] and [Damage Bonus 10%] to allies within range.

AeS3-4.PNG

Special Move: Universe (FM3)

Your One-Hit-Burst ultimate which hurts A LOT. Love it. Spam it. Oh, did i mention it's an i-frame? For the entire cast duration, of course.
🌟You can cancel its animation by casting any other skill and keep the DPS while it charges, however, keep in mind that you will lose its i-frame as well.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 2 Required:

Counts as [Back Attack]/[Chase] and as [Critical].

ExpertAlphaScaled.png Expert - Skill Level 4 Required:

Inflicts 20% more damage on targets with 50% or less HP.

MasterAlphaScaled.png Master - Skill Level 6 Required:

Obtains the [Gamma Ray Burst] buff:
Physical Crit Damage Bonus 20%
Back Attack Crit Damage Bonus 10%
Air Strike Crit Damage Bonus 10%
Chase Crit Damage Bonus 10%
Physical Damage Bonus 10%

Increases Super Armor Crash level by 1.

    2-4. Special Agent

AeS4-P.PNG

Guardian of the Twelve Constellations here we go baby it only begins

Luna can better utilize Aegis’ power.

[Counter] attack from [Defense Posture] and [Pegasus Kick] will be amplified by 2x and 1.5x respectively, and Luna will gain unknown.png[Guardian of the Twelve Constellations] stack.

unknown.png[Guardian of the Twelve Constellations] can be stacked up to 12, and will increase Luna’s Physical Power & Physical Crit Damage Bonus. Also, upon gaining 1st stack, Luna will also receive 20% Damage Reduction effect. (Damage Reduction can NOT be stacked further) - These stacks are permanent btw. Even if you die (for fun, obviously). Stacks ain't going anywhere. :^)))

*Listed effects will only apply when FM3: Universe is learned, and will not activate in UNION Arena.

The time has come for our skills to evolve on a new levels beyond broken.

AeS4-1.PNG

EX Raven Chase

Changes the skill into 2 consecutive hits, plus a shield summon&charge on additional input (Hello Skill Cube). The damage is HUGE, the speed is NICE, and input time in-between hits changed from 1,4 seconds to... 5 seconds, yes. You can pat a cat yet again. No i-frame, wow.
🌟You can change the direction of Luna's second dash before placing shields charge, but you have to react quickly, since the animations compared to non-EX version are much faster.
◼️ Skill Cubes:

 

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 2 Required:

Summons 3 Aegis in front and charges to attack.

ExpertAlphaScaled.png Expert - Skill Level 5 Required:

All attacks of EX Raven Chase count as [Back Attack]/[Chase].

MasterAlphaScaled.png Master - Skill Level 10 Required:

Inflicts 30% more damage on targets with 70% or more HP.

AeS4-2.PNG

EX Lion Charge

This skill is underestimated on so many levels. At first glance back when i just got promoted, this skill seemed worse than non-EX version for me. No i-frame, no stacks, like, wtf. But then I've become strong, smart, and realized how very wrong I was. Despite losing its stacks and i-frames (which i never used it for anyway, kek), it gains an insane amount of BURST and becomes one of the most used skills in your kit due to its [Defense Posture]-augmented damage and short cooldown (6,40 seconds with 40% CDR, considering you utilize [Defense Posture]'s Cooldown Reduction for it wisely)
Augmented version makes your explosion a TWO explosions instead, each dealing lesser damage, but way greater damage together. And i must say, missing even 1 of them, considering the hitboxes, is pretty hard.
You can still go for non-EX version, it's up to you and is explained why in the Skill Build section by Vessaliux.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 2 Required:

Obtains [Best Shield] when activated.

ExpertAlphaScaled.png Expert - Skill Level 5 Required:

When using [Defense Posture], decreases the cooldown of EX Lion Charge by 2 seconds.

MasterAlphaScaled.png Master - Skill Level 10 Required:

Allows one more use of EX Lion Charge.
The additional attack counts as [Back Attack]/[Chase], and obtains 
unknown.png[Best Shield] when activated. ([Defense Posture]'s Augment DOES affect additional hit as well, making it a 4 hits total)

AeS4-3.PNG

EX Satellite Canis

Just when you thought this skill couldn't be any better, you get an EX version of it which makes it a crazy both Damage and Utility tool. It's not that good in terms of utility when you've just learned it. The buffs and debuffs are removed along with floating stars, leaving only a powerful laser attack. however, later, when you get at least an Advanced Skill Cube, you'll change your mind immediately. The three stars are back and they've brought couple new friends with them. Now this skill provides even stronger boost for you and your squad, and even more humiliating debuffs for dem fools who still dare to spawn around.
🌟It has a pretty long start-up channeling animation. Be careful to not use another skill right after you used EX Satellite Canis
, wait for the lasers to fire and then continue casting, otherwise you won't get anything except your strongest buff going on at least 18 seconds cooldown.
🌟For the same reason use it wisely and watch out for what Boss does. You wouldn't want to start casting it right before Gremory's bear is about to fist you in the face, or when Yod is starting to cast his Merry-Go-Round bs.
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 2 Required:

Creates 5 Satellites when Satellite Light (laser attack) ends and gives various effects to surrounding enemies and allies.

[Satellite - Betelgeuse]
- Inflicts damage to surrounding enemies.

[Satellite - Sirius]
- [Incoming Damage Bonus 10%]/[Defense Reduction 20%]

[Satellite - Procyon]
- [Air Strike / Back Attack / Chase Crit Damage Bonus 10%]/[Damage Bonus 10%]

[Satellite - Altair]
- [Damage on all types +5%]

[Satellite - Vega]
- [Physical / Psi Power -5%]

*[Satellite - Sirius] and [Satellite - Vega] are not working in UNION Arena.

 ExpertAlphaScaled.png Expert - Skill Level 5 Required:

When Satellite Lights attack ends, inflicts additional attack of Light Fire.
Light Fire counts as [Back Attack].

MasterAlphaScaled.png Master - Skill Level 10 Required:

Increases the effects of [Satellite - Altair] and [Satellite - Vega].

[Satellite - Altair]
- [Damage on all types +10%]

[Satellite - Vega]
- [Physical / Psi Power -10%]

AeS4-4.PNG

Special Move: Cosmo Blast (FM4)

Last, but not least, your final SA skill - the ultimate. It is, of course, an i-frame for the entire cast duration. It deals great damage, has the widest AoE range of all your skills (covers the entire Tiamat arena if cast in the center of it), and the DoT before the big blast does a small hit-stuns to everything that is not in your squad. Gives a shield at Master Cube which gives a super armor enough to facetank, in example, David's Final phase's scythe swings, without any fear to be ping-ponged to death. It also has a very neat animation, check it out someday ;^)
🌟My hobby is to cast it right after FM3 and enjoy the view
◼️ Skill Cubes:

Spoiler

AdvancedAlphaScaled.png Advanced - Skill Level 2 Required:

Damage Bonus during Empowered State 30%

 ExpertAlphaScaled.png Expert - Skill Level 3 Required:

Increases the power of Explosion of the Beginning by 30% and counts as [Back Attack]/[Chase].

MasterAlphaScaled.png Master - Skill Level 6 Required:

When attacking with Explosion of the Beginning, applies [Universe's Protection] to the user and allies:
Total Physical Defense 50%
Total Psi Defense 50%

Increases Super Armor Crash Level by 1.

    2-5. Awakened Skills

Awakened Skills replace normal ones when you get certain piece/set of gear from Purification Ops, a.k.a PG:Deep

AeS1-3.PNG

Orion's Hunt

While losing its mob gathering and mobility aspects, gets a nice wide AoE damage + keeps Crit Damage Reduction debuff.

[Awakened] Scorpion Combo

Summons Aegis and punches it along with the enemies in front.
All attacks considered as [Back Attack] and the enemies hit by [Summon Aegis] (first couple hits) will have their Crit Damage Reduction decreased by 20% for 10 seconds
Damage taken is reduced by 80% for the entire cast duration.

[Awakened] Stage 2

Creates a bigger AoE shockwave when hitting Aegis.

AeS2-2.PNG

Hydra's Anger

If you land on someone's head with it, it's gonna hurt.

[Awakened] Six-headed Ancient Dragon

Jumps to the air and strikes the ground, creating 6 rifts around and dealing damage.

The Constellation Rift Wave has 40% increased damage on targets with 20% or less HP and always counts as [Critical].

When the skill level is 3 and above, successful [Counter] (both from [Defense Posture] and [Defense] stance), the cooldown is reset.

AeS2-5.PNG

Meteor Jump

The Swords slightly pull enemies towards your landing spot and deal sweet additional damage before the explosion.

[Awakened] Sky Tearing Shield

After landing, multiple Magic Sword Harpe appear and deal some additional attacks.
Meteor Jump always counts as [Chase] and Harpe Random Fire has 30% increased damage on targets with 60% or less HP.

Edited by Esther
Font is too big because i'm too blind; Added smol buff icons for augmented abilities and [Counter] stacks for skill cubes and descriptions; Added [Constellation's Blessing] skill hint

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    2-6. Overview

This section has been made just for my ego, since i'm enjoying counting Luna's i-frames way too much. JK it's actually useful

I-Frames:

  1. [Defense Posture]
  2. [Lion Charge] loses it later
  3. [Magic Sword Harpe]
  4. [FM2: Astraea]
  5. [Meteor Jump]
  6. [Pegasus Kick - Defense stance]
  7. [Constellation's Blessing]
  8. [FM3: Universe]
  9. [FM4: Cosmo Blast]

80% Damage Reduction:

  1. [EX Satellite Canis]
  2. [Pegasus Kick]/[Pegasus Comet Kick]
  3. [Orion's Hunt - Scorpion Combo]

Skills which will always result in landing:

  1. [Orion's Hunt - Scorpion Combo]
  2. [Hydra's Anger]/[Hydra's Anger - Six-headed Ancient Dragon]
  3. [Meteor Jump]/[Meteor Jump - Sky Tearing Shield]
  4. [FM2: Ariadne's Crown]
  5. [FM3: Universe]
  6. [Pegasus Kick]/[Pegasus Comet Kick]
  7. [Constellation's Blessing]

Cutscene Skip (needs more info please send help) :

  1. [EX Satellite Canis]
  2. [Hydra's Anger - Six-headed Ancient Dragon]
  3. [EX Raven Chase] (was able to skip it with this one but very rarely)
  4. [EX Lion Charge] - rarely (credits to Lereina)

    2-7. Rotations

Faceroll.

I feel like this part is more of a personal preference, but i'll describe mine because i can.

I usually start my rotation from [EX Satellite Canis] (or [EX Raven Chase] to get close to the boss and apply the Satellite Canis' debuff; always prioritize [EX Satellite Canis] and keep it up as often as CDR allows you to) After that i use [Orion's Hunt] to apply Crit Damage Reduction debuff and [Defense Posture] to augment my skills. After i hit with [EX Lion Charge] since it's the only skill augmented for a certain time, then [Hydra's Anger] and then just load all remaining augmented skills in the boss. I usually use [Magic Sword Harpe] together with [Pegasus Kick], since it's a good way to get back on initial position and keep fighting. If boss is about to land a hit and my [Defense Posture] is still on cooldown, i use [Pegasus Kick]'s counter instead, if [Defense Posture] is off cooldown, i use it and then hit with additional augmented [Pegasus Kick]. By that time [Orion's Hunt] is getting off it's CD as well and i use it to re-apply the debuff. Then i just throw in my FMs for buffs and damage.

TL;DR

unknown.png [EX Satellite Canis] -> unknown.png [Orion's Hunt] -> unknown.png [Defense Posture] -> unknown.png [EX Lion Charge] -> unknown.png [Hydra's Anger] -> unknown.png [Magic Sword Harpe] -> unknown.png [Pegasus Kick] -> unknown.png [Homing Antares]

^ This is my main rotation for debuffs and Defense posture utilizing. Sometimes i save FM3 and FM4 for certain mechanics skip (Tiamat/PG75/Irina/David)

Later i just use skills as soon as they go off cooldown, prioritizing [EX Satellite Canis] and [EX Lion Charge] along with [Orion's Hunt].
Important thing to note is, even though i try to use my [Defense Posture] for SA Passive stacks when possible, i do prioritize using it offensively for augmenting skills and, most important, for keeping [EX Lion Charge] augmented and on the shortest cooldown possible.

I use [Constellation's Blessing] for ez PF stack and/or mana sustain, and, obviously, defensively for myself and allies; [Meteor Jump] mostly used for i-frames, repositioning and some extra damage in-between my main skills.

3. Skill Build

Luna needs all actives maxed. Like, literally, ALL of them. Or maybe not. I will explain "why" below.

unknown.png

[Empowered State: Luna] - Since Luna is pretty easy in terms of stacking PF due to [Defense Posture] and [Constellation's Blessing], she benefits from PF Release a lot. Also her FM4 deals 30% more damage if used is this state.
[Cancel: Luna] - Obvious reasons. Emergency escape. Longer i-frame, lower cooldown = even less chances to die.
[Combat Dodge] - Maxed at lv.1
[Raven Chase]/[EX Raven Chase] - you can keep non-EX version at lv.10 if you want, it's still not that bad at mobbing. Up to you whether max it or not. EX version is mandatory, since the damage boost with all the Skill Cubes is really good.
[Homing Antares] - If you read my comment about this gift of the gods, you shouldn't have any questions left by now. Also gets augmented by [Defense Posture].
[Orion's Hunt]/[Orion's Hunt - Scorpion Combo] - Non-awakened version deals decent damage if used as a double dash, awakened version deals nice damage and both deserve to be maxed.
[Defense Posture] - If somebody dares to hit you, just hit back. Max for obvious reasons.
[FM1: Astraea] - A nice trashmob clearing tool, and since you can use it as a one-hit skill as well, it's good for Bosses too. Also it gives a buff. You can keep it at lv.6 for the Master Cube buff if you feel like spending more SP on passives.
[Lion Charge]/[EX Lion Charge] - Non-EX version is pretty useful if you can get used to it. EX version is a precious treasure, skipping it is literally a deadly sin. Gets augmented by [Defense Posture]. A wise man Vessaliux said:

On 1/3/2019 at 4:57 PM, Vessaliux said:

As for EX Lion Assault vs non-EX, it is totally viable to go for non-EX. In this case, it would require Tindalos 2/2 for modules instead of Halphas. Non-EX is totally viable, especially after the recent change where the stack system was replaced by a normal cooldown based system. EX indeed has a much larger hitbox and is easier to play with, however in terms of DPS, it only out-damages non-EX with enough tune investments to get it up to Lv15 or so. It is extremely important to mention that EX Lion's initial hit does not proc Back and Chase; only the additional hits from the Master cube does.


[Hydra's Anger]/[Hydra's Anger - Six-headed Ancient Dragon] - Both non-awakened and awakened versions deal sweet damage and get cooldown reset upon successful [Counter]/[Counter - Hit Back], which results in even bigger damage.
[Magic Sword Harpe] - Non-augmented version isn't very convenient for me to use, especially against bosses like WG who love to run around a lot, but augmented one deals full skill damage in a much shorter window, which makes it efficient damaging tool. Also [Defense Posture] eats away 5 seconds from its cooldown.
[FM2: Ariadne's Crown] - The damage is nice, the i-frame is long, and it gives a buff.

On 1/3/2019 at 4:57 PM, Vessaliux said:

Personally, I feel that you lose so much more DPS by going through with the whole FM2 animation. Luna is already stacked with multiple iframes that it makes FM2's pretty redundant. All of these SPs are better spent on passives. Of course if you have infinite SP due to events, this is irrelevant.


[Meteor Jump]/[Meteor Jump - Sky Tearing Shield] - Non-awakened version deals decent damage and obtains useful Skill Cubes which make it stronger. Awakened version gets additional hits and even more damage on top of it.
[Pegasus Kick]/[Pegasus Comet Kick] - Deals good damage and provides and extra [Counter - Hit Back], which can be changed into additional [Pegasus Comet Kick]. Gets augmented by [Defense Posture].
[Constellation's Blessing] - Apart from tasty Master Cube buff, it actually does an OK damage on deployment, making it roughly a 2,5k% difference between lv.10 and lv.20
[Satellite Canis]/[EX Satellite Canis] - non-EX version is a nice utility tool. EX version is just nuts. Take it, love it and keep it up 100% of time.
[FM3: Universe] - One of the strongest nukes in your kit which also provides a very nice buff on cast and allows animation cancel. Why even doubt?
[FM4: Cosmo Blast] - Damage, protections shield, i-frame... Why even doubt? (2)

4. Passives

My Luna's passives are fully learned because Halloween/Christmas Events were stacked up with SP books, but here are the Core Passives you'd want to have:
SP2-2.PNG Reinforce Power - Flat Power is always needed.
SP2-3.PNG Critical Blow - Since there's never too much Crit Damage.
SP3-4.PNG Air Strike Killer Move - Fits Luna very well because of her Trainee Passive.

If you have spare SP left, make sure to invest into such passives as Phase Armor, Barrier, Watch Your Six, Critical Phase ForceMaterial Penetration and Transcendental Power.

🌟If you lack SP for Critical blow, replace it with Critical Phase Force instead (gods bless Rulebook for reminding me about this one, the man is smart)

5. Endgame Gear Setup

First things first: Luna is ridiculously easy to play. And her kit allows her to solo bosses without any problems. This is why she is a good pick if you prefer playing solo (though you will still need a party for some PGD content)

I'm going to say couple words about pre-endgame gear as well, just to make you feel more confident on "what to craft" before the moment you enter PGD

As a person who mostly did things solo until later PGD stages, my gear progression looked like this:
(my memory is trash so i may be mistaken at some steps please forgive me)

Spoiler

1. Boosters: Extreme/Crater/Disaster
    Core/Receiver: Crater/Disaster
    Trinkets: 3/3 Extreme + 2 Disaster&SA Card (Doll)

2. With this setup i was able to solo Irina in around 7-10 minutes and got my 3/3 Resistant set:
    Boosters: Extreme/Crater/Disaster
    Core/Receiver: Crater/Disaster
    Trinkets: 3/3 Extreme +3/3 Resistant

3. Getting 3/3 Resistant made me able to solo Judge in 10-13 min:
    Boosters: Extreme/Crater/Judge
    Core/Receiver: Judge
    Trinkets: 3/3 Extreme + 3/3 Resistant

4. After I've finished Extreme/Irina/Judge setup i was able to farm PGD without any issues and started working towards my Endgame set. I started using PGD core at T3 mostly for item level - to be able to enter higher stages without the low ilvl penalty. Later i also got PGD Boosters and Prisoner 3/3 set. I will explain the details below.

My current setup looks like this:
unknown.png

It still needs some adjustments and is far from perfect but this is the best setup you can get as of right now.
A little note regarding the trinkets:
Hell 3/3 (upper line) replaces 3/3 Purified Prisoner set
WG 3/3 (lower line) replaces 3/3 Extreme set
Nato Chris Receiver (3) replaces Epsilon Amplifier
Important note: Don't replace 3/3 Extreme with 3/3 Prisoner, keep it until you get WG set

As you can see, Luna uses 2/2 Harpas mod set. (Why not Tindalos/Yod? Because Tindalos' Lion Charge/Raven chase skill bonus is useless, since it only benefits non-EX versions. Yod is useless because it has Orion's Hunt skill bonus - which is the same as our Weapon Core skill stat).
For 3rd mod you can pick both Yod or Tindalos, it makes no difference, just make sure it's a Booster, not Engine.
The reason you should aim for Nato's Receiver (3) over (2) is because EX Lion Charge has better DPS than EX Satellite Canis. Even though EX Satellite Canis has higher damage percentages, the cooldown is too long, while EX Lion Charge can be used almost thrice as often and has way bigger damage output over time. Also EX Lion Charge always procs [Back] and [Chase] on the 2nd hit only which makes it even deadlier than it already is.
Here's is a rough comparison of both skills at lv.10:
unknown.png
*All cooldowns shown in the table are at 40% CDR stat (capped)

IMPORTANT: If you're going for Non-EX Lion Assault, you should go for 2/2 Tindalos, not Harpas, since Tindalos set empowers normal Lion Assault version. I repeat it because it's, yes, important. - credits to Vessaliux

6. PNA, Chips and Tunes

    6-1. PNA

Let's start with PNA, since those are pretty obvious and straightforward:

unknown.png

This is my current PNA Setup. Nothing special. There is, however, a couple things to mention:

[Offensive Strain]:
Total Physical Power: do combine 'flat' and 'rate' physical power genes for the highest values possible until ~20k Attack.
Physical/Psi Defense Penetration: can be replaced with Crit Rate if you feel like it. Replace it with Pen when you have Crit Rate capped.
Air Strike Crit Damage: can be replaced or used 50/50 with Back Attack Crit Damage.
[Utility Strain]:
Damage Bonus during Empowered State: replaces Skill Cooldown Reduction when you overcap it. I recommend using Skill CDR at the beginning.

[Special Strain] PNAs are: Weapon Affinity, Aerialist and Backstabber.

    6-2. Chips

This is how my chip setup looks like.
I prioritize Back Attack over Air Strike since it scales much better and most of Luna's skills have Back Attack built in them.

Modules: [Latest Purple Chip]/[Platinum Chip: Back Attack]

Spoiler

unknown.png

Core: [Dual Chip: Red&Yellow]x2/[Platinum Chip: Red]

Spoiler

unknown.png

Trinkets: [Platinum Chip: Back Attack]

Spoiler

unknown.png

    6-3. Tunes

This will include both Gear and Costume tunes. Brace yourselves.
🌟The more attack speed Luna has, the shorter her i-frame animations are (Example: successful [Counter], [Meteor Jump]'s landing, etc.)

Gear:

Modules: Physical Crit Damage Bonus; Air/Back/Chase Damage; Air/Back/Chase Crit Damage; Damage Bonus during Empowered State; EX Skill lvl +1 (Satellite Canis or Lion Charge; Raven Chase - optional).
Core: Additional Physical Power; Physical Crit Damage Bonus; Air/Back/Chase Attack Crit Damage; Air/Back/Chase Attack Damage; FM4 Skill lvl +1 (Cosmo Blast) - optional.
Receiver: Physical Crit Damage Bonus; Physical Crit Rate; Passive Skill lvl +1 (Phase Armor or Barrier); Faction Damage bonus.
Trinkets: Total Physical Power; Physical Crit Damage Bonus; Air/Back/Chase Damage; Physical Defense Penetration; Total Physical/Psi Defense.

Important Note: Make sure to get Master Cubes on ALL of your EX Skills. This means a lot. EX Skills can only be rolled on Modules. FM4 and EX Raven Chase are up to you to decide if to roll them or not, since Master Cubes for these can be obtained via leveling. Honestly i see no point at leveling EX Raven Chase beyond lv.10. Not by spending a Tune on it.

Costumes:

I'm going to cover Offensive stats only. If costume piece isn't included, means it has no offensive tunes in the pool.

Weapon/Gloves: Total Physical Power; Physical Crit Damage Bonus
Hair/Hat: Damage Bonus during Empowered State; Attack Speed
Feet (Shoes)/Arms/Waist: Air/Back/Chase Damage; Air/Back/Chase Crit Damage
Effect (Phase Wings/Aura): Total Physical Damage; Physical Critical Damage; Air/Back/Chase Damage; Air/Back/Chase Crit Damage

7. Credits

Big thanks to all my Luminiera crewmates for helping me to become stronger and smarter, i wouldn't have even started writing this guide without their help and support 💕

🌙 @Rulebook and @Vessaliux for making this guide better with their feedback and useful info
🌙 Skill Cubes' descriptions, along with Skill Pictures, are mostly taken from Closers HQ Wiki: [ http://wiki.closershq.com ]
🌙 Skill Tunes made with the help of [FO] Nata's Guide: [ https://codeclosers.to/forums/index.php?/topic/4008-tunings-list/ ]
🌙 Luna selfie's style inspired by Luminiera's forum intro ;^)

 

 

Edited by Esther
Skill Build and Explanations added; Passives added; Endgame Gear Info added; PNA Info added; Chips and Tunes added; More passives info added; Rotations added; Respects paid. F

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Thank you for the thread and the effort into making it so detailed. I'll definitely go through all of that since I just picked Luna as my alt. ❤️

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Kudos to you for doing this, I didn't think Luna wasn't loved enough until I met you now to not have a detailed guide like this. Granted I don't lurk these forums that often

Edited by Aurelious

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In order to be eligible for a pin, the guide has to be in-depth and be given positive feedback by the community. Since your guide is new, it'll need to wait for a bit.

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1 hour ago, Icarus said:

In order to be eligible for a pin, the guide has to be in-depth and be given positive feedback by the community. Since your guide is new, it'll need to wait for a bit.

I see, thanks for the info!

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Nice detailed guide. Just a few thoughts and points to add.

I personally disagree in maxing out her Finishing Moves (other than FM3). The buffs do not scale based on level and the damage does not justify the SP investment. FM1 and FM2 can definitely be left at Lv6 for the cubes. Also, it might be neat to mention that you can cancel FM2's cast altogether and still gain the buff by using it in air and cancelling it before you actually land on the ground. Personally, I feel that you lose so much more DPS by going through with the whole FM2 animation. Luna is already stacked with multiple iframes that it makes FM2's pretty redundant. All of these SPs are better spent on passives. Of course if you have infinite SP due to events, this is irrelevant.

As for EX Lion Assault vs non-EX, it is totally viable to go for non-EX. In this case, it would require Tindalos 2/2 for modules instead of Halphas. Non-EX is totally viable, especially after the recent change where the stack system was replaced by a normal cooldown based system. EX indeed has a much larger hitbox and is easier to play with, however in terms of DPS, it only out-damages non-EX with enough tune investments to get it up to Lv15 or so. It is extremely important to mention that EX Lion's initial hit does not proc Back and Chase; only the additional hits from the Master cube does.

As a final note, would be nice to add some skill rotations and possibly some video showcase. Overall, nice guide!

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Thank you for the guide.

A question about passives: if I had to choose between the two, is it better to go with Air Strike Killer Move or Critical Phase Force? I know the former gives more stats (11% versus 7% iirc) but I always prioritized the latter because it affects more stats and is not diminished.

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7 hours ago, Rulebook said:

Thank you for the guide.

A question about passives: if I had to choose between the two, is it better to go with Air Strike Killer Move or Critical Phase Force? I know the former gives more stats (11% versus 7% iirc) but I always prioritized the latter because it affects more stats and is not diminished.

I'd say Crit Damage. Since it's 21% crit damage altogether and crucial/strongest Luna skills are mostly ABC or at least AB (which is still 14%) anyway,
But if your crit rate is very low i'd probably go for Aerial Damage instead, since it will most likely be more beneficial.

My stat math game is pretty bad but if it works as i stated above, then Crit Damage > Aerial unless your crit is like less than 30-40%

Edit: though in the guide i mentioned Critical Blow, which is a Novice Agent passive that gives 43% Physical/Psi Crit Damage and levels up to 20, but if you lack SP you can switch it to ABC Crit Damage, it won't hurt.
You reminded me this ABC passive exists, though, thanks, i will add it in the list :good:

Edited by Esther
can't grammar send help

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On 1/3/2019 at 4:57 PM, Vessaliux said:

Nice detailed guide. Just a few thoughts and points to add.

I personally disagree in maxing out her Finishing Moves (other than FM3). The buffs do not scale based on level and the damage does not justify the SP investment. FM1 and FM2 can definitely be left at Lv6 for the cubes. Also, it might be neat to mention that you can cancel FM2's cast altogether and still gain the buff by using it in air and cancelling it before you actually land on the ground. Personally, I feel that you lose so much more DPS by going through with the whole FM2 animation. Luna is already stacked with multiple iframes that it makes FM2's pretty redundant. All of these SPs are better spent on passives. Of course if you have infinite SP due to events, this is irrelevant.

As for EX Lion Assault vs non-EX, it is totally viable to go for non-EX. In this case, it would require Tindalos 2/2 for modules instead of Halphas. Non-EX is totally viable, especially after the recent change where the stack system was replaced by a normal cooldown based system. EX indeed has a much larger hitbox and is easier to play with, however in terms of DPS, it only out-damages non-EX with enough tune investments to get it up to Lv15 or so. It is extremely important to mention that EX Lion's initial hit does not proc Back and Chase; only the additional hits from the Master cube does.

As a final note, would be nice to add some skill rotations and possibly some video showcase. Overall, nice guide!

Somehow missed your post at all, sorry and thanks for the feedback!

Speaking of FM2's cancel, shame on me i didn't even know that because i barely jump unless it's necessary thanks, i sure will add this to the guide!
I will also add an info about leaving FMs 1/2 on lv.6 for Master Cube passives, since it's an option nonetheless.

Speaking of Lion Assault, i indeed was interested in why some Luna players ignore EX version ever since i saw what it does to the mobs, so thanks on explaining that one. I would still prefer EX version because it's faster and, yes, easier to land and not to miss, Harpas 2/2 also boosts Luna's Hydra's Anger which is a nice nuke and it also gets it's CD reset by any successful counter she performs. I'll add this in the guide too

For the rotations, i'll add it as well. Videos isn't something i'm good at, but maybe one day i'll lay my hands on it as well

Thanks again for all the info and sorry for the late response, i'm just blind and that can never be cured

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3 hours ago, fyresis said:

I'm still confused, for luna chips it's better to increase raw or c.dmg? (sorry bad english)

Chips go as stated in the guide

Modules go with back attack platinum + latest purple (damage bonus during empowered state) - 1 platinum slot, 1 purple slot
Weapon core goes with 2xDual Chip: Red&Yellow + Platinum Red - 1 red slot, 1 yellow slot, 1 platinum slot
All 6 trinkets go with platinum back attack - 1 platinum slot

As for Raw vs Crit Damage, raw is usually better BUT it depends on the actual numbers, like 10 raw would be a waste against 30% Crit Damage, and vise versa, 5% Crit Damage is nothing against 300 raw

I will update the guide with an example screenshots to help you figure out how it should look like
Edit: Screenshots added in spoilers.

Edited by Esther
some formatting

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3 hours ago, Esther said:

Chips go as stated in the guide

Modules go with back attack platinum + latest purple (damage bonus during empowered state) - 1 platinum slot, 1 purple slot
Weapon core goes with 2xDual Chip: Red&Yellow + Platinum Red - 1 red slot, 1 yellow slot, 1 platinum slot
All 6 trinkets go with platinum back attack - 1 platinum slot

As for Raw vs Crit Damage, raw is usually better BUT it depends on the actual numbers, like 10 raw would be a waste against 30% Crit Damage, and vise versa, 5% Crit Damage is nothing against 300 raw

I will update the guide with an example screenshots to help you figure out how it should look like
Edit: Screenshots added in spoilers.

Thanks :D

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