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Clay

i have knees and i am kneeling

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i know many of you are already experts and whatnot so i am here to shamelessly beg.

please, for the love of all the phase users, what are the various stats, hidden or not, in this game.

there are stats that are blatantly clear, like cooldown reduction and sp cost reduction,

but what about other stats, and most importantly, do we have stat caps?

i just inserted a back attack amp in nata the other day and sweeped the hunters night sector like im walking in my backyard.

so im quite surprised at how it is calculated, but then i have many other questions, in the official server, skill cd is capped at 40, but i already have 70 here in private server.

so i really need stat descriptions, stat caps and of course, if there are hidden stats, please say so.

i may be just ranting but i think the reason why this game is underrated and underappreciated is its lack of clarity and transparency.

like, what dafuq does defense penetration do? because if crit ignores defense then this stat is entirely useless. or maybe this game had caps but don't show it? my nata has high skill cd reduction and sp cost reduction but i can't feel it. i can see it on the profile, but i can't feel it during battle. like i had to resort to zzzz just to wait for the skill to have color. even though im spamming pots i still have to wait for some skills.... or is it that some skills are unaffected by cooldown reductions?

like i said, no clarity, and here i am bursting with questions...

so i'm begging any expert, to give me/us, a bit of clarity on this topic...

oh and for this server not for the official server, though i highly appreciate it if you can give us differences like, in the official server, there is a cap but in code closers there is no cap. something like that...

 

please and thank you!

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The most relevant hidden stat is [Crit Resistance], which decreases the amount of damage taken from critical hits. Even though this is a defensive stat, it cannot be bypassed by True Damage and can only be lowered through debuffs from skills. There are also a bunch of other defensive stats that aren't listed in details, but they are mostly irrelevant.

In terms of stat caps, the only ones that are confirmed to have a cap are [Cost Reduction] and [Cooldown Reduction]; both of these stats cap at 40%. However, this is a soft cap meaning the game will still allow you to stack the stat over 40% but doing so will not yield any actual effects.

Though none of the other stats have (confirmed) caps, a lot of them are normalized. This means that the higher the stat is, the less effective subsequent increases will be. This mechanic is most relevant when it comes to [Damage During Empowered State] and [A/B/C Damage]; all of these stats are normalized, therefore the higher they are the more difficult it will be to increase them.

It is for this reason that you ought to focus on critical damage stats instead, since those are not normalized. [Phys/Psi Power] also isn't normalized, and should in most cases be prioritized as it is the basis for all damage you do.

In terms of [Defense Penetration], the stat does exactly what it says, it penetrates the enemy's defenses; it allows your attacks to ignore that percentage of your enemy's [Phys/Psi Defense] stat. It does not, however, do anything against [Damage Reduction] or [Critical Resistance].

When it comes to seeing the effect of reduction stats, the numbers in your skills' descriptions will change in real time with those stats. If you aren't seeing changes, the reason is either because you've gone over the soft cap or you have a skill that is unaffected by either stat.

As I mentioned above, the only stats with confirmed caps are the reduction stats. I personally don't see a point in removing the cap and doing so could definitely lead to a lot of gamebreaking stuff, but feel free to suggest it if you want. Aside from that, what sets C:C aside from officials stat-wise is the 300% bonus EXP/Item/Credit rate.

 

I hope this answers your question, and if anyone else reading notices any mistakes in what I have written please point them out.

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21 hours ago, Rulebook said:

The most relevant hidden stat is [Crit Resistance], which decreases the amount of damage taken from critical hits. Even though this is a defensive stat, it cannot be bypassed by True Damage and can only be lowered through debuffs from skills. There are also a bunch of other defensive stats that aren't listed in details, but they are mostly irrelevant.

In terms of stat caps, the only ones that are confirmed to have a cap are [Cost Reduction] and [Cooldown Reduction]; both of these stats cap at 40%. However, this is a soft cap meaning the game will still allow you to stack the stat over 40% but doing so will not yield any actual effects.

Though none of the other stats have (confirmed) caps, a lot of them are normalized. This means that the higher the stat is, the less effective subsequent increases will be. This mechanic is most relevant when it comes to [Damage During Empowered State] and [A/B/C Damage]; all of these stats are normalized, therefore the higher they are the more difficult it will be to increase them.

It is for this reason that you ought to focus on critical damage stats instead, since those are not normalized. [Phys/Psi Power] also isn't normalized, and should in most cases be prioritized as it is the basis for all damage you do.

In terms of [Defense Penetration], the stat does exactly what it says, it penetrates the enemy's defenses; it allows your attacks to ignore that percentage of your enemy's [Phys/Psi Defense] stat. It does not, however, do anything against [Damage Reduction] or [Critical Resistance].

When it comes to seeing the effect of reduction stats, the numbers in your skills' descriptions will change in real time with those stats. If you aren't seeing changes, the reason is either because you've gone over the soft cap or you have a skill that is unaffected by either stat.

As I mentioned above, the only stats with confirmed caps are the reduction stats. I personally don't see a point in removing the cap and doing so could definitely lead to a lot of gamebreaking stuff, but feel free to suggest it if you want. Aside from that, what sets C:C aside from officials stat-wise is the 300% bonus EXP/Item/Credit rate.

 

I hope this answers your question, and if anyone else reading notices any mistakes in what I have written please point them out.

oh, ok, so that's why i'm so weak, i went over the cap and ignored other stats. dam... i was hoping since this is a private server i can get a char that has 100% cd reduction and sp cost reduction... so its a no go huh?... sigh, what a waste, gonna have to remake those trinkets and modules that give better set stats... i am at borderline 500k cp and is somewhat lost... khah! and the tuning isn't helping, i get S attributes... awesome! but... for the wrong stats... thats a lol right there... imagine getting a S stat for psi when your a phys... too much rng, back to the drawing board.

also does crit really ignore def? aside from crit resistance? just asking, gonna go for a phys/crit/back .....in other words, a normal nata...

actually, even in elsword, i go for crits, but i have no idea what to go after here since the stats are weird and unclear. lets see... cap on cd and cost reduction, no caps on damage increasers, gotcha...

well, thanks anyway, even though this forum is a ghost town, at least it isn't as toxic... commenters on the ragna private server and the private server aren't this polite, and the trolls in elsword are all over the forums...

Edited by Clay

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Crit damage does not ignore defense, sorry if I somehow conveyed that idea in what I wrote. The thing about crit damage is that there is as hidden stat which defends against crit damage, and the only way to bypass that stat is through debuffs from certain characters' skills.

The thing about crit damage stats is that they aren't normalized, making them a lot more efficient to build. Crit damage stats also tend to have higher values in their tunes than other stats.

The forums are kinda dead because everyone is on Discord. Link can be found here:

 

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